Editing Forum:Redesigning the Leviathan Raid

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 47: Line 47:
I'll admit, the [[The Gauntlet|Gauntlet]] is likely the most fun encounter in the entire raid. Like Totems in King's Fall, there's an equal mix of combat and mechanics to keep the players engaged in it. The issue I have is that neither section is particularly exciting here. Let's get that blood pumping, starting with the adds. It's simply a generic hurdle that Bungie uses all the time in their encounters and it's both boring and annoying. It's like we ''have'' to kill them before we even get anywhere. You also had to manage adds carefully in Totems for sure, but at least they weren't a complete roadblock.  
I'll admit, the [[The Gauntlet|Gauntlet]] is likely the most fun encounter in the entire raid. Like Totems in King's Fall, there's an equal mix of combat and mechanics to keep the players engaged in it. The issue I have is that neither section is particularly exciting here. Let's get that blood pumping, starting with the adds. It's simply a generic hurdle that Bungie uses all the time in their encounters and it's both boring and annoying. It's like we ''have'' to kill them before we even get anywhere. You also had to manage adds carefully in Totems for sure, but at least they weren't a complete roadblock.  


So of course you would have adds running around the area, but this would cause the [[Imperial Centurion]] to spawn earlier, except we'll call it the [[Forum:Gauntlet Centurion|Gauntlet Centurion]]. Now ''this'' you absolutely have to kill. Not only will he have dual [[Projection Rifle]]s to make him more threatening, but when you kill him, he will drop a psionic charge upon death. Whoever picks this up will gain the "Force of Will" buff, which will allow them to destroy the Psionic Projections keeping the portal to the obstacle course closed. Once the portal opens, you enter it as normal, but you can't simply run through it normally this time around.  
So of course you would have adds running around the area, but this would cause the [[Imperial Centurion]] to spawn earlier, except we'll call it the [[Forum:Gauntlet Centurion|Gauntlet Centurion]]. Now ''this'' you absolutely have to kill. Not only will he have dual [[Projection Rifle]]s to make him more threatening, but when you kill him, he will drop a psionic charge upon death. Whoever picks this up will gain the "Force of Will" buff, which will allow them to destroy the Psionic Projections keep the portal to the obstacle course closed. Once the portal opens, you enter it as normal, but you can't simply run through it normally this time around.  


There will be mines and nets carefully laid throughout the obstacle course. These obstacles can be destroyed by using power from the psionic charge, but this will drain your health. There will also be a barrier in the holes that has to be shot down with the charge when the people on the outside shoot the arrows, which aren't going anywhere, except upon shooting an arrow, you get a debuff that prevents you from being able to shoot them for another rotation, so you may want to plan your arrow shooters ahead of time. This process repeats through the encounter's normal conclusion, but it wouldn't be over with everyone putting their psionic charges in the middle at the same time. When that happens, there will a giant [[Ultra]] [[Colossus]] called a [[Forum:Gauntlet Champion|Gauntlet Champion]]. Kill him, and you're free to go.
There will be mines and nets carefully laid throughout the obstacle course. These obstacles can be destroyed by using power from the psionic charge, but this will drain your health. There will also be a barrier in the holes that has to be shot down with the charge when the people on the outside shoot the arrows, which aren't going anywhere, except upon shooting an arrow, you get a debuff that prevents you from being able to shoot them for another rotation, so you may want to plan your arrow shooters ahead of time. This process repeats through the encounter's normal conclusion, but it wouldn't be over with everyone putting their psionic charges in the middle at the same time. When that happens, there will a giant [[Ultra]] [[Colossus]] called a [[Forum:Gauntlet Champion|Gauntlet Champion]]. Kill him, and you're free to go.

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: