Editing Echo of Oryx

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{{quote|Of Oryx, that admirable monarch, I have only a little to say. Why? Because He is all in the action, fellow traveler, His philosophy is all on display. He has twinned himself so closely to the power He admires. He has become many-placed, many-formed, sending out emissaries of himself to ask after the truth. ''[...]'' The echoes of Oryx go forth to ask a question: are you the truth? And that means — well. You see, I'm sure.|[[Toland|Toland, the Shattered]]}}
{{quote|Of Oryx, that admirable monarch, I have only a little to say. Why? Because He is all in the action, fellow traveler, His philosophy is all on display. He has twinned himself so closely to the power He admires. He has become many-placed, many-formed, sending out emissaries of himself to ask after the truth. ''[...]'' The echoes of Oryx go forth to ask a question: are you the truth? And that means — well. You see, I’m sure.|[[Toland|Toland, the Shattered]]}}
An '''Echo of Oryx''' is a [[Taken]] projection of [[Oryx, the Taken King]] created by the power of the [[Darkness]]. Using an Echo allows Oryx to enact his will remotely from the confines of his [[Dreadnaught]]; Oryx can summon and command [[Taken]] troops via the Echo and wield some of his other powers. Once the Echo is vanquished, however, Oryx's power in an area fades and any Taken he summoned are recalled. The Echo is encountered multiple times in the main story; to liberate [[Earth]], [[Venus]] and [[Mars]] from the Taken Blights, the player must defeat the Echo on each world. A more powerful variant of the Echo of Oryx known as the '''Shade of Oryx''' is encountered in the [[King's Fall]] [[Raid]].
An '''Echo of Oryx''' is a [[Taken]] projection of [[Oryx, the Taken King]] created by the power of the [[Darkness]]. Using an Echo allows Oryx to enact his will remotely from the confines of his [[Dreadnaught]]; Oryx can summon and command [[Taken]] troops via the Echo and wield some of his other powers. Once the Echo is vanquished, however, Oryx's power in an area fades and any Taken he summoned are recalled. The Echo is encountered multiple times in the main story; to liberate [[Earth]], [[Venus]] and [[Mars]] from the Taken Blights, the player must defeat the Echo on each world. A more powerful variant of the Echo of Oryx known as the '''Shade of Oryx''' is encountered in the [[King's Fall]] [[Raid]].


==Gameplay==
==Gameplay==
The Echo of Oryx is encountered many times throughout ''[[The Taken King]]'' storyline. He is first encountered in the story mission Cayde's Stash. He attacks by firing Darkness Blasts and will summon waves of [[Taken]] as well as teleport to evade danger. He also has the ability to summon blight bombs over the Guardian's head. The bomb creates a circle of fire on the ground; get out of the way or you will die.
The Echo of Oryx is encountered many times throughout ''[[The Taken King]]'' storyline. He is first encountered in the story mission Cayde's Stash. He attacks by firing Darkness Blasts and will summon waves of [[Taken]] as well as teleport to evade danger. He also has the ability to summon blight bombs over the Guardian’s head. The bomb creates a circle of fire on the ground; get out of the way or you will die.


He is seen in the mission Enemy of my Enemy, where he has all of the aforementioned abilities in the first encounter, but he has one extra mechanic: the Echo will drain a Guardian's Super using the "Grasp of the King" debuff. If he is not interrupted, then the Guardian will be killed outright with an ability called "King's Decree". This also applies to the encounter in Entropy's Pinnacle.
He is seen in the mission Enemy of my Enemy, where he has all of the aforementioned abilities in the first encounter, but he has one extra mechanic: the Echo will drain a Guardian's Super using the "Grasp of the King" debuff. If he is not interrupted, then the Guardian will be killed outright with an ability called "King's Decree". This also applies to the encounter in Entropy's Pinnacle.

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