Editing Rossi-11/Rising

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;Passive
;Passive
*'''Ionic Protection''': When any of Rossi-11's abilities hit targets, they grant '''1''' point of Passive Energy, up to a maximum of '''9'''. Passive Energy is converted into an '''Overshield''' at a '''1''' to '''116'''<ref name="OvershieldThread" group="Parameter">This value is affected by '''[Overshield Bonus]''' - This effect scales with '''Thread Flow''''s level.</ref> ratio once every '''2'''s for '''6'''s.
*'''Ionic Protection''': When any of Rossi-11's abilities hit targets, they grant '''1''' point of Passive Energy, up to a maximum of '''9'''. Passive Energy is converted into an '''Overshield''' at a '''1''' to '''116'''<ref name="OvershieldThread" group="Parameter">This value is affected by '''[Overshield Bonus]''' - This effect scales with '''Thread Flow''''s level.</ref> ratio once every '''2'''s for '''6'''s.


;Signatures
;Signatures
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'''Barrier'''<ref name="Barrier" group="Key Word"/> '''Confinement'''<ref name="Confinement" group="Key Word"/>
'''Barrier'''<ref name="Barrier" group="Key Word"/> '''Confinement'''<ref name="Confinement" group="Key Word"/>


Rossi-11 throws an Arc Orb forward. Once it hits a combatant or terrain, it will pull in and inflict '''Confined''' on nearby combatants, then generate an '''Arc Cage''' that blocks incoming projectiles.
Rossi-11 throws an Arc Orb forward. Once it hits a combatant or terrain, it will pull in and inflict '''Confined'''<ref name="Confinement" group="Key Word"/> on nearby combatants, then generate an '''Arc Cage''' that blocks incoming projectiles.


Rossi-11 throws an Arc Orb up to '''50'''m forward.
Rossi-11 throws an Arc Orb up to '''50'''m forward.


Once it hits a combatant or terrain, it will explode, pulling in combatants within a '''8'''-meter radius and inflicting '''Confined''' for '''6'''s.
Once it hits a combatant or terrain, it will explode, pulling in combatants within a '''8'''-meter radius and inflicting '''Confined'''<ref name="Confinement" group="Key Word"/> for '''6'''s.


After the explosion, an '''Arc Cage''' with a '''4'''-meter radius is generated for '''12'''s.
After the explosion, an '''Arc Cage''' with a '''4'''-meter radius is generated for '''12'''s.
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Starts with '''2''' charges.
Starts with '''2''' charges.


;Super
;Super
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The '''Photoelectric Gate''' has a width of '''12'''m, a height of '''6'''m. It can block incoming projectiles and has '''7683'''<ref name="BarrierPhotoelectric" group="Parameter">This value is affected by '''[Barrier Bonus]''' - This effect scales with '''Photoelectric Gate''''s level.</ref> health.
The '''Photoelectric Gate''' has a width of '''12'''m, a height of '''6'''m. It can block incoming projectiles and has '''7683'''<ref name="BarrierPhotoelectric" group="Parameter">This value is affected by '''[Barrier Bonus]''' - This effect scales with '''Photoelectric Gate''''s level.</ref> health.


While '''Photoelectric Gate''' is active, casting the Super again launches the '''Photoelectric Gate''' forward, dealing '''5762'''<ref name="SkillSuperArcPhotoelectric" group="Parameter">This value is affected by '''[Skill Strength][Super Boost][Arc Boost]''' - This damage scales with '''Photoelectric Gate''''s level.</ref> Arc damage to combatants it passes through and inflicting '''Confined''' for '''3'''s.
While '''Photoelectric Gate''' is active, casting the Super again launches the '''Photoelectric Gate''' forward, dealing '''5762'''<ref name="SkillSuperArcPhotoelectric" group="Parameter">This value is affected by '''[Skill Strength][Super Boost][Arc Boost]''' - This damage scales with '''Photoelectric Gate''''s level.</ref> Arc damage to combatants it passes through and inflicting '''Confined'''<ref name="Confinement" group="Key Word"/> for '''3'''s.


