Editing Eris Morn
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[[File:Eris mementos.jpg|thumb|300px|The mementos of Eris' fireteam.]] | [[File:Eris mementos.jpg|thumb|300px|The mementos of Eris' fireteam.]] | ||
Setting up a base just outside [[Sorrow's Harbor]], Eris begins formulating a plan to enter the Pyramid and combat against the Hidden Swarm. Further, she has the Guardians hunt down the various Nightmares that have begun to appear across the system, taking the image of the Guardians most notorious foes, such as [[Skolas]], [[Taniks]], [[Phogoth]] and [[Omnigul]]. Knowing that the Hive must possess the knowledge needed to combat the Nightmares, she has the Guardians investigate the Keep and the Hive's rituals. The Guardians manage to disrupt various rituals but encounter the architect of the Keep itself, [[Hashladûn, Daughter of Crota]]. Eris originally believed Hashladûn and her sisters were dead following the fall of | Setting up a base just outside [[Sorrow's Harbor]], Eris begins formulating a plan to enter the Pyramid and combat against the Hidden Swarm. Further, she has the Guardians hunt down the various Nightmares that have begun to appear across the system, taking the image of the Guardians most notorious foes, such as [[Skolas]], [[Taniks]], [[Phogoth]] and [[Omnigul]]. Knowing that the Hive must possess the knowledge needed to combat the Nightmares, she has the Guardians investigate the Keep and the Hive's rituals. The Guardians manage to disrupt various rituals but encounter the architect of the Keep itself, [[Hashladûn, Daughter of Crota]]. Eris originally believed Hashladûn and her sisters were dead following the fall of her father but no realizes that the eldest of Crota's daughters seeks retribution against the Guardians for ruining her lineage. Eris has the Guardians give chase as Hashladûn retreats into the keep. Ascending the [[Tower of Woe]], Hashladûn corners the Guardians but despite her sorcery and use of the Nightmares, they slay the daughter of Crota. From her remains, the Guardians learn that Hashladûn and her sisters managed to protect themselves against the Nightmare's influence and utilize them from a forbidden piece of arcane knowledge, the [[Cryptoglyph]] located in the darkest location of the Hellmouth, the [[Catacombs]]. | ||
Despite the danger and complete Darkness, the Guardians agree with Eris plan that the Cryptoglyph is essential in combating the Nightmares and unlocking the Pyramid. Though Eris originally planned to pull the Guardian out of the Catacombs once they've acquired the artifact, she loses contact with them as they entered the forbidden sanctum. Fortunately, the Guardians managed to reach the Crytoglyph and slay its keeper, [[Besurith, Daughter of Crota]]. Racing back to the surface, Eris is relieved that the Guardians are safe and gained the artifact. With the Cryptoglyph, Eris manages to learn how to create the armor necessary to battle the Nightmares and has the Guardians hunt for more Nightmares to fuel the essence necessary to complete them. | Despite the danger and complete Darkness, the Guardians agree with Eris plan that the Cryptoglyph is essential in combating the Nightmares and unlocking the Pyramid. Though Eris originally planned to pull the Guardian out of the Catacombs once they've acquired the artifact, she loses contact with them as they entered the forbidden sanctum. Fortunately, the Guardians managed to reach the Crytoglyph and slay its keeper, [[Besurith, Daughter of Crota]]. Racing back to the surface, Eris is relieved that the Guardians are safe and gained the artifact. With the Cryptoglyph, Eris manages to learn how to create the armor necessary to battle the Nightmares and has the Guardians hunt for more Nightmares to fuel the essence necessary to complete them. |