The Taken King: Difference between revisions

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===Guardian Subclasses & changes===
===Guardian Subclasses & changes===
*A single, one-time character boost to get a single character to the minimum level needed (25) to play ''The Taken King''.
*New Subclasses and Super Abilities, acquired via special Questlines
*New Subclasses and Super Abilities, acquired via special Questlines
**[[Titan]]: Team up with a mercenary clan of rogue Titans on [[Mercury]] to unlock the [[Sunbreaker]] class and the Hammer of Sol.
**[[Titan]]: Team up with a mercenary clan of rogue Titans on [[Mercury]] to unlock the [[Sunbreaker]] class and the Hammer of Sol.
**[[Hunter]]: Track down a solitary nomad in the [[Black Garden]] to unlock the [[Nightstalker]] class and the Shadowshot.
**[[Hunter]]: Track down a solitary nomad in the [[Black Garden]] to unlock the [[Nightstalker]] class and the Shadowshot.
**[[Warlock]]: Join a shamanistic ritual on [[Mars]] with [[Ikora Rey]] to unlock the [[Stormcaller]] class and the Stormtrance.
**[[Warlock]]: Join a shamanistic ritual on [[Mars]] with [[Ikora Rey]] to unlock the [[Stormcaller]] class and the Stormtrance.
*Level cap is now 40, and leveling is no longer tied to armor acquisition. Light levels are still important for giving a power boost.<ref name= "PD20"/>
*Level cap is now 40, and leveling is dependent on earning experience from gameplay and is no longer tied to armor acquisition.<ref name= "PD20"/>
**Upon first logging in to ''Destiny'' after ''The Taken King'' launches, a player's characters will automatically convert to the new level system and their existing levels will be preserved. For example, a level 16 character will remain level 16, and a level 31 character will remain level 31; however, a level 27 character who owns (but does not have equipped at the time of conversion) fully upgraded armor pieces with a total Light value that would take them to level 33, will convert to level 33.
*Every purchase of ''The Taken King'' includes one [[Spark of Light]] item, a single-use consumable that will instantly boost one character to level 25 (the level required to play the expansion's content).
*[[Ghost]] now provides in-game lore when prompted at certain points
*[[Ghost]] now provides in-game lore when prompted at certain points


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*New heavy weapon class unlocked through a Quest from [[Eris Morn]]: the [[Sword]]
*New heavy weapon class unlocked through a Quest from [[Eris Morn]]: the [[Sword]]
*Over a dozen new Exotic weapons
*Over a dozen new Exotic weapons
**Exotic Blueprints: any previously acquired exotic gear can be repurchased for one [[exotic shard]] and 2500 glimmer.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3hgllk/the_taken_king_reveal_teaser_destiny_year_two/ '''Reddit''': The Taken King Reveal Teaser - Destiny Year 2]</ref>
**[[Jade Rabbit]]
**[[Jade Rabbit]]
**[[No Time To Explain]]
**[[No Time To Explain]]
**[[Sleeper Simulant]]
**[[Sleeper Simulant]]
**[[347 Vesta Dynasty]]
**[[347 Vesta Dynasty]]
**A [[Tex Mechanica]] lever-action shotgun
**Unnamed [[Tex Mechanica]] lever-action shotgun
**An AK-style Auto Rifle that shoots chain lightning
**Unnamed AK-style Auto Rifle that shoots chain lightning
**A Sniper Rifle that blinds targets on precision hits
**Unnamed Sniper Rifle that blinds targets on precision hits
**Half a dozen new Exotic armor pieces for each class
*Half a dozen new Exotic armor pieces for each class
*"Improved" variants of certain old Exotic weapons
**[[SUROS Regime]] - improved version features a black and red color scheme, and the addition of an interchangeable perk that increases the weapon's firing rate.
*Exotic Blueprints - any previously acquired Exotic gear can be repurchased from terminals at the Tower for one [[exotic shard]] and 2500 glimmer each.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3hgllk/the_taken_king_reveal_teaser_destiny_year_two/ '''Reddit''': The Taken King Reveal Teaser - Destiny Year 2]</ref>
*[[Vanguard]] and [[Crucible]] marks have now been combined into legendary marks.
*[[Vanguard]] and [[Crucible]] marks have now been combined into legendary marks.
*[[Hadronic Essence]], [[Plasteel Plating]], and [[Sapphire Wire]] are now combined into [[Armor Material]]s.
*[[Hadronic Essence]], [[Plasteel Plating]], and [[Sapphire Wire]] are now combined into [[Armor Material]]s.
*[[Emblem]]s and [[Shader]]s no longer take up inventory space, and players can collect as many as they like. They are now stored in Collection kiosks.
*[[Emblem]]s and [[Shader]]s are unlockable items at new collection kiosks near [[Eva Levante]]. Obtaining an Emblem or Shader once will unlock it permanently at the kiosks where it can be reacquired an unlimited number of times, in the same manner that Special Orders items are always available from [[Tess Everis]] once unlocked.
*More intelligent loot-dropping system that takes previous drops into account
*More intelligent loot-dropping system that takes previous drops into account.
**Shaders will be removed from the player's potential loot pool as they drop, so that only ones the player has not yet obtained will appear in subsequent drops.
*[[Ghost Shell]]s provide defense buffs and additional effects such as resource-finding abilities.
*[[Ghost Shell]]s provide defense buffs and additional effects such as resource-finding abilities.
*Vault space is doubled.
*Vault space is doubled; Weapons and Armor sections will have 72 spaces each, and General items will be increased to 36 spaces.


