Sunbreaker

From Destinypedia, the Destiny wiki

"A Sunbreaker does not answer to any but the will of the Light. [...] Wield no power but the fury of fire!"
— Ouros
The Sigil of the Sunbreaker

Sunbreaker is a Solar-based Titan subclass.

Upgrades (Destiny 2)

"Forge the fury of undying suns."
— Class Description

Tier 1—Grenades

  • Fusion Grenade—an explosive grenade that causes bonus damage when attached to its target
  • Thermite Grenade—a grenade that sends forward a burning line of fire
  • Incendiary Grenade—a grenade whose explosion catches enemies on fire, causing additional damage over time

Tier 2—Movement

  • Lift—jump and then press again while in the air to activate Lift
  • Increased Height—upgrades Lift to carry you higher
  • Increased Control—upgrades Lift for better directional control while in the air
  • Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

  • Hammer of Sol—summon a flaming hammer and wreak destruction down upon your enemies
  • Forgemaster—throw more hammers, and hammers cause bigger explosions
  • Suncharge—press during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies
  • Scorched Earth—ignite the world, creating Sunspots everywhere your Hammer of Sol impacts

Tier 4—Melee

  • Sunstrike—burn your enemies with a heavy Solar Melee strike
  • Melting Point—burn away your target's defenses. While burning, targets are weakened to both you and your allies
  • Thermal Vent—Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside
  • Stoke the Forge—reduces Sunstrike cooldown. Getting a killing blow with Sunstrike instantly recharges it

Tier 5—Training 1

  • Titan Codex I—training focused on battle recovery and toughness
  • Titan Codex II—training focused on speed and toughness
  • Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

  • Flameseeker—your Hammer of Sol will alter its flight path to seek out your enemies
  • Explosive Pyre—enemies felled by your hammer explode, chaining fiery Solar damage to others
  • Fleetfire—enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times

Tier 7—Training 2

  • Titan Codex IV—training focused on all attributes
  • Titan Codex V—training focused on maximum recovery
  • Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

  • Simmering Flames—when Super energy is full, grenade and melee abilities recharge twice as fast
  • Cauterize—enemies brought down by your fire regenerate your health
  • Fire Keeper—while standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer

Upgrades (Destiny 2)

Grenades

  • Incendiary Grenade: An explosive grenade that catches enemies in its radius on fire.
  • Thermite Grenade: A grenade that sends forth a line of fire.
  • Fusion Grenade: A grenade that deals bonus damage when attached to enemies.

Class Ability

  • Towering Barricade: A large barrier that seals off dangerous areas for a short time.
  • Rally Barricade: A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it.

Movement

  • High Lift: Upgrades Lift to reach greater heights.
  • Straft Lift: Upgrades Lift to provide better directional control.
  • Catapult Lift: Upgrades Lift to provide a strong initial burst of speed.

Super

  • Hammer of Sol: Summon forth a flaming hammer that can be thrown at enemies.

Code of the Fireforged

  • Hammer Strike: Unleashes a blazing hammer that weakens enemies after sprinting.
  • Tempered Metal: Solar ability kills grant you and nearby allies better movement and reload speed.
  • Battle Forge: Enemies killed by Hammer of Sol explode.
  • Vulcan Rage: Hammers shatter into explosive molten embers upon impact.

Code of the Siegebreaker

  • Mortar Blast: A melee ability that unleashes a Solar explosion, setting nearby enemies on fire.
  • Sun Warrior: Solar ability kills restore health. Grenade and melee kills leave Sunspots in their wake.
  • Ring of Fire: Solar abilities recharge faster while standing in a Sunspot.
  • Solar Siege: Hammers create a Sunspot on impact. Throw hammers faster while standing in a Sunspot.

Gallery

List of appearances

References