Forum:Takedown on the Almighty: Difference between revisions
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==Overview== | ==Overview== | ||
After the culmination of all of the [[Guardian]]s' efforts, [[Rasputin]] was finally ready to blow the Almighty off its collision course towards [[Earth]]. However, the remaining sister of the [[Niruul, the Hollow Voice|Red]] [[Ozletc, the Sky Piercer|Legion]] [[Tazaroc, the Sun Eater|Flayers]], [[Amtec]], caught on to the Vanguard's goal and made a desperate ploy to shield the Almighty and keep it on its path down. After discovering the recent development, [[Zavala]] would reach out to any Guardian capable, asking them to board the Almighty and take down its shielding and end the Red Legion's threat to the [[Solar System]] once and for all. | After the culmination of all of the [[Guardian]]s' efforts, [[Rasputin]] was finally ready to blow the Almighty off its collision course towards [[Earth]]. However, the remaining sister of the [[Niruul, the Hollow Voice|Red]] [[Ozletc, the Sky Piercer|Legion]] [[Tazaroc, the Sun Eater|Flayers]], [[Amtec]], caught on to the Vanguard's goal and made a desperate ploy to shield the Almighty and keep it on its path down. After discovering the recent development, [[Zavala]] would reach out to any Guardian capable, asking them to board the Almighty and take down its shielding and end the Red Legion's threat to the [[Solar System]] once and for all. | ||
Unlike [[Raid]]s and [[Dungeon]]s, the Takedown lacks heavily mechanic based encounters, instead, relying on numerous enemies and the progression through them, save for the boss encounters, in a similar fashion to that of [[Strike]]s. Most prominent of these features is the unforgiving checkpoint system, only offering three save spots: the beginning, after defeating Val Sartuum and after defeating Primus Kala'tam for those who embarked on the [[Heir Apparent]] weapon quest. | |||
==Gameplay== | ==Gameplay== |