The longer the '''Photoelectric Gate''' remains on the battlefield, the more the damage it deals, reaching a max '''100%''' additional damage after '''8'''s. If the '''Photoelectric Gate''' hasn't been destroyed by the time it expires, it will automatically advance forward.
The longer the '''Photoelectric Gate''' remains on the battlefield, the more the damage it deals, reaching a max '''100%''' additional damage after '''8'''s. If the '''Photoelectric Gate''' hasn't been destroyed by the time it expires, it will automatically advance forward.
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*'''Deep-Sea Breathing''': When Rossi-11's health is below '''50%''', gaining an overshield will also heal them for '''50%''' of the overshield's health.
*'''Deep-Sea Breathing''': When Rossi-11's health is below '''50%''', gaining an overshield will also heal them for '''50%''' of the overshield's health.


;Weapon Mastery
;Weapon Mastery
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A loyal and seasoned Ghost who heeds his lord's every order.
A loyal and seasoned Ghost who heeds his lord's every order.
==Audio==
{{Tabcontainer
|title1= Interactive Voice Lines
|content1=
'''Idle Dialogue 1''' <br> "Supreme excellence consists in breaking the enemy's resistance without fighting."
'''Idle Dialogue 2''' <br> "The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis."
'''Idle Dialogue 3''' <br> "Through me you pass into the city of woe, through me you pass into eternal pain, through me among the people lost for aye."
'''Idle Dialogue 4''' <br> "We rest; a dream has power to poison sleep. We rise; one wand'ring thought pollutes the day."
'''Idle Dialogue 5''' <br> "Alas! Life is obstinate and clings closest where it is most hated."
'''Idle Dialogue 6''' <br> "Out, out, brief candle. Life is but a walking shadow."
'''Idle Dialogue 7''' <br> Perhaps one day, I'll return to Venice, to the Adriatic coast, and build up a little island there…spending my days among the waves and fish.
'''Idle Dialogue 8''' <br> '''Marbas''': "One day" sounds an awful lot like "never."
'''Idle Dialogue 9''' <br> '''Marbas''': My lord, you seem a little…still. Do you need me to scan the perimeter?
'''Idle Dialogue 10''' <br> No, I'm fine. I just…sometimes find myself thinking of those we've lost.
'''Touch Interaction 1''' <br> '''Marbas''': A fallen kingdom cannot rise again, just as the dead cannot once more walk amongst the living.
'''Touch Interaction 2''' <br> '''Marbas''': "There is no greater sorrow then to recall our times of joy in wretchedness."
'''Touch Interaction 3''' <br> '''Marbas''': "Morality can often fill the gaps of wisdom, but wisdom can never fill the moral defects."
'''Touch Interaction 4''' <br> '''Marbas''': A victory's meaning does not necessarily hinge on someone else losing.
'''Touch Interaction 5''' <br> '''Marbas''': "These violent delights have violent ends."
'''Touch Interaction 6''' <br> '''Marbas''': "When you are suffering, that is when you are most real."
'''Common Enhancement 1''' <br> I feel power coursing through my arms.
'''Common Enhancement 2''' <br> Even my body feels lighter.
'''Common Enhancement 3''' <br> I think we can do even more, do even better.
'''Change Appearance 1''' <br> Is this a bit too…flashy for a healer and ex-Warlord?
'''Change Appearance 2''' <br> I'm not sure if this is quite my style…but I'm willing to give it a try.
'''Change Appearance 3''' <br> Oh… I'm flattered but also a bit…frightened.
'''Key Enhancement 1''' <br> This is precisely what I dreamed of becoming all those years ago…
'''Key Enhancement 2''' <br> If Rossi could see this, they would surely be proud.
'''Key Enhancement 3''' <br> If only I'd been able to grow stronger sooner, maybe I could've protected them all… Maybe none of those tragedies would've happened…
'''Prepared for Battle 1''' <br> "He who can protect a thing has the real ownership of it."
'''Prepared for Battle 2''' <br> "What's done cannot be undone."
'''Prepared for Battle 3''' <br> "Things bad begun make strong themselves by ill."
'''Prepared for Battle 4''' <br> "False face must hide what the false heart doth know."
