Artifacts/Rising
From Destinypedia, the Destiny wiki
| This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe. |
Artifacts are equipable items that provide a character additional power and combat bonuses with their perk and attributes. While they can be freely swapped for another of the same slot, only 1 character can use a specific artifact at a time. They are mainly obtained within Realm of the IX activities but can also be acquired through certain Engrams and occasionally as event rewards.
As of Season of Awakening, the max level an artifact can be is 100 with 5 star tiers. Even if multiple of the same artifact are owned, they will not share any upgrading done to them, but an artifact can either be sacrificed to another of the same name to transfer its score stats or attempt to roll for a different attribute.
Depending on an artifact's rarity, it can be found with 1-4 random attributes from their slot's pool. An attribute has 2 different perks. Its base effect gradually increases with the artifact's score, while its tier effect is dependent on the score of both slots an attribute can be found in. The score is determined by an artifact's base score, refactor score, and star tier level.
Artifact perks have up to 5 levels. Levels are determined by the total score of all 4 equipped items.
Artifact set traits, introduced during Season of Awakening, are a sub-perk that are chosen at random when acquiring an Artifact Set item—it will not appear on a regular Artifact item. Each trait has two levels: Level 1 requires 2 of a character's 4 artifacts to share the same set trait, while level 2 requires all 4 of the artifacts to share the trait.
Artifacts[edit]
This section is a stub. You can help Destinypedia by expanding it. Reason: (not actually sure if set traits for I and II exist)
Slot I[edit]
| Icon | Artifact Name | Perk | Set Trait | Type |
|---|---|---|---|---|
| Abundant Planetesimal | Casting Signature Abilities[1] restores 2.5% Total Health[2] every second for 5s. Stacks 3x. | Ability | ||
| Healing Planetesimal | Recover 30% Total Health after casting any Abilities.[3] Cooldown: 10s. | Ability | ||
| Undaunted Blazar | Gaining an Overshield[4] also grants +25% damage resistance for 2s. Repeatedly gaining this effect extends the buff's duration to a max of 10s. | Ability | ||
| Inspiring Axion | The wielder takes 32% less damage from sources more than 15m away while affected by both healing over time and Ally Damage Bonus[5] effects. | Healing | ||
| Talisman of Revival | Fully healing a target also restores 9.4% Total Health every 2s for 8s afterwards. | Healing | ||
| Resolute Conjunction | Take -35% damage from sources within 15m (includes sources 15m away). | Impact | ||
| Nimble Ground | Take -20% damage while Moving.[6] | Movement | ||
| Nimble Veil | Casting Movement[7] abilities reduces damage taken by 42% for 3s. | Movement | ||
| Unrelenting Ground | Take -32% damage while Stationary.[8] | Movement | ||
| Unrelenting Subgravity | Take -30% damage while Airborne.[9] | Movement | ||
| Floating Rift | Gaining an Overshield while airborne grants 25% Damage Resistance for 10s. | Overshield | ||
| Ring of Abundance | Grants +48% potency to healing and Overshield received. | Overshield | ||
| Ring of Healing | Recover 4.4% Total Health per second while protected by an Overshield. | Overshield | ||
| Bulwark Token | Precision final blows made with weapons grant 680 Overshield for 8s. | Piercing | ||
| Calming Perturbation | Dealing precision damage grants +38% damage resistance against sources within a 15-meter radius for 8s. | Piercing | ||
| Resolute Nutation | Hits from weapons or Abilities grant 1 stack of 2.5% damage resistance per hit for 3s. Stacks 10x. | Rapid-Fire | ||
| Unrelenting Shell | Reloading weapons grants +25% damage resistance for 3s. | Spread | ||
| Healing Radiation | Recover 3% Total Health per second while within 20m of a target affected by Status Effects[10] (including the wielder). | Status | ||
| Retributive Pact | Inflicting combatants with debuffs heals the wielder's Summons[11] by 2.5% Total Health per second for 8s. | Status | ||
| Nourishing Pact | Summons restore 20% Total Health when they take the field. | Summon | ||
| Warding Pact | Summons on the field grant 1 stack of Ward each: Take -11% damage. Stacks 3x. | Summon | ||
| Chiaroscuro | Take -25% damage, but receive -50% healing when Total Health is greater than 50%. | Survival | ||
| Bulwark Evolution | Taking damage grants 1 stack of Armored: Take -1.8% damage. Stacks 20x. Lose 1 stack once every 1s once Armored takes effect. | Survival | ||
| Inverted Guard | Gain +90% Shield[12] when Health[13] falls below 50%. | Survival | ||
| Upright Guard | Gain +92% Health when Shield falls below 50%. | Survival |
