Exo: Difference between revisions
From Destinypedia, the Destiny wiki
Observance (talk | contribs) |
Observance (talk | contribs) |
||
Line 32: | Line 32: | ||
Following the discovery of the [[Anomaly (artifact)|K1 artifact]] and the paracausal force [[Clovis Bray I]] called "[[Darkness|Clarity]]", Clovis I mounted an expedition to [[Europa]] to find the secret of immortality promised to him by "Clarity". There, under the instructions of a mysterious entity he called "[[Pyramid (Europa)|Clarity Control]]", Clovis I stole a [[Vex]] from the [[Ishtar Collective]] and used it to build a gate to a distant star system. Upon studying samples of Vex [[radiolarian fluid]] and observing its synergy with "Clarity", Clovis I discovered that introducing "Clarity"-altered radiolarian fluid, deemed "[[Alkahest]]", to an exomind's hardware miraculously solved the "loop/billboard/crash" problem. | Following the discovery of the [[Anomaly (artifact)|K1 artifact]] and the paracausal force [[Clovis Bray I]] called "[[Darkness|Clarity]]", Clovis I mounted an expedition to [[Europa]] to find the secret of immortality promised to him by "Clarity". There, under the instructions of a mysterious entity he called "[[Pyramid (Europa)|Clarity Control]]", Clovis I stole a [[Vex]] from the [[Ishtar Collective]] and used it to build a gate to a distant star system. Upon studying samples of Vex [[radiolarian fluid]] and observing its synergy with "Clarity", Clovis I discovered that introducing "Clarity"-altered radiolarian fluid, deemed "[[Alkahest]]", to an exomind's hardware miraculously solved the "loop/billboard/crash" problem. | ||
However, even this solution was not permanent, as the new generation of Exos fell victim to Dissociative Exomind Rejection (DER), a serious and ultimately fatal cognitive disorder caused by the human mind rejecting its new body. | However, even this solution was not permanent, as the new generation of Exos fell victim to Dissociative Exomind Rejection (DER), a serious and ultimately fatal cognitive disorder similar to [[wikipedia:Cotard delusion|Cotard delusion]] caused by the human mind rejecting its new body. | ||
Clovis I discovered that DER could be staved off by two methods. The first was the "reboot", wiping the mind's memories post-transfer so that it would not remember its old body and so better accept the new one. Despite the term "reboot", also referred to as "resets" or "memory wipes", the process did not actually remove memories and only blocked off associative access to them (as memory engrams were stored in too many areas of the brain to easily locate and delete). While effective, it was not a cure, and the reboot procedure would often be repeated several times over the Exo's life. It would also be used for functional purposes, such as restoring Exos whose minds had become "compromised". Successive reboots cumulatively eroded an Exo's mind and their ability to retain any memories at all, with excessive numbers of reboots causing insanity.<ref name="SoWLegacyPt2">'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]], Playstation 4, Activision Blizzard, [[Weblore]]: [[Weblore#Legacy_Pt_2|Legacy Pt 2]]''</ref> Clovis Bray estimated that the maximum number of times an Exo could be safely rebooted was around 20. As reboots did not technically remove any memories, Exos sometimes remembered traces of them, especially for Guardians and some can gain access to these buried memories by purposefully dying or killing themselves. By default, Exos had a number appended to their names that signified the number of reboots they had experienced, with the original human used as the zero-index. Hence, the human Mohammed would be followed by the Exo Mohammed-1, Mohammed-2 after one reset, etc. | Clovis I discovered that DER could be staved off by two methods. The first was the "reboot", wiping the mind's memories post-transfer so that it would not remember its old body and so better accept the new one. Despite the term "reboot", also referred to as "resets" or "memory wipes", the process did not actually remove memories and only blocked off associative access to them (as memory engrams were stored in too many areas of the brain to easily locate and delete). While effective, it was not a cure, and the reboot procedure would often be repeated several times over the Exo's life. It would also be used for functional purposes, such as restoring Exos whose minds had become "compromised". Successive reboots cumulatively eroded an Exo's mind and their ability to retain any memories at all, with excessive numbers of reboots causing insanity.<ref name="SoWLegacyPt2">'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]], Playstation 4, Activision Blizzard, [[Weblore]]: [[Weblore#Legacy_Pt_2|Legacy Pt 2]]''</ref> Clovis Bray estimated that the maximum number of times an Exo could be safely rebooted was around 20. As reboots did not technically remove any memories, Exos sometimes remembered traces of them, especially for Guardians and some can gain access to these buried memories by purposefully dying or killing themselves. By default, Exos had a number appended to their names that signified the number of reboots they had experienced, with the original human used as the zero-index. Hence, the human Mohammed would be followed by the Exo Mohammed-1, Mohammed-2 after one reset, etc. |
Revision as of 20:21, November 12, 2020
Exo | |
---|---|
![]() | |
Overview | |
Homeworld: |
|
Focal world(s): |
|
Goals: |
Revive the Traveler |
At war with: |
|
Distinctions: |
Self-aware humanoid machines |
Average lifespan: |
Indefinite |
Notable groups: |
|
Notable individuals: |
|
- "Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?"
