Forum:Deksis Prime: Difference between revisions

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Finalizing the leadership the Dusk and would began strengthening their grip across the Cosmodrome in a bid to restore the House of Devils, forming a Deksis line of Servitors in a similar fashion to Sepiks; one of these Deksis Servitors known as, [[Deksis-5, Taskmaster|Deksis-5]], would take a hold of the [[Exodus Garden 2A]] and used it to help produce [[Walker]]s for its House. As well as employing [[Forum:Skaviks, Dusk Archon|Skaviks]] to act as the Archon of Deksis, murdering many [[Guardian]]s all for his Machine God. The Fallen would also send in [[Forum:S.A.B.E.R.-0.7, Seraphim Salvager|S.A.B.E.R.-0.7]] to take over the [[Seraphim Vault]] across the [[Forgotten Shore]] to claim whatever tech that could be of use after the deactivation of [[Rasputin]] and employ a [[Reaver Vandal]] to keep their grip over the Forgotten Shore to help S.A.B.E.R-0.7 in getting into the Seraphim Vault. Later the Fallen would come into contact with the House of Salvation and assisted them with their own Walkers before being thwarted by [[The Guardian]]. Eramis would also have a minor control of the Devil Remnants before her defeat.  
Finalizing the leadership the Dusk and would began strengthening their grip across the Cosmodrome in a bid to restore the House of Devils, forming a Deksis line of Servitors in a similar fashion to Sepiks; one of these Deksis Servitors known as, [[Deksis-5, Taskmaster|Deksis-5]], would take a hold of the [[Exodus Garden 2A]] and used it to help produce [[Walker]]s for its House. As well as employing [[Forum:Skaviks, Dusk Archon|Skaviks]] to act as the Archon of Deksis, murdering many [[Guardian]]s all for his Machine God. The Fallen would also send in [[Forum:S.A.B.E.R.-0.7, Seraphim Salvager|S.A.B.E.R.-0.7]] to take over the [[Seraphim Vault]] across the [[Forgotten Shore]] to claim whatever tech that could be of use after the deactivation of [[Rasputin]] and employ a [[Reaver Vandal]] to keep their grip over the Forgotten Shore to help S.A.B.E.R-0.7 in getting into the Seraphim Vault. Later the Fallen would come into contact with the House of Salvation and assisted them with their own Walkers before being thwarted by [[The Guardian]]. Eramis would also have a minor control of the Devil Remnants before her defeat.  


However, after the rise of a new [[Guardian]] within the [[Cosmodrome]] and the defeat of [[Navôta, Eir Spawn]], Deksis would be targeted by the [[Vanguard]] and would be ordered by [[Shaw Han]] to eliminate the Servitor to keep the Devils from growing more stronger. A [[Fireteam]] would be dispatched over to the [[Rocketyard]] to find the Servitor. They would later encounter the Fallen defending the [[Hive]] for the [[Refinery]], and would encounter [[Forum:Etraks, Defender to Deksis|Etraks]], a [[Captain]] guarding the security mesh that barred the way to [[The Blast]]. Etraks would be later killed and the mesh layer would be deactivated and push further until the Fireteam would be intercepted by a [[Salvaged Walker]] protecting the entrance to the Devils' Lair, as well as two [[Brig]]s that were surprisingly help assisting the Walker, indicating the first ever time a [[Brig]] of a different banner and seen outside [[Europa]]. However the security would be destroyed as the Team would push on into the House of Devils' hideout, and would discover Deksis Prime, but was enveloped a immunity shield produced by three [[Unyielding Servitor]]s. The Servitors would be destroyed and all of the Fallen protecting Deksis would be killed, which invoked Deksis to lower the shields and would attack the Fireteam. However, despite its strong abilities, Unyielding Servitor shielding and incoming Fallen soldiers, The Servitor would be destroyed, ending the leadership that the Devils needed to be stable.
However, after the rise of a new [[Guardian]] within the [[Cosmodrome]] and the defeat of [[Navôta, Eir Spawn]], Deksis would be targeted by the [[Vanguard]] and would be ordered by [[Shaw Han]] to eliminate the Servitor to keep the Devils from growing more stronger. A [[Fireteam]] would be dispatched over to the [[Rocketyard]] to find the Servitor. They would later encounter the Fallen defending the [[Hive]] for the [[Refinery]], and would encounter [[Forum:Etraks, Deksis's Protector|Etraks]], a [[Captain]] guarding the security mesh that barred the way to [[The Blast]]. Etraks would be later killed and the mesh layer would be deactivated and push further until the Fireteam would be intercepted by a Fallen group called: The "Defenders of Deksis", whom were protetcing the entrance to the Devils' Lair, However the security would be destroyed as the team would push on into the Fallen' hideout, and would discover Deksis Prime, but was enveloped a immunity shield produced by the Defenders of Deksis. The Servitors would be destroyed and all of the Fallen protecting Deksis would be killed, which invoked Deksis to lower the shields and would attack the Fireteam. However, despite its strong abilities, Servitor shielding and incoming Fallen soldiers, The Servitor would be destroyed, ending the leadership that the Fallen needed to be stable.