===Locations===
===Locations===

Revision as of 00:57, August 20, 2015

Taken King-logo.jpg

{{#youtube:HQymFddoo9I|350px|right|The Taken King prologue|180px}}

"We have slain his brood. We have murdered his son. And now, the Taken King comes for us all."
Eris Morn[1]

The Taken King is an upcoming expansion for Destiny. It will be released on September 15, 2015, and be priced at $40.[2]

The expansion's story centers around Oryx, the mysterious God-King of the Hive, and his quest for revenge, after the Guardians had slain his son Crota. He has brought a massive Dreadnought into the system and has launched an invasion using his personal army, the Taken, members of the other races warped by the power of the Darkness into Oryx's slaves.[3] The game's story also expands upon the Darkness, the Cabal, and the Nine.[4]

The expansion was showcased at E3 2015.[5]

Features

Guardian Subclasses & changes

  • New Subclasses and Super Abilities, acquired via special Questlines
  • Level cap is now 40, and leveling is dependent on earning experience from gameplay and is no longer tied to armor acquisition.[6]
    • Upon first logging in to Destiny after The Taken King launches, a player's characters will automatically convert to the new level system and their existing levels will be preserved. For example, a level 16 character will remain level 16, and a level 31 character will remain level 31; however, a level 27 character who owns (but does not have equipped at the time of conversion) fully upgraded armor pieces with a total Light value that would take them to level 33, will convert to level 33.
  • Every purchase of The Taken King includes one Spark of Light item, a single-use consumable that will instantly boost one character to level 25 (the level required to play the expansion's content).
  • Ghost now provides in-game lore when prompted at certain points

Loot

  • Class-specific weapons available through Vanguard quests
  • Weapon Foundry gear, with each foundry having its own unique design and playstyle.
  • Weapons upgraded through Infusion: dismantle more powerful weapons to increase the attack value on your equipped weapon.
  • New heavy weapon class unlocked through a Quest from Eris Morn: the Sword
  • Over a dozen new Exotic weapons
  • Half a dozen new Exotic armor pieces for each class
  • "Improved" variants of certain old Exotic weapons
    • SUROS Regime - improved version features a black and red color scheme, and the addition of an interchangeable perk that increases the weapon's firing rate.
  • Exotic Blueprints - any previously acquired Exotic gear can be repurchased from terminals at the Tower for one exotic shard and 2500 glimmer each.[7]
  • Vanguard and Crucible marks have now been combined into legendary marks.
  • Hadronic Essence, Plasteel Plating, and Sapphire Wire are now combined into Armor Materials.
  • Emblems and Shaders are unlockable items at new collection kiosks near Eva Levante. Obtaining an Emblem or Shader once will unlock it permanently at the kiosks where it can be reacquired an unlimited number of times, in the same manner that Special Orders items are always available from Tess Everis once unlocked.
  • More intelligent loot-dropping system that takes previous drops into account.
    • Shaders will be removed from the player's potential loot pool as they drop, so that only ones the player has not yet obtained will appear in subsequent drops.
  • Ghost Shells provide defense buffs and additional effects such as resource-finding abilities.
  • Vault space is doubled; Weapons and Armor sections will have 72 spaces each, and General items will be increased to 36 spaces.

Locations

PVE Content

  • New Enemy race, The Taken, with each enemy possesing a new ability designed to counter Guardian abilities.
  • Complete Revamp of Patrol mode, including for current destinations, to integrate new events and The Taken War.[8]
  • Over eight new Story Missions
  • Questing system is completely retooled
    • Quests for each subclass and many NPC vendors
      • Earn reputation with Banshee-44 by equipping experimental weapons to be tried out in the field. Completing these challenges will allow you to order for a legendary weapon that will arrive on Wednesday with a set of randomized perks.
    • Multi-part quest to acquire a new exotic weapon
    • Quests for older content add lore to the game
  • Four new Strikes and three remixed strikes; the new strikes feature multiple different scenarios and can swap out enemy races. Also feature "raid-lite" mechanics.
  • New Raid that pits players against Oryx and the Taken[2] known as King's Fall.[6]

Crucible

References

Template:Destiny Games