- — Grimoire card blurb
Exominds [3] (or simply Exos as they are more commonly known) are self-aware humanoid machines built by humanity in the Golden Age[4]. Unlike mass-produced robotic frames, Exos are human minds uploaded in artificial bodies; with the notable exception of Felwinter, each and every Exo was a human before. The uploading technology was developed by Clovis Bray corporation during the Golden Age; many Exos come from the mysterious Deep Stone Crypt on Europa. Exo names typically include the number of memory-wiping "reboots" of their brain, e.g. Cayde-6 or Saint-14. While not being biologically "alive", Exos retain many human qualities and habits; just like any living being, they have Light of their own, and can die and be revived by a Ghost.
Overview
The Exos were the brainchildren of Clovis Bray, [3], which originally developed them as a means for humans to attain immortality. During the Collapse, the Exos' memories were shattered [5] and nearly all knowledge of their origins lost as well. In the Dark Age that followed, the Exos helped build the Last City alongside their organic brethren, with many going on to become Guardians. [4]
The Exos were once involved in an ancient conflict, and Rasputin was once involved in their command, a fact that some Exos dimly remember. The conflict itself has long been forgotten and the Exo remain ciphers, even to themselves, for their purpose has been forgotten as well. But there is one clue to their origins; many Exos experience a dream they call Deep Stone Crypt, or the "place where they were born." It is described as "the infamous subroutine which seeded the first Exo consciousness." Cayde-6's memories stretch further, where he recalls being a human before travelling to Europa to become an Exo, as he "came there in flesh and bone. Gave everything to the ice. Started over. Rebooted."[1][2]
Exos appear unyielding and tireless, to the point that appearing exhausted is often considered impressive for an Exo.[6] Mechanically, they are so advanced that only a Ghost can comprehend their inner workings. In many ways, Exos like to think of themselves as human, or having human minds in machine bodies. Exos can also confuse armor they wear for part of their own body, which leads to a feeling of being naked.[7]
History
Origins
The Exos were designed and built during humanity's Golden Age by the Clovis Bray corporation. The original intent of the project was to develop a durable, synthetic housing for an uploaded human consciousness (an "exomind"), which would effectively render humans immortal. However, early exominds fell victim to a degenerative process termed the "loop/billboard/crash" cycle, characterized by loss of sapience and seizure-like involuntary movements, culminating in a state analogous to brain death. This problem eventually claimed the life of Clovis Bray II after he was uploaded into an exomind format.
Following the discovery of the K1 artifact and the paracausal force Clovis Bray I called "Clarity", Clovis I mounted an expedition to Europa to find the secret of immortality promised to him by "Clarity". There, under the instructions of a mysterious entity he called "Clarity Control", Clovis I stole a Vex from the Ishtar Collective and used it to build a gate to a distant star system. Upon studying samples of Vex radiolarian fluid and observing its synergy with "Clarity", Clovis I discovered that introducing "Clarity"-altered radiolarian fluid, deemed "Alkahest", to an exomind's hardware miraculously solved the "loop/billboard/crash" problem.
