Editing Forum:The Mines of Silence

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**'''Scourge 2-''' Combatants with Banes are encountered more frequently.
**'''Scourge 2-''' Combatants with Banes are encountered more frequently.
***''Atleast 10 Bane combatants on the field''
***''Atleast 10 Bane combatants on the field''
*'''Champions: Unstoppable/Overload-''' You will face Unstoppable, and/or Overload Champions. Your fireteam must equip Anti-Unstoppable, or Anti-Overload mods to your gear to defeat them.
*'''Champions: Barrier-''' This mode contains Barrier Champions, which cannot be stopped without a Barrier mod.
**''Unstoppable and Overload Champions are present in this mission.''
**''Barrier Champions are present in this mission.''
*'''Shielded Foes: Solar, Void-''' You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types.
*'''Shielded Foes: Arc, Solar, Void-''' You will face Combatants with Arc, Solar, and Void Shields.
*'''Blackout-''' (+15% melee damage), Enemy melee attacks are fatal, and radar is disabled
*'''Blackout-''' (+15% melee damage), Enemy melee attacks are fatal, and radar is disabled
**''Bludgeoning, Slashing, and Piercing damage inflicted by a melee attack is doubled and all Player Characters and allies have half vision.''
**''Bludgeoning, Slashing, and Piercing damage inflicted by a melee attack is doubled and all Player Characters and allies have half vision.''
*'''Epitaph-''' Taken combatants generate blight geysers when defeated.
*'''Fire Pit-''' When defeated, Acolytes spawn fire pools that cause damage over time.
**''Taken Creatures roll 1d6 upon their HP being reduced to 0. On a 5 or 6 a Planar Rupture is placed at their feet that expels energy immediately then vanishes.''
**''Acolytes spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.''
*'''Hot Step-''' When defeated, challenging combatants drop fire at their location.
*'''Hot Step-''' When defeated, challenging combatants drop fire at their location.
**''Powerful Enemies spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.''
**''Powerful Enemies spawn a 5-foot pool of fire on death. This pool deals 8 (2d8) solar damage, and lasts for 3 rounds. While active any creature hostile to the caster begins burning taking the damage at the start of each of their turns. The burning can be ended upon leaving the pool.''
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**''Adds Protected Banes to the mission. These count towards the amount present as a result of Scourge Modifiers.''
**''Adds Protected Banes to the mission. These count towards the amount present as a result of Scourge Modifiers.''
*'''Bane: Nullifier-''' Combatants with the Nullifier bane suppress abilities and disable active effects. Keep your distance or shut them down fast.
*'''Bane: Nullifier-''' Combatants with the Nullifier bane suppress abilities and disable active effects. Keep your distance or shut them down fast.
*'''Bane: Slow-''' Affected combatants emit a Stasis field that slows and freezes nearby Guardians.
*'''Bane: Caltrops-''' Affected combatants drop damaging Elemental pools during combat and after being defeated.
*'''Bane: Pummel-''' Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time.
*'''Bane: Pummel-''' Combatants with the Pummel bane are immune to all ranged damage and damage from status effects until they are hit with a melee attack. When hit with any melee attack, their immune shield pops and staggers any nearby enemies for a short time.
*'''Bane: Protected-''' Affected combatants are invulnerable until you destroy the shield drones orbiting them.
*'''Bane: Protected-''' Affected combatants are invulnerable until you destroy the shield drones orbiting them.

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