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| ;Passive | | ;Passive |
| *'''Ionic Protection''': When any of Rossi-11's abilities hit targets, they grant '''1''' point of Passive Energy, up to a maximum of '''9'''. Passive Energy is converted into an '''Overshield''' at a '''1''' to '''116'''<ref name="OvershieldThread" group="Parameter">This value is affected by '''[Overshield Bonus]''' - This effect scales with '''Thread Flow''''s level.</ref> ratio once every '''2'''s for '''6'''s. | | *'''Ionic Protection''': When any of Rossi-11's abilities hit targets, they grant '''1''' point of Passive Energy, up to a maximum of '''9'''. Passive Energy is converted into an '''Overshield''' at a '''1''' to '''116'''<ref name="OvershieldThread" group="Parameter">This value is affected by '''[Overshield Bonus]''' - This effect scales with '''Thread Flow''''s level.</ref> ratio once every '''2'''s for '''6'''s. |
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| ;Signatures | | ;Signatures |
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| '''Barrier'''<ref name="Barrier" group="Key Word"/> '''Confinement'''<ref name="Confinement" group="Key Word"/> | | '''Barrier'''<ref name="Barrier" group="Key Word"/> '''Confinement'''<ref name="Confinement" group="Key Word"/> |
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| Rossi-11 throws an Arc Orb forward. Once it hits a combatant or terrain, it will pull in and inflict '''Confined''' on nearby combatants, then generate an '''Arc Cage''' that blocks incoming projectiles. | | Rossi-11 throws an Arc Orb forward. Once it hits a combatant or terrain, it will pull in and inflict '''Confined'''<ref name="Confinement" group="Key Word"/> on nearby combatants, then generate an '''Arc Cage''' that blocks incoming projectiles. |
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| Rossi-11 throws an Arc Orb up to '''50'''m forward. | | Rossi-11 throws an Arc Orb up to '''50'''m forward. |
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| Once it hits a combatant or terrain, it will explode, pulling in combatants within a '''8'''-meter radius and inflicting '''Confined''' for '''6'''s. | | Once it hits a combatant or terrain, it will explode, pulling in combatants within a '''8'''-meter radius and inflicting '''Confined'''<ref name="Confinement" group="Key Word"/> for '''6'''s. |
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| After the explosion, an '''Arc Cage''' with a '''4'''-meter radius is generated for '''12'''s. | | After the explosion, an '''Arc Cage''' with a '''4'''-meter radius is generated for '''12'''s. |
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| Starts with '''2''' charges. | | Starts with '''2''' charges. |
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| ;Super | | ;Super |
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| The '''Photoelectric Gate''' has a width of '''12'''m, a height of '''6'''m. It can block incoming projectiles and has '''7683'''<ref name="BarrierPhotoelectric" group="Parameter">This value is affected by '''[Barrier Bonus]''' - This effect scales with '''Photoelectric Gate''''s level.</ref> health. | | The '''Photoelectric Gate''' has a width of '''12'''m, a height of '''6'''m. It can block incoming projectiles and has '''7683'''<ref name="BarrierPhotoelectric" group="Parameter">This value is affected by '''[Barrier Bonus]''' - This effect scales with '''Photoelectric Gate''''s level.</ref> health. |
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| While '''Photoelectric Gate''' is active, casting the Super again launches the '''Photoelectric Gate''' forward, dealing '''5762'''<ref name="SkillSuperArcPhotoelectric" group="Parameter">This value is affected by '''[Skill Strength][Super Boost][Arc Boost]''' - This damage scales with '''Photoelectric Gate''''s level.</ref> Arc damage to combatants it passes through and inflicting '''Confined''' for '''3'''s. | | While '''Photoelectric Gate''' is active, casting the Super again launches the '''Photoelectric Gate''' forward, dealing '''5762'''<ref name="SkillSuperArcPhotoelectric" group="Parameter">This value is affected by '''[Skill Strength][Super Boost][Arc Boost]''' - This damage scales with '''Photoelectric Gate''''s level.</ref> Arc damage to combatants it passes through and inflicting '''Confined'''<ref name="Confinement" group="Key Word"/> for '''3'''s. |
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| The longer the '''Photoelectric Gate''' remains on the battlefield, the more the damage it deals, reaching a max '''100%''' additional damage after '''8'''s. If the '''Photoelectric Gate''' hasn't been destroyed by the time it expires, it will automatically advance forward. | | The longer the '''Photoelectric Gate''' remains on the battlefield, the more the damage it deals, reaching a max '''100%''' additional damage after '''8'''s. If the '''Photoelectric Gate''' hasn't been destroyed by the time it expires, it will automatically advance forward. |
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| *'''Deep-Sea Breathing''': When Rossi-11's health is below '''50%''', gaining an overshield will also heal them for '''50%''' of the overshield's health. | | *'''Deep-Sea Breathing''': When Rossi-11's health is below '''50%''', gaining an overshield will also heal them for '''50%''' of the overshield's health. |
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| ;Weapon Mastery | | ;Weapon Mastery |
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| A loyal and seasoned Ghost who heeds his lord's every order. | | A loyal and seasoned Ghost who heeds his lord's every order. |
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| ==Audio==
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| {{Tabcontainer
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| |title1= Interactive Voice Lines
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| |content1=
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| '''Idle Dialogue 1''' <br> "Supreme excellence consists in breaking the enemy's resistance without fighting."