However, even this solution was not permanent, as the new generation of Exos fell victim to Dissociative Exomind Rejection (DER), a serious and ultimately fatal cognitive disorder similar to Cotard delusion caused by the human mind rejecting its new body.
Clovis I discovered that DER could be staved off by two methods. The first was the "reboot", wiping the mind's memories post-transfer so that it would not remember its old body and so better accept the new one. Despite the term "reboot", also referred to as "resets" or "memory wipes", the process did not actually remove memories and only blocked off associative access to them (as memory engrams were stored in too many areas of the brain to easily locate and delete). While effective, it was not a cure, and the reboot procedure would often be repeated several times over the Exo's life. It would also be used for functional purposes, such as restoring Exos whose minds had become "compromised". Successive reboots cumulatively eroded an Exo's mind and their ability to retain any memories at all, with excessive numbers of reboots causing insanity.[8] Clovis Bray estimated that the maximum number of times an Exo could be safely rebooted was around 20. As reboots did not technically remove any memories, Exos sometimes remembered traces of them, especially for Guardians and some can gain access to these buried memories by purposefully dying or killing themselves. By default, Exos had a number appended to their names that signified the number of reboots they had experienced, with the original human used as the zero-index. Hence, the human Mohammed would be followed by the Exo Mohammed-1, Mohammed-2 after one reset, etc.
The second method Clovis Bray used to prevent DER was to introduce familiar organic conceits into the Exo's mechanical body, such as the drive to eat or reproduce. While these "humanisms" were not functionally necessary, they nevertheless reduced the chances of DER developing, as without routine feedback from bodily processes the Exo would become convinced those processes had failed and it was trapped inside a dead body. The "humanisms" may extend to certain sensations of discomfort, such as nausea or physical exertion, as Cayde-6 has demonstrated on occasion, though he is not a reliable source.[9][10][11] It is not possible for an Exo to become intoxicated by alcohol, however.[12]
Post-Collapse
After the Collapse, many Exos survived and would go on to participate in the founding of the Last City. Many would also be resurrected by the Ghosts to become Guardians. Even among non-Guardian Exos, virtually all memories of their origins and the Collapse appear to have been lost over the course of multiple memory wipes; an exception is Ada-1, whose memory has never been wiped.
Known Exos
- Ada-1 - Golden Age survivor and the head of the Black Armory.
- Aiza-3 - A Guardian who fought in the Red War.
- Anahera-3 - A Hunter who thought they might fall in love with their gun if it got smarter.[13]
- Aparajita-4 - A former Hunter Vanguard.
- Banshee-44 - The Tower Gunsmith.
- Caliban-8 - A Hunter who became the second Hunter Vanguard, succeeding Tallulah Fairwind after her death during the Great Ahamkara Hunt.
- Cayde-6 - The former Hunter Vanguard.
- Crimiq-5 - A Guardian who competed in the Trials of Osiris.
- Cron-8 - A renowned SRL racer.
- Daimos-22 - A Titan who fought in the Red War.
- Del-3 - An Exo who served under Sloane at the New Pacific Arcology on Titan.
- Echo - A candidate for Clovis Bray's ECHO Project who was subject to at least 2625 resets, in the process developing a hatred for Ana Bray.[8]
- Eriana-3 - A Warlock who was a part of Eris Morn's ill-fated fireteam organized to kill Crota, Son of Oryx.
- Exo Stranger - A mysterious female Exo known for observing Guardians. She is not a Guardian herself and lacks a Ghost.
- Felwinter - A Warlock and former Warlord who became an Iron Lord. Felwinter Peak is named after him.
- Gaunt - An Exo gunsmith known for the fusion rifle known as 77 Wizard.
- Gimble-4 - A Titan who was recruited by Adonna for a mission to the Moon to learn more about the Hive.
- Gryphon-11 - An Exo Risen who was accompanied by a young Felwinter for a short time during the Dark Age.
