Editing Regicide/Walkthrough

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The Asylum: Immediately after going through a hallway, there will be a ball of white,taken energy. When the player approaches the ball, it teleport in between the pair of steps,and getting closer triggers a fighting sequence. The players must kill Taken enemies to proceed. At the back of the room there will be a door that the players must approach and wait for it to open leading to a hallway and another rupture.
The Asylum: Immediately after going through a hallway, there will be a ball of white,taken energy. When the player approaches the ball, it teleport in between the pair of steps,and getting closer triggers a fighting sequence. The players must kill Taken enemies to proceed. At the back of the room there will be a door that the players must approach and wait for it to open leading to a hallway and another rupture.


Mini boss: Ta'aun,Hand of Oryx will step out of the rupture,and  will begin firing at the players. Taken will spawn, joining the fight. When Ta'aun is at around 60% health, Baxx,Hand of Oryx will appear from the rupture and begin firing eye blasts at players. The two act the same as any colossus or ogre. After they are killed the rupture will open,the players must step into the rupture to be taken to the Trench way.
Mini boss: Ta'aun,Hand of Oryx will step out of the rupture,and  will begin firing at the players. Taken will spawn, joining the fight. When Ta'aun is at around 60% health, Baxx,Hand of Oryx will appear from the rupture and begin firing eye blasts at players. The two act the same as any colossus or ogre. After they are killed the rupture will open,the must step into the rupture to be taken to the Trench way.


Trench way: Across from the players, there will be an entrance to Oryx's throne room, which will be populated by Wizards, Knights, and Acolytes who will recede into the darkness of the hall way behind them. Oryx will also taunt the players welcoming them,and creating a bridge across to proceed. By going either left or right the players will arrive at a long hallway illuminated by the aforementioned white ball of taken energy. The ball of energy will move to the far side of the room,leaving a trail of White, ethereal fire. Upon reaching the end of the hall the taken energy will illuminate Oryx's sigil and after a moment or so,the light will turn a dark red-orange opening the door,and the players will finally arrive at The Alter of Oryx.
Trench way: Across from the players, there will be an entrance to Oryx's throne room, which will be populated by Wizards, Knights, and Acolytes who will recede into the darkness of the hall way behind them. Oryx will also taunt the players welcoming them,and creating a bridge across to proceed. By going either left or right the players will arrive at a long hallway illuminated by the aforementioned white ball of taken energy. The ball of energy will move to the far side of the room,leaving a trail of White, ethereal fire. Upon reaching the end of the hall the taken energy will illuminate Oryx's sigil and after a moment or so,the light will turn a dark red-orange opening the door,and the players will finally arrive at The Alter of Oryx.

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