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'''Intrinsic Traits''' are special perks always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''.
'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.


==Overview==
==Overview==
An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.
An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.


==List of Intrinsic traits==
==List of intrinsic traits==
===Generic traits===
===Generic traits===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! Common in-game description !! Further details
! Intrinsic trait !! Available for !! Common in-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Pulse rifle]]s
*[[Hand Cannon]]s
* [[Hand cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Fusion Rifle]]s
* [[Sidearm]]s
*[[Sniper Rifle]]s
* [[Fusion rifle]]s
*[[Trace Rifle]]s
* [[Sniper rifle]]s
*Heavy [[Grenade Launcher]]s
* Heavy [[Grenade launcher]]s
*[[Rocket Launcher]]s
* [[Rocket launcher]]s
*[[Machine Gun]]s
* [[Machine gun]]s
*[[Glaive]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this Trait with high stability and 3-round burst fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.


|-
|-
|  
|  
Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:Heavy Burst.png|72px|class=blackbg]]
||  
||  
* [[Pulse rifle]]s (as Aggressive Burst)
*[[Hand Cannon]]s
* [[Hand cannon]]s
*[[Scout Rifle]]s
* [[Sidearm]]s (as Aggressive Burst)
*[[Shotgun]]s
* [[Shotgun]]s
*[[Sniper Rifle]]s
* [[Sniper rifle]]s
*[[Fusion Rifle]]s
* [[Fusion rifle]]s
*[[Rocket Launcher]]s
* [[Rocket launcher]]s
*[[Glaive]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line.


|-
|-
|  
|  
High-Impact Frame
High-Impact Frame<br>
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
[[File:High-Impact Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Fusion rifle]]s
*[[Fusion Rifle]]s
* [[Rocket launcher]]s
*[[Rocket Launcher]]s
* [[Machine gun]]s
*[[Machine Gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
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|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Hand cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Sidearm]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*Special [[Grenade Launcher]]s
* Special [[Grenade launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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|-
|-
|  
|  
Precision Frame
Precision Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:Precision Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Hand cannon]]s
*[[Hand Cannon]]s
* [[Submachine gun]]s
*[[Submachine Gun]]s
* [[Sidearm]]s
*[[Sidearm]]s
* [[Shotgun]]s
*[[Shotgun]]s
* [[Fusion rifle]]s
*[[Fusion Rifle]]s
* [[Rocket launcher]]s
*[[Rocket Launcher]]s
* Heavy [[Grenade launcher]]s
*Heavy [[Grenade Launcher]]s
* [[Linear fusion rifle]]s
*[[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. All slug shotguns are Precision Frame, but not all Precision shotguns fire slugs.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.


|-
|-
|  
|  
Rapid-Fire Frame
Rapid-Fire Frame<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:Rapid-Fire Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Sidearm]]s
*[[Sidearm]]s
* [[Shotgun]]s
*[[Shotgun]]s
* [[Sniper rifle]]s
*[[Sniper Rifle]]s
* [[Fusion rifle]]s
*[[Fusion Rifle]]s
* Heavy [[Grenade launcher]]s
*Heavy [[Grenade Launcher]]s
* [[Machine gun]]s
*[[Machine Gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
|-
|
Heavy Burst<br>
[[File:Heavy Burst.png|72px|class=blackbg]]
||
*[[Hand Cannon]]s
*[[Sidearm]]s
*[[Pulse Rifle]]s
|| Fires a hard-hitting, two-round burst.
|| Weapons with this intrinsic trait fires a 2-round burst in a magazine.
|-
|
Adaptive Burst
||
*[[Pulse Rifle]]s
*[[Sidearm]]s
*[[Linear Fusion Rifle]]s
|| Well-rounded, reliable, fires a 3-round burst.
|| Weapons with this intrinsic trait fires a 3-round burst in a magazine.
|-
|
Aggressive Burst<br>
[[File:Heavy Burst.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
|| Hard-hitting four-burst fire.
|| Weapons with this intrinsic trait fires a 4-round burst in a magazine.


|}
|}


===Bow traits===
===Bow traits===
Bows have their own specific set of Intrinsic Traits.
Bows have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Bow Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Combat Bow]]s
*[[Combat Bow]]s
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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|-
|-
|  
|  
Precision Frame
Precision Frame<br>
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:Precision Bow Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Combat Bow]]s
*[[Combat Bow]]s
|| Compound Bow. Longer draw time optimized for damage.  
|| Compound Bow. Longer draw time optimized for damage.  
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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===Sword traits===
===Sword traits===
Swords have their own specific set of Intrinsic Traits.
Swords have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


|-
|-
|  
|  
Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:Heavy Burst.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.


|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have an almost doubled swing speed.
|| Lightweight Frame swords have an almost doubled swing speed.


|-
|-
|  
|  
Caster Frame
Caster Frame<br>
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
[[File:Caster Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy projectile attack.
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


|-
|-
|  
|  
Vortex Frame
Vortex Frame<br>
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
[[File:Vortex Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy spin attack.
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|}
|}


===Unique traits===
===Unique traits===
These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
 
|-
|-
|
Pinpoint Slug Frame<br>
[[File:Precision Frame Icon.png|72px|class=blackbg]]
||
*[[Shotgun]]s
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
|| Originally a variation of Precision Frame for shotguns, using the same name.
|-
|-
|  
|  
Double Fire
Wave Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:Wave Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Warden's Law]]
*Special [[Grenade Launcher]]s
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
 
|-
|
Compressed Wave Frame<br>
[[File:Compressed Wave Frame.png|72px|class=blackbg]]
||
*Heavy [[Grenade Launcher]]s
|| Projectiles release a wave of compressed energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.
 