- Lakshmi-2 - A female Exo who represents the interests of the Future War Cult in the Tower.
- Lee-4 - A member of the Six Coyotes.
- Lilavati-12 - A brash Exo who refused to "follow the orders of a craven and a sycophant."
- Lisbon-13 - A Hunter and a member of the Kentarch 3, a fireteam of Guardians who entered the Black Garden.
- Manse-5 - An Exo who rode the SV-112 Predator Sparrow through the European Dead Zone, managing to destroy multiple enemy vehicles by doing tricks with the Sparrow.
- Marlenx-3 - A Warlock who fought in the Red War.
- Mattox-9 - A Titan who fought in the Red War.
- Micah-10 - A member of the Six Coyotes.
- Morgan-2 - A Warmind-commanded Exo present at the New Pacific Arcology on Titan during the Collapse.
- Nkechi-32 - A Titan who fought at the Battle of the Twilight Gap.
- Redrix-3 - A Titan known for his skill with pulse rifles in the Crucible.
- Saint-14 - A Titan known for his valiant feats who was beloved by virtually everyone he met.
- Shiro-4 - A Hunter, Vanguard Scout, adviser, and friend to both Cayde-6 and Lord Saladin Forge who resides in Felwinter Peak.
- Taeko-3 - A member of the Praxic Warlocks who helped make the Zen Meteor. She later sacrificed her life to help destroy Savathûn's Song.
- Tango-9 - A Vanguard Marksman.
- Tenet-2 - An Exo who recovered a Golden Age map to Sirius from Venus.
- Theus-7 - A Titan who fought in the Red War.
- Tinasha-3 - A Warlock who took the name Ashraven and joined the Iron Wolves. Known for her prowess in the Iron Banner.
- Yardarm-4 - A Titan and a member of the Kentarch 3, a fireteam of Guardians who entered the Black Garden.
Trivia
- During their presentation at the 2013 Game Developers Conference, Joseph Staten and Christopher Barrett revealed the Exos as a playable race and described them as being "sinister, powerful, and tireless war machines".[14]
- Exos were stated to be emotionless in a preview.[15] Game interactions appear to contradict this.[16]
- In fact, some lore material released around Season of the Worthy implies that it is uncommon for an Exo to even have very little emotion.[17][18]
- Exos are able to eat and drink despite being machines - and not having stomachs.[19]
- Some options for Exo player customization lack visible eyes.
Gallery
Banshee-44, Exo gunsmith.
Concept art of Rasputin as an Exo.
List of appearances
References
- ^ a b Cayde's Treasure Island Book
- ^ a b YouTube: Destiny 2 Reveal - 6/9 @ 9am Pacific
- ^ a b Bungie (2018/5/8), Destiny 2: Warmind, Playstation 4, Activision Blizzard, Scan: Core Terminus, Mars
- ^ a b Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Grimoire: Exo
- ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Dark Age
- ^ Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, The Sixth Coyote
- ^ Bungie (2017/9/8), Destiny 2: Playstation 4, Activision Blizzard, Item Description: Primal Siege Type 1 Gauntlets
- ^ a b Bungie (2020/3/10), Destiny 2: Season of the Worthy, Playstation 4, Activision Blizzard, Weblore: Legacy Pt 2
- ^ Bungie (2017/8/9), Destiny 2: Playstation 4, Activision Blizzard, Looped
- ^ Bungie (2017/8/9), Destiny 2: Playstation 4, Activision Blizzard, Exodus Crash
- ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Never Live It Down
- ^ Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Lore: The Man They Call Cayde
- ^ Bungie (2014/12/9), Destiny: The Dark Below Playstation 4, Activision Blizzard, Item Description, Tomyris-E2
- ^ YouTube: "Destiny" - News GDC Panel
- ^ Gamelynch: Destiny Preview
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
- ^ Bungie (2020/3/10), Destiny 2: Season of the Worthy Playstation 4, Activision Blizzard, Lore: The Liar
- ^ Bungie, (3/10/2020), Weblore: Remembrance
- ^ Polygon - Watch the first teaser for Destiny 2
|