'''Prepared for Battle 5''' <br> "Come what come may. Time and the hour run through the roughest day."
'''Prepared for Battle 6''' <br> What an honor, my fellow comrades.
|title2= Battle
|content2=
'''Overlord Defeated 1''' <br> May your death bring peace.
'''Overlord Defeated 2''' <br> Everyone's alive and well… Good.
'''Overlord Defeated 3''' <br> Together, we're invincible.
'''Overlord Defeated 4''' <br> An enjoyable, hard-fought victory.
'''Celebration 1''' <br> This will leave a lasting impression.
'''Celebration 2''' <br> Look at that radiance… I imagine there are few things that can compare.
'''Celebration 3''' <br> I'm glad I could share this joy with you.
'''Battle Complete 1''' <br> The enemy's been dealt with.
'''Battle Complete 2''' <br> I was expecting something a bit trickier…
'''Battle Complete 3''' <br> That's that.
'''Elite Defeated 1''' <br> I've taken care of it.
'''Elite Defeated 2''' <br> It's no longer a threat.
'''Elite Defeated 3''' <br> I've taken care of the problem.
'''Boss Encounter 1''' <br> We'll see who's laughing in the end.
'''Boss Encounter 2''' <br> Sorry, but your curtain has fallen.
'''Boss Encounter 3''' <br> These currents will be your downfall.
'''Boss Encounter 4''' <br> May your death mark the end of this battle.
'''Activity Failure 1''' <br> Sorry. Let's try that again.
'''Activity Failure 2''' <br> A regrettable yet irreversible turn of events.
'''Activity Failure 3''' <br> Don't fear defeat.
'''Activity Failure 4''' <br> Keep your chin up, and don't let your setbacks defeat you.
'''Greeting 1''' <br> Hello there.
'''Greeting 2''' <br> What a lovely day, no?
'''Greeting 3''' <br> My regards.
'''Last Survivor 1''' <br> …To tell you the truth, I'd rather not see such a scene. It's like…like a nightmare replaying itself before me.
'''Last Survivor 2''' <br> This is the final—and the most dangerous—moment. [pauses] With me, Marbas.
'''Last Survivor 3''' <br> I can't fall. Not while I'm their only hope…
'''Ask for Help 1''' <br> I need help, friend.
'''Ask for Help 2''' <br> The situation is grim. I need support.
'''Ask for Help 3''' <br> I'm not long for this world, friend.
'''Ask for Help 4''' <br> If you could lend a hand, you would have my utmost gratitude.
'''Revived 1''' <br> It feels good to be back.
'''Revived 2''' <br> Thank you for helping.
'''Revived 3''' <br> Sorry for worrying you.
'''Revived Teammate 1''' <br> Stay calm, I'm here to help.
'''Revived Teammate 2''' <br> I've seen similar situations. You're in good hands.
'''Revived Teammate 3''' <br> Don't worry, I'm on my way.
'''Sorry 1''' <br> My apologies.
'''Sorry 2''' <br> That was not my intention. Apologies.
'''Elite Encounter 1''' <br> Keep an eye on that enemy.
'''Elite Encounter 2''' <br> Be cautious. Something seems off over there.
'''Elite Encounter 3''' <br> We need to prioritize that enemy.
'''Activity Starts 1''' <br> Not all fish live in the same sea.
'''Activity Starts 2''' <br> I… I missed this feeling.
'''Activity Starts 3''' <br> Smells like lightning decomposing atmospheric molecules.
'''Activity Starts 4''' <br> Conflict never ceases.
'''Activity Starts 5''' <br> This…might hurt a bit.
'''Activity Starts 6''' <br> Lacking a sword and choosing not to use a sword are two different things.
'''Activity Victory 1''' <br> Good work, everyone.
'''Activity Victory 2''' <br> A victory worthy of remembrance.
'''Activity Victory 3''' <br> Every small step leads us closer to realizing our ideal.
'''Activity Victory 4''' <br> Though our road may be long and arduous, we will forge ahead nonetheless.
'''Casting Super 1''' <br> Repent!
'''Casting Super 2''' <br> Between the sea and clouds, there is naught but ''lightning''!
'''Super Charged 1''' <br> My Arc energy has reached critical levels!
'''Teammate Down 1''' <br> Death is not the end—being forgotten is.
'''Teammate Down 2''' <br> One of our allies is down!
'''Teammate Down 3''' <br> Your journey doesn't end here!
'''Thanks 1''' <br> Thank you!
'''Thanks 2''' <br> Sorry for the trouble.
|title3= Activity Ready Interactions
|content3=
{{stub|section=yes}}
}}


==Diary==
==Diary==

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