|-
|
Double Fire<br>
[[File:Heavy Burst.png|72px|class=blackbg]]
||
*Special [[Grenade Launcher]]s
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
|| Each shot fires two projectiles simultaneously.  
 
|-
|
Rocket-Assisted Frame<br>
[[File:Rocket-Assisted Frame.png|72px|class=blackbg]]
||
*Special [[Sidearm]]s
|| Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
|| The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers.
 
|-
|
Micro-Missile Frame<br>
[[File:Micro-Missile Frame icon.png|72px|class=blackbg]]
||
*[[The Mountaintop]]
|| This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
|| Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon.


|-
|-
|  
|  
MIDA Synergy
MIDA Synergy<br>
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
[[File:MIDA Synergy.png|72px|class=blackbg]]
||  
||  
* [[MIDA Mini-Tool]]
*[[MIDA Mini-Tool]]
* [[CALUS Mini-Tool]]
*[[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Stats are similar to Lightweight Frame submachine guns.
|| Stats are similar to Lightweight Frame submachine guns.
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|-
|-
|  
|  
Together Forever
Together Forever<br>
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
[[File:Together Forever.png|72px|class=blackbg]]
||  
||  
* [[Drang]]
*[[Drang]]
* [[Drang (Baroque)]]
*[[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Stats are similar to Adaptive Frame sidearms.
|| Stats are similar to Adaptive Frame sidearms.
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|-
|-
|  
|  
Wave Frame
Shot Package<br>
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
[[File:Shot Package.png|72px|class=blackbg]]
||  
||  
* Special [[Grenade launcher]]s
*[[Felwinter's Lie]]
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
 


|-
|-
|  
|  
Shot Package
Legacy PR-55 Frame<br>
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
[[File:Legacy PR-55.png|72px|class=blackbg]]
||  
||  
* [[Felwinter's Lie]]
*[[BxR-55 Battler]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.


|-
|-
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Exotic perks
Exotic perks
||  
||  
* [[Exotic]] weapons
*[[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons. These are invariably based on a normal Intrinsic Trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.


|}
|}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Latest revision as of 00:42, May 31, 2024

Intrinsic traits, also simply called intrinsics, are special perks always found on a given weapon that defines its basic behavior in Destiny 2.

OverviewEdit

An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.

List of intrinsic traitsEdit

Generic traitsEdit

Intrinsic trait Available for Common in-game description Further details

Adaptive Frame
 

A well-rounded grip, reliable and sturdy. As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.

Aggressive Frame
 

High damage, high recoil. With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line.

High-Impact Frame
 

Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.

Lightweight Frame
 

Superb handling. Move faster with this weapon equipped. Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.

Precision Frame
 

Recoil pattern on this weapon is more predictably vertical. With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.

Rapid-Fire Frame
 

Deeper ammo reserves. Slightly faster reload when magazine is empty. Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.

Heavy Burst
 

Fires a hard-hitting, two-round burst. Weapons with this intrinsic trait fires a 2-round burst in a magazine.

Adaptive Burst

Well-rounded, reliable, fires a 3-round burst. Weapons with this intrinsic trait fires a 3-round burst in a magazine.

Aggressive Burst
 

Hard-hitting four-burst fire. Weapons with this intrinsic trait fires a 4-round burst in a magazine.

Bow traitsEdit

Bows have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Lightweight Frame
 

Recurve Bow. Draw quickly and move faster while this weapon is equipped.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from faster draw times, Lightweight Frame bows have better stability, handling, and arrow nocking speed than their Precision Frame counterparts.

Precision Frame
 

Compound Bow. Longer draw time optimized for damage.

(Reload command) Press: Use while drawn to cancel the shot.

Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Lightweight Frame counterparts.

Sword traitsEdit

Swords have their own specific set of intrinsic traits.

Intrinsic trait Available for In-game description Further details

Adaptive Frame
 

(Aim command) Press: Launch a heavy uppercut attack.

Heavy attacks are stronger with full energy.

Adaptive Frame swords have moderate swing speed and charge rate.

Aggressive Frame
 

(Aim command) Press: Launch a heavy slam attack.

Heavy attacks are stronger with full energy.

Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.

Lightweight Frame
 

(Aim command) Press: Launch a heavy dash attack.

Heavy attacks are stronger with full energy.

Lightweight Frame swords have an almost doubled swing speed.

Caster Frame
 

(Aim command) Press: Launch a heavy projectile attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Black Talon Exotic Sword.

Vortex Frame
 

(Aim command) Press: Launch a heavy spin attack.

Heavy attacks are stronger with full energy.

Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the Worldline Zero Exotic Sword, without the teleportation or need to sprint.

Unique traitsEdit

These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.

Intrinsic trait Available for In-game description Further details

Pinpoint Slug Frame
 

Fires a single-slug round. This weapon's recoil pattern is more predictably vertical. Originally a variation of Precision Frame for shotguns, using the same name.

Wave Frame
 

Projectiles release a wave of energy when they contact the ground. Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.

Compressed Wave Frame
 

Projectiles release a wave of compressed energy when they contact the ground. Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.

Double Fire
 

Hard-hitting twin-fire rounds. Each shot fires two projectiles simultaneously.

Rocket-Assisted Frame
 

Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage. The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers.

Micro-Missile Frame
 

This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped. Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon.

MIDA Synergy
 

Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when MIDA Multi-Tool is also equipped. Stats are similar to Lightweight Frame submachine guns.

Together Forever
 

This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload Sturm and overflow a bonus damage round into it. Stats are similar to Adaptive Frame sidearms.

Shot Package
 

Aggressive frame Shotgun modified to have more uniform pellet spread. The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.


Legacy PR-55 Frame
 

Customized frame with dramatically increased accuracy, stability, and targeting while hip firing. Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.

Exotic perks

Varies. Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.