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===Subclasses===
===Subclasses===
*'''[[Voidwalker]]''': ''"From the smallest atoms bloom the greatest explosions."'' A heavy-damage {{Icon|Void}} [[Void]] subclass with an emphasis on recovering health and ability energy.
*'''[[Voidwalker]]'''''"From the smallest atoms bloom the greatest explosions."'' A heavy-damage {{Icon|Void}} [[Void]] subclass with an emphasis on recovering health and ability energy.
**'''Super''':
**'''[[Super]]''''''[[Nova Bomb]]''': ''Channel some of the Traveler's mysterious forces and unleash them in an explosive, large area-of-effect attack''. When used, the user jumps and releases a large Void Light blast from one of their hands.<ref name= "Warlock Controls"/>
***'''Nova Bomb''': ''Channel some of the Traveler's mysterious forces and unleash them in an explosive, large area-of-effect attack''. When used, the user jumps and releases a large Void Light blast from one of their hands.<ref name= "Warlock Controls"/>
**'''Grenades'''—Vortex Grenade, Scatter Grenade, Axion Bolt
***'''Nova Warp''': Teleport around the battlefield and unleash a Void explosion that causes targets to become volatile when fully charged.
**'''Melee'''—Energy Drain: A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.
**'''Grenades''': Vortex Grenade, Scatter Grenade, Axion Bolt, Void Spike, Voidwall Grenade, Magnetic Grenade, Suppressor Grenade
**'''Jump'''—Glide; Blink
**'''Melee''':
***'''Energy Drain''': A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.
***'''Pocket Singularity''': A melee attack that launch an unstable ball of Void energy that causes targets to become volatile.
**'''Jump''': Glide; Blink


*'''[[Sunsinger]]''': ''"There are flames that even the Darkness cannot extinguish."'' A support-focused {{Icon|Solar}} [[Solar]] subclass for buffing yourself and your fireteam. Unlocked at level 15<ref name="subclass">If it's the first character created, otherwise interchangeable after character creation is done and story mode has been started</ref>.
*'''[[Sunsinger]]'''''"There are flames that even the Darkness cannot extinguish."'' A support-focused {{Icon|Solar}} [[Solar]] subclass for buffing yourself and your fireteam. Unlocked at level 15<ref name="subclass">If it's the first character created, otherwise interchangeable after character creation is done and story mode has been started</ref>.
**'''Super''':
**'''Super''''''[[Radiance]]''': ''Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.'' This Super ability will create an aura around the player, charging their grenade and melee attacks much faster, and can be upgrade to either share the effect to allies in your aura, reduce incoming damage, or create a phoenix-like effect where it can be used whilst dead, bringing you back to life while shortening the overall usage time.
***'''Radiance''': ''Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.'' This Super ability will create an aura around the player, charging their grenade and melee attacks much faster, and can be upgrade to either share the effect to allies in your aura, reduce incoming damage, or create a phoenix-like effect where it can be used whilst dead, bringing you back to life while shortening the overall usage time.
**'''Grenades'''—Solar Grenade, Firebolt Grenade, Fusion Grenade
**'''Grenades''': Solar Grenade, Firebolt Grenade, Fusion Grenade
**'''Melee'''—Scorch: A powerful melee that ignites enemies, causing damage over time.
**'''Melee''':
**'''Jump'''—Glide
***'''Scorch''': A powerful melee that ignites enemies, causing damage over time.
**'''Jump''': Glide


*'''[[Stormcaller]]'''—''"Harmony within, hurricane without."'' A crowd-control subclass fueled by {{Icon|Arc}} [[Arc]] Light. Available in [[The Taken King]] and [[Destiny 2]].<ref>[https://www.bungie.net/en/pub/TheTakenKing/Stormcaller Bungie.net: The Taken King: Stormcaller]</ref>
*'''[[Stormcaller]]'''—''"Harmony within, hurricane without."'' A crowd-control subclass fueled by {{Icon|Arc}} [[Arc]] Light. Available in [[The Taken King]] and [[Destiny 2]].<ref>[https://www.bungie.net/en/pub/TheTakenKing/Stormcaller Bungie.net: The Taken King: Stormcaller]</ref>
**'''Super''':
**'''Super''''''[[Stormtrance]]''': Chain Arc Lightning from your hands.
***'''Stormtrance''': Chain Arc Lightning from your hands.
**'''Grenades'''—Pulse Grenade, Storm Grenade, Arcbolt Grenade
***'''Chaos Reach''': Unleash a beam of Arc energy that jolts targets.
**'''Melee'''—Thunderstrike: Deliver an electrocuting Arc melee strike at extended range.
**'''Grenades''': Pulse Grenade, Storm Grenade, Arcbolt Grenade, Flux Grenade, Flashbang Grenade, Skip Grenade, Lightning Grenade
**'''Jump'''—Glide
**'''Melee''':
***'''Thunderstrike''': Deliver an electrocuting Arc melee strike at extended range.
***'''Chain Lightning''': A melee that jolts targets and chains lightning.
***'''Ball Lightning''': A melee that launches an Arc projectile forward.
**'''Jump''': Glide