==Gameplay==
==Gameplay==
Encountering Deksis Prime, it will be shielded by three [[Unyielding Servitor]]s and protected by Fallen worshipers. Upon destroying the Servitors and Fallen zealots, Deksis will deactivate its Shielding and will fire at the players with its Servitor Eye, teleport around the boss room to evade enemy fire and if the player gets too close, Deksis will use its Servitor Attack ability to either drain the player’s health to kill them or to make them get away from the Servitor, and can call Fallen backup to help Deksis. But when draining thirds of its health, Deksis will teleport to the center of the room and summon 4 Unyielding Servitors to help shield it, and if those Servitors are not taken out, they can slowly, but surely, regenerate Deksis' health, so the player must destroy the Servitors to take out Deksis Prime's shielding and stop the regeneration. As Deksis's health goes down, the Prime will begin to utilize other abilities, such as forming large purple energy spots close to where a player is standing and can take away a bit of their health, unless you’re able to get out of the way or stagger Deksis which can cause the Void Spots to fade away; teleport more sporadically to defend itself, teleport players around other areas to mess with their line of sight, fire its eye more rapidly and can drop [[Shock Grenade]]s. But you must keep attacking Deksis until it is destroyed or the whole Fireteam is killed.
Encountering Deksis Prime, it will be shielded by three [[Unyielding Servitor]]s, titled: "Defenders of Deksis" and protected by Fallen worshipers. Upon destroying the Servitors and Fallen zealots, Deksis will deactivate its Shielding and will fire at the players with its Servitor Eye, teleport around the boss room to evade enemy fire and if the player gets too close, Deksis will use its Servitor Attack ability to either drain the player’s health to kill them or to make them get away from the Servitor, and can call Fallen backup to help Deksis. But when draining thirds of its health, Deksis will teleport to the center of the room and summon 4 Unyielding Servitors to help shield it, and if those Servitors are not taken out, they can slowly, but surely, regenerate Deksis' health, so the player must destroy the Servitors to take out Deksis Prime's shielding and stop the regeneration. As Deksis's health goes down, the Prime will begin to utilize other abilities, such as forming large purple energy spots close to where a player is standing and can take away a bit of their health, unless you’re able to get out of the way or stagger Deksis which can cause the Void Spots to fade away; teleport more sporadically to defend itself, teleport players around other areas to mess with their line of sight, fire its eye more rapidly and can summon [[Web Mine]]s around the boss room. But you must keep attacking Deksis until it is destroyed or the whole Fireteam is killed.


In [[The Ordeal]] version, two [[Barrier Servitor]]s will replace the four [[Unyielding Servitor]]s and will move around the room rather than staying close by to Deksis. Deksis will also start to fire [[Void]] energy bolts (similar to [[Cyclops]]es when they are in the confused state) and can move around the boss room when it is shielded and can fire its eye if they are far away from the players.  
In [[The Ordeal]] version, two [[Barrier Servitor]]s will replace the four Servitors and will move around the room rather than staying close by to Deksis. Deksis will also start to fire [[Void]] energy bolts (similar to [[Cyclops]]es when they are in the confused state) at rare times and can move around the boss room when it is shielded as well.


==Trivia==
==Trivia==
*Deksis Prime bears a resemblance to [[Sepiks Prime]], being that they are large Servitors with spikes. This could be because Deksis Prime was built out of a few parts from Sepiks itself.
*Deksis Prime bears a strong resemblance to [[Sepiks Prime]], the [[Prime Servitor]] of the [[House of Devils]].


==Gallery==
==Gallery==