Goblin: Difference between revisions

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==Gameplay==
==Gameplay==
Goblins are a cannon-fodder type enemy. They attack from range with low-level projectile weaponry, and do not charge their enemies unless they have gone "berserk". Goblins attack in swarms upwards of six, averaging around groups of ten and usually serve as a frontal diversion for a stronger, flanking opponent such as a [[Cyclops]] or a pair of [[Harpy|Harpies]]. Headshots to a Goblin will cause its cranium to explode and for the Goblin to go berserk. The Goblin then charges at it's foe with visual electricity coursing across it's body, and will attempt to melee the adversary. The real weakness of a Goblin is in its abdomen/lower stomach region.
Goblins are a cannon-fodder type enemy, meaning they can be dispatched with little effort. They attack from range with low-level projectile weaponry, and do not charge their enemies unless they have gone "berserk". However, Goblins attack in swarms upwards of six, averaging around groups of ten and usually serve as a frontal diversion for a stronger Vex unit such as [[Cyclops]]es, [[Minotaur]]s, and [[Hydra]]s, and as such are useful as a distraction, and are deadly in large numbers or when supported by other units. Headshots to a Goblin will cause its cranium to explode and for the Goblin to go berserk. The Goblin then charges at it's foe with visual electricity coursing across it's body, and will attempt to melee the adversary. The real weakness of a Goblin is in its abdomen/lower stomach region.


===Armament===
===Armament===

Revision as of 14:19, June 16, 2016

Goblin
Destiny-VexGoblin.jpg
Biographical information

Species:

Vex

Faction:

Hezen Protective
Hezen Corrective
Precursors
Descendants
Virgo Prohibition
Aphix Invasive
Sol Divisive

Combat information

Weapon(s):

Slap Rifle (common)
Torch Hammer (rare)

Abilities:

Teleport
Berserk Mode (headless)

 

Goblins are the lowest rank structure of the Vex. They attack in swarms.[1] Goblins emit unusual, bird-like squawks upon finding an enemy, taking damage, and dying. As with all members of the Vex, Goblins share a single mind. This allows them to coordinate their swarming assaults on Guardians, as well as predict enemy decision-making.

Gameplay

Goblins are a cannon-fodder type enemy, meaning they can be dispatched with little effort. They attack from range with low-level projectile weaponry, and do not charge their enemies unless they have gone "berserk". However, Goblins attack in swarms upwards of six, averaging around groups of ten and usually serve as a frontal diversion for a stronger Vex unit such as Cyclopses, Minotaurs, and Hydras, and as such are useful as a distraction, and are deadly in large numbers or when supported by other units. Headshots to a Goblin will cause its cranium to explode and for the Goblin to go berserk. The Goblin then charges at it's foe with visual electricity coursing across it's body, and will attempt to melee the adversary. The real weakness of a Goblin is in its abdomen/lower stomach region.

Armament

Types

  • Goblin Zealot
  • Goblin Disciple
  • Fanatic
  • Depraved Goblin
  • Qodron's Eye

Gallery

List of appearances

References

  1. ^ Game Informer January 2014, page 55