Editing Synaptic Spear
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*'''Anti-Barrier Scout Rifle (Arms):''' | *'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any | *'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Piercing Bowstring (Arms):''' | *'''Piercing Bowstring (Arms):''' Bows gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes Pulse Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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*'''Glaive Dexterity (Arms):''' Faster ready and stow speed for | *'''Glaive Dexterity (Arms):''' Faster ready and stow speed for Glaives. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Rocket Launcher Scavenger (Legs):''' | *'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when picking up Heavy ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | *'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | ||
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*'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | *'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Thermoshock Plating (Chest):''' Reduces incoming | *'''Thermoshock Plating (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Arc damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | *'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | ||
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*'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | *'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive | *'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Overload Grenades (Class Item):''' | *'''Overload Grenades (Class Item):''' Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against | *'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
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*'''Suppression Mastery (Class Item): | *'''Suppression Mastery (Class Item):''' Suppression effects you create have increased duration. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from | *'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons | *'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons Volatile rounds. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you | *'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you suppress a target. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Suppressive Darkness (Class Item):''' Whenever you | *'''Suppressive Darkness (Class Item):''' Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time. | ||
:''Requires 7 Energy'' | :''Requires 7 Energy'' | ||
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