*'''[[Dawnblade]]''': ''"Spread your wings and set the sky ablaze."'' A {{Icon|Solar}} [[Solar]]-powered aerial offensive subclass with an emphasis on mobility and damage-dealing. Available exclusively in [[Destiny 2]].
*'''[[Dawnblade]]'''''"Spread your wings and set the sky ablaze."'' A {{Icon|Solar}} [[Solar]]-powered aerial offensive subclass with an emphasis on mobility and damage-dealing. Available exclusively in [[Destiny 2]].
**'''Super''':
**'''Super''''''[[Daybreak]]''': Charge a sword with Solar [[Light]] and fly into the air using wings of pure fire. The sword can be used to project blasts of flame at enemies.
***'''Daybreak''': Charge a sword with Solar [[Light]] and fly into the air using wings of pure fire. The sword can be used to project blasts of flame at enemies.
**'''Grenades'''—Solar Grenade, Firebolt Grenade, Fusion Grenade
***'''Well of Radiance''': Thrust your Sword into the ground and make you and nearby allies radiant.
**'''Melee'''—Energy Palm: Deliver a scorching Solar strike to opponents.
***'''Song of Flame''': Make you and nearby allies radiant, reduce ability cooldowns, and grant your Solar weapons scorch.
**'''Jump'''—Glide
**'''Grenades''': Solar Grenade, Firebolt Grenade, Fusion Grenade, Tripmine Grenade, Healing Grenade, Swarm Grenade, Incendiary Grenade, Thermite Grenade
**'''Melee''':
***'''Energy Palm''': Deliver a scorching Solar strike to opponents.
***'''Celestial Fire''': A melee that sends out a spiral of Solar energy.
***'''Incinerator Snap''': A melee that sends out a wave of exploding sparks.
**'''Jump''': Glide


*'''[[Shadebinder]]''': ''"Reality is chaotic and unruly; bind it and bring order"'' A {{Icon|Stasis}} [[Stasis]] subclass that focuses on freezing and shattering opponents and turning the tide of battle in your favor- Available exclusively in [[Destiny 2]]; added in the [[Beyond Light]] expansion.
*'''[[Shadebinder]]'''''"Reality is chaotic and unruly; bind it and bring order"'' A {{Icon|Stasis}} [[Stasis]] subclass that focuses on freezing and shattering opponents and turning the tide of battle in your favor- Available exclusively in [[Destiny 2]]; added in the [[Beyond Light]] expansion.
**'''Super''':
**'''Super''''''[[Winter's Wrath]]''': Summon a [[Stasis]] staff and cast out a barrage of shards that freeze enemies and cast out a wave that shatters them.
***'''Winter's Wrath''': Summon a [[Stasis]] staff and cast out a barrage of shards that freeze enemies and cast out a wave that shatters them.
**'''Grenades'''—Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
**'''Grenades''': Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
**'''Melee'''—Penumbral Blast: Raise your staff against your for and send a blast of stasis energy forward to freeze your opponent
**'''Melee''':
**'''Jump'''—Glide
***'''Penumbral Blast''': Raise your staff against your for and send a blast of stasis energy forward to freeze your opponent
**'''Jump''': Glide


*'''[[Broodweaver]]''': ''"From the confines of your mind, reality bends, and fate you bind."'' A {{Icon|Strand}} [[Strand]] subclass that focuses on summoning Threadlings to assist you in battle- Available exclusively in [[Destiny 2]]; added in the [[Lightfall]] expansion.
*'''[[Broodweaver]]'''''"From the confines of your mind, reality bends, and fate you bind."'' A {{Icon|Strand}} [[Strand]] subclass that focuses on summoning Threadlings to assist you in battle- Available exclusively in [[Destiny 2]]; added in the [[Lightfall]] expansion.
**'''Super''':
**'''Super''''''[[Needlestorm]]''': Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
***'''Needlestorm''': Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
**'''Grenades'''—Grapple, Threadling Grenade, Shackle Grenade
**'''Grenades''': Grapple, Threadling Grenade, Shackle Grenade
**'''Melee'''—Arcane Needle: Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
**'''Melee''':
**'''Jump'''—Glide
***'''Arcane Needle''': Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
**'''Jump''': Glide


==Warlock orders==
==Warlock orders==

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