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High Orbit | |
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Game: |
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Campaign: |
Paradox |
Player(s): |
1-6 |
Location: |
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Objective(s): |
Stop the Shadowkeepers from cementing Mal's dark future. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "Will you still be with me when the magic's all run out?"
- — Mal
High Orbit is a Story mission and an end-game activity where Guardians go to the heart of Auradon Prep to defeat Kirito's army of Shadowkeepers and save Mal while exploring the terrains in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
Overview
Description
While it is a story mission, the High Orbit is also a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm, including The Kell's Scourge Syndicate of the Fallen, the Taken, and the Ghosts of Nagasaki.
The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players
After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.
Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a Raid Lair with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.
Rewards
Weapons
- False God Auto Rifle: A Legendary Void SUROS Auto Rifle and Kazuto Kirigaya's variant of Tigerspite
- Redemption's Shadow Combat Bow: A Legendary Kinetic Combat Bow and Asuna Yuuki's variant of Accrued Redemption
- Deathkeeper's Wrath Crossbow: A Legendary Void Crossbow and Ruby Hale's variant of IKELOS SG v1.0.1
- Scrochweaver of Fate Sidearm: A Legendary Solar SUROS Sidearm and Totomaru's variant of Dead Man Walking XX7463
- Uncertainty of the Omniscient Past Sniper Rifle: A Legendary Arc Veist Sniper Rifle and Eobard Thawne's variant of Apostate
- Crisis of Flashbacks Grenade Launcher: A Legendary Void Häkke Grenade launcher and Malcolm Merlyn's variant of Love and Death
- Zealot's Darkest Fusion Rifle: A Legendary Solar Omolon Fusion Rifle and Damien Darhk's variant of Zealot's Reward
- Apocalypse of the Resurrection Machine Gun: A Legendary Arc SUROS Machine Gun and Tobias Whale's variant of A Fine Memorial
- Echo of the Beast Submachine Gun: A Legendary Kinetic Häkke Submachine Gun and Reign's variant of Every Walking Moment
- Last of the Alliance Linear Fusion Rifle: A Legendary Arc Veist Linear Fusion Rifle and Boshnok's variant of Crooked Fang-4fr
- Beyond Powers Hand Cannon: A Legendary Solar Häkke Hand Cannon and Omega's variant of Loud Lullaby
- Nation of Rivals Scout Rifle: A Legendary Solar SUROS Scout Rifle and Hiram Lodge's variant of Vouchsafe
- Rogue's Fury Sword: A Legendary Void Sword and Morgana's variant of Night Terror
- Prophet of the Machilitions Shotgun: A Legendary Solar SUROS Shotgun and Zevon's variant of Blasphemer
- Eye of the Storm Grenade Launcher: A Legendary Kinetic Grenade Launcher and Fikrul's variant of The Mountaintop
- Marauder's Gospel Hand Cannon: A Legendary Void SUROS Hand Cannon and Uldren Sov's variant of Ancient Gospel
- Tenth Whiplash Auto Rifle: A Legendary Kinetic Auto Rifle and Djin's variant of Braytech Werewolf
- Road to Darkness Rocket Launcher: A Legendary Arc Häkke Rocket Launcher and Sasuke Uchiha's variant of Heretic
- Unforgotten Deity Scout Rifle: A Legendary Kinetic Scout Rifle and Phoenixaro Uchihamaki's variant of Transfiguration
- Dragon Queen Pulse Rifle: A Legendary Void Häkke Pulse Rifle and Mal's variant of Premonition