Forum:Seriviks: Difference between revisions

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m (→‎Trivia: Eh, I’m removing that Trivial thing, as Seriviks before she became the Kell of Jackals, her old appearance that she had with the Lions was just Taniks Perfected but her colors are bright Orange, like Andiks Prime.)
m (→‎Den of the Disgraced: Wanted to have a “gotcha bitch” moment for Seriviks, also to have her use of Molten Welder as well.)
Line 48: Line 48:
In the first few encounters, Seriviks behaves like any [[Ultra]]. She will be heavily guarded by Jackal soldiers and armed with a [[Shrapnel Launcher]] and impact [[Shock Grenade]]s which leave behind an area-of-denial and traps enemies in a field similar to that of a [[Web Mine]]. If anyone happens to get too close, she does the Ultra Smash maneuver, which instantly kills anyone, regardless of their buffs or light. Seriviks can regain any lost health by deploying special [[Heavy Shank]]s, called Siphon Shanks, which can suppress and drain a player of their health while Seriviks regains her health. However, players are unable to kill her here because she will run off and disappear once her health reaches a certain threshold.
In the first few encounters, Seriviks behaves like any [[Ultra]]. She will be heavily guarded by Jackal soldiers and armed with a [[Shrapnel Launcher]] and impact [[Shock Grenade]]s which leave behind an area-of-denial and traps enemies in a field similar to that of a [[Web Mine]]. If anyone happens to get too close, she does the Ultra Smash maneuver, which instantly kills anyone, regardless of their buffs or light. Seriviks can regain any lost health by deploying special [[Heavy Shank]]s, called Siphon Shanks, which can suppress and drain a player of their health while Seriviks regains her health. However, players are unable to kill her here because she will run off and disappear once her health reaches a certain threshold.
===Den of the Disgraced===
===Den of the Disgraced===
Once the fight begins, she will call upon her loyalists to join the fray before engaging them with her personally crafted rifle, [[Forum:The Jackal's Howl|The Jackal's Howl]]. This heavy caliber rifle will fire massive [[Arc]] slugs at a high velocity, so it is imperative the team stays out of Seriviks' sight-lines as she navigates the arena. Occasionally, she will let out a roar, indicating she will use the Howl's alternate fire, tracking bullets with the ability to instantly kill a [[Guardian]], so the team should immediately seek cover, before these bullets are unleashed upon the perpetrators. She also retains her modified [[Shock Grenade]]s, which creates damaging areas-of-denial and speed-impairing fields similar to a [[Web Mine]]. She will also use her Ultra Smash ability if anyone gets too close, which will instantly kill anyone inside the area of effect, regardless of power and buffs.
Before her actual fight, there will be a decoy projection of her standing by her Throne, when provoked, She will use a [[Molten Welder]] to attack her foes, her abilities are the same as her past abilities, and will call upon [[Fallen]] and [[Kell's Guard]] as well, if it is defeated, the actual Boss fight begins.
 
 
Once the fight begins, she will be transmatted into her Throne Room and will call upon her loyalists to join the fray before engaging them with her personally crafted rifle, [[Forum:The Jackal's Howl|The Jackal's Howl]]. This heavy caliber rifle will fire massive [[Arc]] slugs at a high velocity, so it is imperative the team stays out of Seriviks' sight-lines as she navigates the arena. Occasionally, she will let out a roar, indicating she will use the Howl's alternate fire, tracking bullets with the ability to instantly kill a [[Guardian]], so the team should immediately seek cover, before these bullets are unleashed upon the perpetrators. She also retains her modified [[Shock Grenade]]s, which creates damaging areas-of-denial and speed-impairing fields similar to a [[Web Mine]]. She will also use her Ultra Smash ability if anyone gets too close, which will instantly kill anyone inside the area of effect, regardless of power and buffs.


