Hoss Mk. 51: Difference between revisions
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{{stub}} | {{stub}} | ||
{{Quote| | {{Quote|The weapon's true weight and heavy punch make for a valued friend when out beyond the City.|In-game description}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image= | |image= [[File:Hoss Mk. 51.png|300px]] | ||
|manufacturer= | |manufacturer= | ||
|class= | |class= [[Rare]] | ||
|type= [[Hand | |type= [[Hand Cannon]] | ||
|level= | |level= 11 | ||
|accuracy= | |accuracy= | ||
|stability= | |stability= 39 | ||
|handling= | |handling= 33 | ||
|magazine= | |magazine= 8 - 10 | ||
|feed= | |feed= | ||
|ammo= | |ammo= Primary | ||
|mode= | |mode= | ||
|rate= | |rate= 22 | ||
|damage= | |damage= 80 - 115 | ||
|range= | |range= 28 | ||
|service= | |service= | ||
|affiliation= | |affiliation= [[Guardian]] [[Vanguard]] | ||
}} | }} | ||
The '''Hoss Mk. | The '''Hoss Mk. 51''' is a [[Rare]] [[Hand Cannon]].<ref>[http://www.dualshockers.com/2014/06/16/destinys-screenshots-of-all-factionclass-weapons-and-armor-show-that-bungie-hasnt-lost-its-touch/ '''Dualshockers''' - ''Destiny's Screenshots of All Faction/Class Weapons and armor Show That Bungie Hasn't Lost its Touch'']</ref> | ||
==Perks== | |||
===Primary perks=== | |||
*Kinetic Damage—this weapon causes Kinetic damage | |||
*Random Selection—(''could be one of sixteen Perks'') | |||
**Counterbalance—this weapon has increased stability | |||
**Grenadier—kills with this weapon reduce the cooldown of your grenade | |||
**Outlaw—precision kills with this weapon dramatically increase reload speed | |||
**Final Round—the last round in a magazine deals bonus damage | |||
**Feeding Frenzy—kills with this weapon increase reload speed for a short time | |||
**Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage | |||
**Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo | |||
**Rangefinder—aiming this weapon increases its effective range | |||
**Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time | |||
**Spray and Play—increases the reload speed when this weapon is empty | |||
**Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine | |||
**Who's Next?—a kill in the final round in the magazine increases reload speed | |||
**Zen Moment—causing damage with this weapon increases its stability | |||
**Hip Fire—this weapon has bonus accuracy while firing from the hip | |||
**Mulligan—missing a shot has a chance to return ammo directly to the magazine | |||
**Life Support—recovering from near death grants additional ammo briefly increases reload speed | |||
===Selectable perk 1=== | |||
*Random Selection—(''could be one of two Perks'') | |||
**FastDraw IS—standard sight. A lightweight design, good for recoil control | |||
**TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition | |||
*Random Selection—(''could be one of two Perks'') | |||
**SteadyHand IS—stable sight. Optimized for excellent recoil control | |||
**QuickDraw IS—agile sight. Lightning fast handling | |||
*SureShot IS—snapshot sight. Excellent handling. Superb target acquisition | |||
===Selectable perk 2=== | |||
*Random Selection—(''could be one of four Perks'') | |||
**Extended Mag—a larger magazine | |||
**Hand Loaded—this weapon is effective at an extended range | |||
**Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity | |||
**Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area | |||
*Random Selection—(''could be one of five Perks'') | |||
**Speed Reload—reload this weapon quickly | |||
**Snapshot—aiming this weapon incredibly fast | |||
**Quickdraw—this weapon can be drawn unbelievably fast | |||
**Lightweight—when held, this weapon grants +2 character Agility | |||
**Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling | |||
===Upgrade Node2=== | |||
*Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
== | == References == | ||
<references/> | <references/> | ||
{{ | {{Primary weapons|Y1}} | ||
[[Category: Weapons]] | [[Category:Weapons]] | ||
[[Category: Hand | [[Category:Hand Cannons]] |
Latest revision as of 08:52, May 19, 2024
- This article is a stub. You can help Destinypedia by expanding it.
- "The weapon's true weight and heavy punch make for a valued friend when out beyond the City."
- — In-game description
The Hoss Mk. 51 is a Rare Hand Cannon.[1]
PerksEdit
Primary perksEdit
- Kinetic Damage—this weapon causes Kinetic damage
- Random Selection—(could be one of sixteen Perks)
- Counterbalance—this weapon has increased stability
- Grenadier—kills with this weapon reduce the cooldown of your grenade
- Outlaw—precision kills with this weapon dramatically increase reload speed
- Final Round—the last round in a magazine deals bonus damage
- Feeding Frenzy—kills with this weapon increase reload speed for a short time
- Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage
- Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo
- Rangefinder—aiming this weapon increases its effective range
- Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time
- Spray and Play—increases the reload speed when this weapon is empty
- Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine
- Who's Next?—a kill in the final round in the magazine increases reload speed
- Zen Moment—causing damage with this weapon increases its stability
- Hip Fire—this weapon has bonus accuracy while firing from the hip
- Mulligan—missing a shot has a chance to return ammo directly to the magazine
- Life Support—recovering from near death grants additional ammo briefly increases reload speed
Selectable perk 1Edit
- Random Selection—(could be one of two Perks)
- FastDraw IS—standard sight. A lightweight design, good for recoil control
- TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition
- Random Selection—(could be one of two Perks)
- SteadyHand IS—stable sight. Optimized for excellent recoil control
- QuickDraw IS—agile sight. Lightning fast handling
- SureShot IS—snapshot sight. Excellent handling. Superb target acquisition
Selectable perk 2Edit
- Random Selection—(could be one of four Perks)
- Extended Mag—a larger magazine
- Hand Loaded—this weapon is effective at an extended range
- Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity
- Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area
- Random Selection—(could be one of five Perks)
- Speed Reload—reload this weapon quickly
- Snapshot—aiming this weapon incredibly fast
- Quickdraw—this weapon can be drawn unbelievably fast
- Lightweight—when held, this weapon grants +2 character Agility
- Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling
Upgrade Node2Edit
- Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage
List of appearancesEdit
- Destiny (First appearance)
ReferencesEdit