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| '''Idle Dialogue 2''' <br> "The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis."
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| '''Idle Dialogue 3''' <br> "Through me you pass into the city of woe, through me you pass into eternal pain, through me among the people lost for aye."
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| '''Idle Dialogue 4''' <br> "We rest; a dream has power to poison sleep. We rise; one wand'ring thought pollutes the day."
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| '''Idle Dialogue 5''' <br> "Alas! Life is obstinate and clings closest where it is most hated."
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| '''Idle Dialogue 6''' <br> "Out, out, brief candle. Life is but a walking shadow."
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| '''Idle Dialogue 7''' <br> Perhaps one day, I'll return to Venice, to the Adriatic coast, and build up a little island there…spending my days among the waves and fish.
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| '''Idle Dialogue 8''' <br> '''Marbas''': "One day" sounds an awful lot like "never."
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| '''Idle Dialogue 9''' <br> '''Marbas''': My lord, you seem a little…still. Do you need me to scan the perimeter?
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| '''Idle Dialogue 10''' <br> No, I'm fine. I just…sometimes find myself thinking of those we've lost.
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| '''Touch Interaction 1''' <br> '''Marbas''': A fallen kingdom cannot rise again, just as the dead cannot once more walk amongst the living.
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| '''Touch Interaction 2''' <br> '''Marbas''': "There is no greater sorrow then to recall our times of joy in wretchedness."
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| '''Touch Interaction 3''' <br> '''Marbas''': "Morality can often fill the gaps of wisdom, but wisdom can never fill the moral defects."
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| '''Touch Interaction 4''' <br> '''Marbas''': A victory's meaning does not necessarily hinge on someone else losing.
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| '''Touch Interaction 5''' <br> '''Marbas''': "These violent delights have violent ends."
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| '''Touch Interaction 6''' <br> '''Marbas''': "When you are suffering, that is when you are most real."
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| '''Common Enhancement 1''' <br> I feel power coursing through my arms.
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| '''Common Enhancement 2''' <br> Even my body feels lighter.
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| '''Common Enhancement 3''' <br> I think we can do even more, do even better.
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| '''Change Appearance 1''' <br> Is this a bit too…flashy for a healer and ex-Warlord?
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| '''Change Appearance 2''' <br> I'm not sure if this is quite my style…but I'm willing to give it a try.
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| '''Change Appearance 3''' <br> Oh… I'm flattered but also a bit…frightened.
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| '''Key Enhancement 1''' <br> This is precisely what I dreamed of becoming all those years ago…
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| '''Key Enhancement 2''' <br> If Rossi could see this, they would surely be proud.
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| '''Key Enhancement 3''' <br> If only I'd been able to grow stronger sooner, maybe I could've protected them all… Maybe none of those tragedies would've happened…
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| '''Prepared for Battle 1''' <br> "He who can protect a thing has the real ownership of it."
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| '''Prepared for Battle 2''' <br> "What's done cannot be undone."
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| '''Prepared for Battle 3''' <br> "Things bad begun make strong themselves by ill."
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| '''Prepared for Battle 4''' <br> "False face must hide what the false heart doth know."
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| '''Prepared for Battle 5''' <br> "Come what come may. Time and the hour run through the roughest day."
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| '''Prepared for Battle 6''' <br> What an honor, my fellow comrades.
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| |title2= Battle
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| |content2=
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| '''Overlord Defeated 1''' <br> May your death bring peace.
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| '''Overlord Defeated 2''' <br> Everyone's alive and well… Good.
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| '''Overlord Defeated 3''' <br> Together, we're invincible.