She will be coated in an immunity shield thanks to her armor enhancements and external shield projectors on each side of the arena. Once the encounter begins, a Fallen console will activate in the center of the arena, indicating the order in which the projectors must be disabled, the elemental cannon that follows that projector, the location of ''Ether Sentinel'' Servitors and the timer counting down to the wipe mechanic, ''[[Ether]]ic Fallout''. Two teams of two will focus on shutting down the shield barriers, the first team tasked with disabling the first and third projectors, while team two disables the second and fourth projectors. meanwhile, the two remaining will focus on priming the Sacrament Plates with the Etheric charges. The projector teams will head to their projectors and activate the teleporters next to these projectors, which should warp them to an arena outside the main arena. Sensing the intrusion, Seriviks should teleport to that area to engage the aggressors; if team two enters their teleporter following team one, Seriviks will deploy a swarm of [[Resilient Shank]]s, named ''Spiteful Shanks'', along with a boss [[Captain]] to that side. These teams should seek the [[Forum:Terminator Shank|Terminator Shank]] that corresponds to the elemental charge above the map in the enter arena (note that the other elemental variants will exist there, but will only serve to distract and harass the group. An incorrect one destroyed will spawn a [[Forum:Samnite|Samnite]] during damage phase, a variable that will decrease time during damage phase.). Once the elemental charge is brought back through the portal, the charge should be brought to one of the two Cannon foundries in the center of the arena before heading out to find the next requisite Shanks. When the teams head back to center, so will Seriviks, who will summon Cannon Engineers, who will carry the cannons required to create the elemental cannons to bring down the Shield Projectors and a Samnite to keep the team on their toes. One of the Shield team members will remain to kill the Captains to pick up their cannons and initialize the production before heading back to their partner on the other side. Meanwhile, the other team responsible for priming plates should be killing the Ether Sentinels whom drop Ether Charges, which amplifies ally damage to Seriviks once damage phase comes around (only three charges should be placed, 4+ will burn out the plate, making the plate useless during damage phase). This team should also be the ones firing the cannons to disable the shield projectors.
She will be coated in an immunity shield thanks to her armor enhancements and external shield projectors on each side of the arena. Once the encounter begins, a Fallen console will activate in the center of the arena, indicating the order in which the projectors must be disabled, the elemental cannon that follows that projector, the location of ''Ether Sentinel'' Servitors and the timer counting down to the wipe mechanic, ''[[Ether]]ic Fallout''. Two teams of two will focus on shutting down the shield barriers, the first team tasked with disabling the first and third projectors, while team two disables the second and fourth projectors. meanwhile, the two remaining will focus on priming the Sacrament Plates with the Etheric charges. The projector teams will head to their projectors and activate the teleporters next to these projectors, which should warp them to an arena outside the main arena. Sensing the intrusion, Seriviks should teleport to that area to engage the aggressors; if team two enters their teleporter following team one, Seriviks will deploy a swarm of [[Resilient Shank]]s, named ''Spiteful Shanks'', along with a boss [[Captain]] to that side. These teams should seek the [[Forum:Terminator Shank|Terminator Shank]] that corresponds to the elemental charge above the map in the enter arena (note that the other elemental variants will exist there, but will only serve to distract and harass the group. An incorrect one destroyed will spawn a [[Forum:Samnite|Samnite]] during damage phase, a variable that will decrease time during damage phase.). Once the elemental charge is brought back through the portal, the charge should be brought to one of the two Cannon foundries in the center of the arena before heading out to find the next requisite Shanks. When the teams head back to center, so will Seriviks, who will summon Cannon Engineers, who will carry the cannons required to create the elemental cannons to bring down the Shield Projectors and a Samnite to keep the team on their toes. One of the Shield team members will remain to kill the Captains to pick up their cannons and initialize the production before heading back to their partner on the other side. Meanwhile, the other team responsible for priming plates should be killing the Ether Sentinels whom drop Ether Charges, which amplifies ally damage to Seriviks once damage phase comes around (only three charges should be placed, 4+ will burn out the plate, making the plate useless during damage phase). This team should also be the ones firing the cannons to disable the shield projectors.