Salvation Walker: Difference between revisions

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|type= [[Fallen Walker]]
|type= [[Fallen Walker]]
|house= [[House of Salvation]]
|house= [[House of Salvation]]
|gender=
|rank= [[Ultra]]
|rank=  
|mission= [[The Aftermath]] <br> [[Ketchcrash]]
|mission= [[The Aftermath]]
|weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon
|height=
|abilities= Summon Fallen <br> High Durability <br> {{icon|Arc}} Shock Emmission
|weight=
|weapon(s)= Nose Repeater <br> Missile Pod <br> Laser Cannon
|abilities= Summon [[Fallen]] <br> High Durability <br> Shock Emmission
}}
}}
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].


They were created by recruits from the [[House of Devils]] to deploy Walkers across [[Europa]] and strengthen the Salvation frontline.
They were built within [[Technocrat's Iron]] to strengthen the Salvation frontline across Europa.  


==Gameplay==
==Gameplay==
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
==Unique variants==
*[[Factory Walker]]


==Gallery==
==Gallery==
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*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Beyond Light]]'' {{1st}}
**''[[Beyond Light]]'' {{1st}}
**''[[Season of Plunder]]''


==References==
==References==
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[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Artificial intelligence]]

Latest revision as of 08:32, June 14, 2024

Salvation Walker
SalvageWalker1.jpg
Biographical information

Species:

Fallen

Type:

Fallen Walker

House:

House of Salvation

Rank:

Ultra

Mission:

The Aftermath
Ketchcrash

Combat information

Weapon(s):

ArcS.png Nose Repeater
ArcS.png Missile Pod
SolarS.png Laser Cannon

Abilities:

Summon Fallen
High Durability
ArcS.png Shock Emmission

 

Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.

They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.

GameplayEdit

The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.

GalleryEdit

List of appearancesEdit

ReferencesEdit