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| '''Overlord Defeated 4''' <br> An enjoyable, hard-fought victory.
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| '''Celebration 1''' <br> This will leave a lasting impression.
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| '''Celebration 2''' <br> Look at that radiance… I imagine there are few things that can compare.
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| '''Celebration 3''' <br> I'm glad I could share this joy with you.
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| '''Battle Complete 1''' <br> The enemy's been dealt with.
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| '''Battle Complete 2''' <br> I was expecting something a bit trickier…
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| '''Battle Complete 3''' <br> That's that.
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| '''Elite Defeated 1''' <br> I've taken care of it.
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| '''Elite Defeated 2''' <br> It's no longer a threat.
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| '''Elite Defeated 3''' <br> I've taken care of the problem.
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| '''Boss Encounter 1''' <br> We'll see who's laughing in the end.
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| '''Boss Encounter 2''' <br> Sorry, but your curtain has fallen.
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| '''Boss Encounter 3''' <br> These currents will be your downfall.
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| '''Boss Encounter 4''' <br> May your death mark the end of this battle.
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| '''Activity Failure 1''' <br> Sorry. Let's try that again.
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| '''Activity Failure 2''' <br> A regrettable yet irreversible turn of events.
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| '''Activity Failure 3''' <br> Don't fear defeat.
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| '''Activity Failure 4''' <br> Keep your chin up, and don't let your setbacks defeat you.
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| '''Greeting 1''' <br> Hello there.
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| '''Greeting 2''' <br> What a lovely day, no?
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| '''Greeting 3''' <br> My regards.
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| '''Last Survivor 1''' <br> …To tell you the truth, I'd rather not see such a scene. It's like…like a nightmare replaying itself before me.
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| '''Last Survivor 2''' <br> This is the final—and the most dangerous—moment. [pauses] With me, Marbas.
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| '''Last Survivor 3''' <br> I can't fall. Not while I'm their only hope…
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| '''Ask for Help 1''' <br> I need help, friend.
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| '''Ask for Help 2''' <br> The situation is grim. I need support.
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| '''Ask for Help 3''' <br> I'm not long for this world, friend.
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| '''Ask for Help 4''' <br> If you could lend a hand, you would have my utmost gratitude.
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| '''Revived 1''' <br> It feels good to be back.
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| '''Revived 2''' <br> Thank you for helping.
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| '''Revived 3''' <br> Sorry for worrying you.
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| '''Revived Teammate 1''' <br> Stay calm, I'm here to help.
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| '''Revived Teammate 2''' <br> I've seen similar situations. You're in good hands.
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| '''Revived Teammate 3''' <br> Don't worry, I'm on my way.
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| '''Sorry 1''' <br> My apologies.
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| '''Sorry 2''' <br> That was not my intention. Apologies.
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| '''Elite Encounter 1''' <br> Keep an eye on that enemy.
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| '''Elite Encounter 2''' <br> Be cautious. Something seems off over there.
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| '''Elite Encounter 3''' <br> We need to prioritize that enemy.
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| '''Activity Starts 1''' <br> Not all fish live in the same sea.
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| '''Activity Starts 2''' <br> I… I missed this feeling.
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| '''Activity Starts 3''' <br> Smells like lightning decomposing atmospheric molecules.
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| '''Activity Starts 4''' <br> Conflict never ceases.
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| '''Activity Starts 5''' <br> This…might hurt a bit.
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| '''Activity Starts 6''' <br> Lacking a sword and choosing not to use a sword are two different things.
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| '''Activity Victory 1''' <br> Good work, everyone.
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| '''Activity Victory 2''' <br> A victory worthy of remembrance.
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| '''Activity Victory 3''' <br> Every small step leads us closer to realizing our ideal.
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| '''Activity Victory 4''' <br> Though our road may be long and arduous, we will forge ahead nonetheless.
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| '''Casting Super 1''' <br> Repent!
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| '''Casting Super 2''' <br> Between the sea and clouds, there is naught but ''lightning''!
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| '''Super Charged 1''' <br> My Arc energy has reached critical levels!
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| '''Teammate Down 1''' <br> Death is not the end—being forgotten is.
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| '''Teammate Down 2''' <br> One of our allies is down!
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| '''Teammate Down 3''' <br> Your journey doesn't end here!
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| '''Thanks 1''' <br> Thank you!
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| '''Thanks 2''' <br> Sorry for the trouble.
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| |title3= Activity Ready Interactions
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| |content3=
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| {{stub|section=yes}}
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| }}
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| ==Diary== | | ==Diary== |