Editing Felciks, Fiendling of the Archon Prime
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Felciks is far more mobile than other Dregs. She often relies on that she's a [[Bane#Added in The Edge of Fate|Grasp]] Bane, keeping her distance and using her summoned [[Strand]] turrets to cause the Unravelling debuff, allowing for extra and persistent damage to be done to her target and inhibiting shield regeneration. All the while firing her Shrapnel Launcher with deadly accuracy for further suppression. Felciks tends to teleport between three areas in each arena she's fought in. While at a distance she attempts to hide and build up an armory of Strand turrets and use her allies to force her foe into the open, but if an enemy enters her third of the arena, Felciks becomes extremely aggressive, often attempting to go in for a melee attack. Afterwards she then teleports to another section. | Felciks is far more mobile than other Dregs. She often relies on that she's a [[Bane#Added in The Edge of Fate|Grasp]] Bane, keeping her distance and using her summoned [[Strand]] turrets to cause the Unravelling debuff, allowing for extra and persistent damage to be done to her target and inhibiting shield regeneration. All the while firing her Shrapnel Launcher with deadly accuracy for further suppression. Felciks tends to teleport between three areas in each arena she's fought in. While at a distance she attempts to hide and build up an armory of Strand turrets and use her allies to force her foe into the open, but if an enemy enters her third of the arena, Felciks becomes extremely aggressive, often attempting to go in for a melee attack. Afterwards she then teleports to another section. | ||
Felciks is fought across four arenas and begins each fight with an immunity shield that must be taken down by charging an [[Exile Pylon]] and throwing the dispensed [[Arc]] charges at her. Two charges are needed to take down her shield, though three are dispensed per pylon charge. Upon being damaged for the first time, Felciks drops several | Felciks is fought across four arenas and begins each fight with an immunity shield that must be taken down by charging an [[Exile Pylon]] and throwing the dispensed [[Arc]] charges at her. Two charges are needed to take down her shield, though three are dispensed per pylon charge. Upon being damaged for the first time, Felciks drops several Aionian artifacts as "gifts" according to Levaszk. After these artifacts are collected and Felciks loses a fourth of her health, she will flee to a new area. This cycle repeats until she reaches the building Carnahan is within, where she hides in an alcove within at almost zero health. Mattermorph must be used to arrange platforms to get into her hiding spot and finish her off. | ||
==Trivia== | ==Trivia== | ||