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Winter's Run
Grimoire Winter's Run.jpg

Game:

Destiny, Base Game

Player(s):

1 - 3

Location:

Venus

Destinypedia has a walkthrough guide for this level; see Winter's Run/Walkthrough.

 

"Those Fallen in the Ishtar Sink on Venus...story is they raided the Prison of Elders in the Reef. Got an Archon Priest. The Queen's bounty is high so we know it's powerful. We need to hunt this thing down before they fully restore its soul."
Cayde-6

Winter's Run is a level 14 strike on Venus. The fireteam's objective is to infiltrate the House of Winter's lair and kill Aksor, Archon Priest.

The April Update introduced an alternate version of this Strike that replaces the usual enemies with Taken forces.

ObjectivesEdit

  • Infiltrate Winter's Lair

Enter House of Winter's den in the caves.

  • Fight Through The Lair

Push through hostiles in the caves to find the Archon Priest.

  • Expel Enemy Forces

Obliterate the hostiles barring the way to the Archon Priest.

  • Breach The Hatch

Use Ghost to break the lock on the hatch.

  • Kill Them All

Survive long enough for Ghost to break the lock on the hatch.

  • Track The Archon Priest

Explore the furthest reaches of the Fallen lair to locate the Archon Priest.

  • Kill The Fallen (Normal version)

Eliminate the Fallen harboring the Archon Priest.

  • Kill The Taken (Taken version)

Eliminate the Taken harboring Nixis, Hunger of Oryx.

  • Release The Archon Priest (Normal version)

Call Aksor the Archon Priest out of its confines and prepare for a fight.

  • Approach The Darkness Anomaly (Taken version)

Approach the Darkness anomaly and face what awaits you.

  • Slay The Archon Priest (Normal version)

Slay the Archon Priest.

  • Slay Nixis, Hunger Of Oryx (Taken version)

Defeat Nixis, Hunger of Oryx.

TranscriptEdit

Ishtar Sink, Venus

The Fireteam lands in Headlands.

  • Ghost: It won't take them long to restore the Archon Priest's soul. We'd better head for the caves.

The Guardians head for Ember Caves.

  • Ghost: Vex!? What are they doing in here?

The Fireteam attacks Fallen and Vex.

  • Ghost: If the Fallen are already fighting off Vex, they'll be ready for us. The Archon Priest will be well-protected.

The Fireteam arrives in the Cinders, Fallen and Vex are fighting. The Guardians clear the threat.

  • Ghost: We'll need to get through! I'll check it out

Ghost scans the system.

  • Ghost: It's locked down tight. Just give me some time.

Ghost hacks the locked door. The fireteam is ambushed by Fallen and Vex. The Guardians clear the threat.

  • Ghost: Ok! It's open!

Ghost taps into fallen comms.

  • Ghost: Picking up Fallen comms. They're restoring the Archon Priest! We'd better move. Think they'd if we take their Pikes?

The Guardians battle through Ash Coves, and arrive in Winter's Run.

  • Ghost: A cell. From the Prison of Elders. The Archon Priest is still inside.

The fireteam clears the area of Fallen and Vex.

  • Ghost: You sure this is a good idea?

The Guardians rlease Aksor, Archon Priest. The fireteam is ambushed by heavy Fallen reinforcements. The fireteam kills Aksor, Archon Priest.

  • Ghost: It was better off in the Prison of Elders. I'll contact the Vanguard. Let them know the Archon Priest is dead.
  • Cayde-6: One more Fallen Archon gone to dust. Good. But if the Fallen found the Prison of Elders, I'm sure we'll be hearing about more heists like this. Today, we celebrate.

EnemiesEdit

Fallen - House of Winter
Vex - Hezen Corrective

BossEdit

Enemies (The Taken King)Edit

Fallen - House of Winter
Vex - Hezen Corrective
Taken

BossEdit

TriviaEdit

Winter's Run is the first Strike to have the boss be replaced by a Taken variant, depending on the version of the Strike. The second Strike to do this is The Nexus