Editing Forum:The Mines of Silence
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**'''Scourge 2-''' Combatants with Banes are encountered more frequently. | **'''Scourge 2-''' Combatants with Banes are encountered more frequently. | ||
***''Atleast 10 Bane combatants on the field'' | ***''Atleast 10 Bane combatants on the field'' | ||
*'''Champions: | *'''Champions: Barrier-''' This mode contains Barrier Champions, which cannot be stopped without a Barrier mod. | ||
**'' | **''Barrier Champions are present in this mission.'' | ||
*'''Shielded Foes: Solar, Void-''' You will face Combatants with | *'''Shielded Foes: Arc, Solar, Void-''' You will face Combatants with Arc, Solar, and Void Shields. | ||
*'''Blackout-''' (+15% melee damage), Enemy melee attacks are fatal, and radar is disabled | *'''Blackout-''' (+15% melee damage), Enemy melee attacks are fatal, and radar is disabled | ||
**''Bludgeoning, Slashing, and Piercing damage inflicted by a melee attack is doubled and all Player Characters and allies have half vision.'' | **''Bludgeoning, Slashing, and Piercing damage inflicted by a melee attack is doubled and all Player Characters and allies have half vision.'' | ||
*''' | *'''Fire Pit-''' When defeated, Acolytes spawn fire pools that cause damage over time. | ||
**'' | **''Acolytes spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.'' | ||
*'''Hot Step-''' When defeated, challenging combatants drop fire at their location. | *'''Hot Step-''' When defeated, challenging combatants drop fire at their location. | ||
**''Powerful Enemies spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.'' | **''Powerful Enemies spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.'' | ||
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**''Adds Protected Banes to the mission. These count towards the amount present as a result of Scourge Modifiers.'' | **''Adds Protected Banes to the mission. These count towards the amount present as a result of Scourge Modifiers.'' | ||
*'''Bane: Nullifier-''' Combatants with the Nullifier bane suppress abilities and disable active effects. Keep your distance or shut them down fast. | *'''Bane: Nullifier-''' Combatants with the Nullifier bane suppress abilities and disable active effects. Keep your distance or shut them down fast. | ||
*'''Bane: | *'''Bane: Caltrops-''' Affected combatants drop damaging Elemental pools during combat and after being defeated. | ||
*'''Bane: Pummel-''' Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time. | *'''Bane: Pummel-''' Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time. | ||
*'''Bane: Protected-''' Affected combatants are invulnerable until you destroy the shield drones orbiting them. | *'''Bane: Protected-''' Affected combatants are invulnerable until you destroy the shield drones orbiting them. | ||