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'''Modifiers''' make [[Story mission]]s and [[Strike]]s more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for special missions. Modifiers can be applied to normal Story missions by changing the difficulty and raising the level of the mission. | '''Modifiers''' are similar to [[halopedia:Skull|Skulls]] from the ''[[halopedia:Halo|Halo]]'' games, in that they make [[Story mission]]s and [[Strike]]s more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for special missions. Modifiers can be applied to normal Story missions by changing the difficulty and raising the level of the mission. | ||
==Activity-specific modifiers== | ==Activity-specific modifiers== | ||
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**'''Stasis Threat''': Players take more Stasis damage. | **'''Stasis Threat''': Players take more Stasis damage. | ||
**'''Overcharged Weapons''': One random category of weapons and weapons featured in the Seasonal Artifact will increase damage. | **'''Overcharged Weapons''': One random category of weapons and weapons featured in the Seasonal Artifact will increase damage. | ||
==List of appearances== | ==List of appearances== |