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Every day a random [[Story Mission]] is selected. This mission will have both the Heroic modifier and an additional random modifier, and has a default difficulty of level 20. Selecting a higher difficulty increases the reward payoff.<ref name = "Nightfall"/>
Every day a random [[Story Mission]] is selected. This mission will have both the Heroic modifier and an additional random modifier, and has a default difficulty of level 20. Selecting a higher difficulty increases the reward payoff.<ref name = "Nightfall"/>
===Daily Crucible Event===
Every day one gametype is chosen at random to be that day's crucible event. This can include one of the rotating playlists not in regular circulation. The daily event offers more rewards than normally available, including [[passage coin]]s to get into the [[Trials of Osiris]].


====Rewards====
====Rewards====
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*'''Level 26''': 1 Ascendant Material, 1 Engram, 12 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 6000 Experience
*'''Level 26''': 1 Ascendant Material, 1 Engram, 12 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 6000 Experience
*'''Level 30''': 2 Ascendant Material, 1 Engram, 16 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 7500 Experience
*'''Level 30''': 2 Ascendant Material, 1 Engram, 16 Upgrade Materials, 1 Primary Weapon upgrade, 5 Vanguard Marks, 7500 Experience
===Daily Crucible Event===
Every day one gametype is chosen at random to be that day's crucible event. This can include one of the rotating playlists not in regular circulation. The daily event offers more rewards than normally available, including [[passage coin]]s to get into the [[Trials of Osiris]].


===Weekly Heroic Strike===
===Weekly Heroic Strike===