Slot II[edit]
| Icon | Artifact Name | Perk | Set Trait | Type |
|---|---|---|---|---|
| Binging Planetesimal | Dealing damage with Signature Abilities[1] restores Total Health[2] equal to 22% of the base damage dealt. | Ability | ||
| Retributive Planetesimal | Defeating combatants with Abilities[3] restores 13% Total Health. Defeating Elite or stronger combatants restores 35% Total Health. | Ability | ||
| Talisman of Luxuriance | Casting a healing ability on a target also grants them 12% Overshield[4] lasting 6s for every 20% Total Health they have lost. | Healing | ||
| Healing Conjunction | After taking damage within 15m of the source, recover 5.2% Total Health per second for 6s. Cooldown: 15s. | Impact | ||
| Fertile Ground | Recover 4% Total Health per second while Stationary[8] (effective only when health is below 100%). | Movement | ||
| Healing Ground | Final blows landed while Moving Across Ground[14] restores 16% health. | Movement | ||
| Healing Perturbation | Dealing precision damage to targets within a 20-meter radius restores Total Health equal to 22% of the base damage dealt. | Movement | ||
| Healing Subgravity | Airborne[9] final blows restore 19% Total Health. | Movement | ||
| Healing Veil | Casting Movement[7] abilities instantly restores 16% health. | Movement | ||
| Resolute Rift | Increases max Overshield capacity by 30% and boosts the efficiency of gaining Overshield from the wielder's own abilities by 50%. | Overshield | ||
| Resonating Axion | When the wielder is healed over time by their own Abilities, healing received is increased by 12% for 6s. Stacks 5x. A max of 1 stack can be gained every 2s. | Overshield | ||
| Ring of Conversion | 80% of overflow healing from the wielder's own abilities is converted into an Overshield for the wielder that lasts 6s. | Overshield | ||
| Ring of Safeguarding | Gain 45% Overshield when Shield[12] is broken, lasting 6s. Cooldown: 16s. | Overshield | ||
| Siphoning Blazar | When the wielder has an Overshield, dealing AoE Damage[15] to combatants grants Overshield equal to 26% of the initial damage dealt for 10s. | Overshield | ||
| Unrelenting Token | Take -37% damage while aiming down sights with Piercing Power weapons. | Piercing | ||
| Healing Nutation | After consecutively hitting the same target with more than 5 rounds, recover Total Health on every subsequent hit equal to 27% of the base weapon damage dealt. | Rapid-Fire | ||
| Bloodthirsty Shell | Recover 40% Total Health whenever Spread Weapons'[16] shots defeat multiple combatants at once. | Spread | ||
| Resolute Radiation | Gain +25% damage resistance while affected by Status Effects.[10] | Status | ||
| Bulwark Pact | The wielder's Summons[11] gain +50% total health. | Summon | ||
| Siphoning Pact | Summons's attacks restore 17% Total Health when assisting in final blows. | Summon | ||
| Healing Plasma | While the wielder's natural health recovery is uninterrupted, they accumulate 1 stack of Damage Resistance every 2s. Stacks 6x. Each stack of Damage Resistance reduces the next instance of damage taken by 56%, and each hit taken consumes 1 stack. | Survival | ||
| Inverted Tenacity | Take -40% damage when Total Health is below 38%. | Survival | ||
| Pranayama | Natural health recovery interval is shortened by 70% while Shield is present. | Survival | ||
| Unrelenting Evolution | Gaining damage resistance effects other than Armored grants an additional +15 stacks of Armored: Take -1.8% damage. Stacks 20x. Lose 1 stack once every 1s once Armored takes effect. | Survival | ||
| Upright Tenacity | Gain +30% damage resistance while Shield is broken. | Survival |
Slot III[edit]
| Icon | Artifact Name | Perk | Set Trait | Type |
|---|---|---|---|---|
| Courageous Planetesimal | Casting Abilities[3] grants +18% damage bonus for 10s. | Casting Abilities grants +25% damage bonus for 10s. | Ability | |
| Vigilant Planetesimal | Casting Signature Abilities[1] increases the damage of the next Signature Ability cast within 6s by 50%. (Signature Abilities that have received this buff cannot trigger the buff for the next Signature Ability.) | Casting Signature Abilities increases the damage of the next Signature Ability cast within 6s by 50%. (Signature Abilities that have received this buff cannot trigger the buff for the next Signature Ability.) | Ability | |
| Talisman of Unity | Healing a target to 100% Total Health[2] also grants them +10% Ally Damage Bonus[5] for 6s. | Healing a target to 100% Total Health also grants them +10% Ally Damage Bonus for 6s. | Healing | |
| Jolted Transit | This weapon deals -20% precision damage and +37% body shot damage. | This weapon deals -20% precision damage and +37% body shot damage. | Impact | |