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===Destiny===
===Destiny===
====Permanent playlists====
====Permanent playlists====
*[[Clash]]: 6v6 mode. All-out warfare with no special modifiers.
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Skirmish]]: 3v3 mode. Players kill enemies and revive their teammates for extra points.
*[[Skirmish]]: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points.
*[[Supremacy]]: 6v6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy crests to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.
*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.


====Weekly playlists====
====Weekly playlists====
*[[Combined Arms]]: 6v6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Doubles Skirmish]]: 2v2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Elimination]]: 3v3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Mayhem Clash]]: 6v6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Salvage]]: 3v3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Zone Control]]: 6v6 mode. Only captures of zones count towards victory.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.


====Special events====
====Special events====
*[[Iron Banner]]: 6v6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Doubles]]: 2v2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
*[[Doubles]]: 2 vs 2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].


===Destiny 2===
===Destiny 2===
====Permanent playlists====
====Permanent playlists====
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Survival]]: 3v3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Survival]]: 3 vs. 3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Clash]]: 6v6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Clash]]: 6 vs. 6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Rumble]]: Free for all mode. No teams, fight against 5 other players to become victor.
*[[Rumble]] Free for all mode. No teams, fight against 5 other players to become victor.
*[[Elimination]]: 3v3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Elimination]] 3 vs. 3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Showdown]]: 3v3 mode featured in competitive. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.


====Weekly playlists====
===Weekly playlists===
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Team Scorched]] 6 vs. 6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]]: 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Mayhem]] 6 vs. 6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Showdown]] 3 vs. 3 mode. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Momentum Control]] 6 vs. 6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. Relics can include the [[Aegis]] from [[Vault of Glass (raid)|Vault of Glass]] and [[Vow of the Disciple]], the [[Synaptic Spear]] from PsiOps Battlegrounds, the [[Scythe]] from [[Season of the Haunted]], etc.


====Special events====
====Special events====
*[[Iron Banner]]: 6v6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season of the Haunted, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season, before being placed in Crucible rotation officially in the following season. In [[Season of Plunder]], Bungie introduced a brand new mode Eruption. [[Season of the Seraph]] introduced Fortress. In Season 23, another new mode will be introduced.
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season 17, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season. In season 18 Bungie introduced a brand new mode Eruption.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. This game mode replaced the Trials of the Nine.


====Discontinued modes====
===Discontinued modes===
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Breakthrough]]: 4 vs. 4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.


==List of maps==
==List of maps==
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| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
|-
|-
| [[Twilight Gap (Crucible)|Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No
| [[Twilight Gap]] || [[City]] Perimeter, [[Earth]]|| Base Game || No
|-
|-
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || Base Game || No
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| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No
| [[Altar of Flame]] || Caloris Basin, [[Mercury]] || Base Game || No || Original || No
|-
|-
| [[Distant Shore]] || Arcadian Strand, [[Nessus]] || Base Game || No || [[Shores of Time]] || No
| [[Distant Shore]] || [[Arcadian Strand]], [[Nessus]] || Base Game || No || [[Shores of Time]] || No
|-
|-
| [[Emperor's Respite]] || Prison Barge, [[The Leviathan|Leviathan]] || Base Game || No  || Original || Yes<ref name="dcv-year-4" />
| [[Emperor's Respite]] || Prison Barge, [[The Leviathan|Leviathan]] || Base Game || No  || Original || Yes<ref name="dcv-year-4" />
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| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No
| [[Javelin-4]] || [[Warsat]] Launch Facility, [[Io]] || Base Game || No || Original || No
|-
|-
| [[Legion's Gulch]] || European Dead Zone, Earth || Base Game || No || Original || Yes<ref name="dcv-year-4" />
| [[Legion's Gulch]] || [[European Dead Zone]], [[Earth]] || Base Game || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Midtown]] || The Last City, Earth || Base Game || No || Original || No
| [[Midtown]] || [[The Last City]], Earth || Base Game || No || Original || No
|-
|-
| [[Retribution]] || Upper Stratosphere, Mars ||  Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" />
| [[Retribution]] || Upper Stratosphere, [[Mars]] ||  Base Game || Until September 2018 || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[The Dead Cliffs]] || European Dead Zone, Earth || Base Game || No || Original || No
| [[The Dead Cliffs]] || [[European Dead Zone]], Earth || Base Game || No || Original || No
|-
|-
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No
| [[The Fortress]] || European Dead Zone, Earth || Base Game || No || Original || No
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| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No
| [[The Burnout]] || Vex Future, Infinite Forest, Mercury || Base Game, for [[Crimson Days]] S2 || No || [[Burning Shrine]] || No
|-
|-
| [[Solitude]] || [[Warmind]] Facility Hellas, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" />
| [[Solitude]] || [[Warmind]] Facility Hellas, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, Mars || [[Warmind (expansion)|Warmind]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Deep
| [[Meltdown]] || [[Clovis Bray (corporation)|Clovis Bray]] Special Projects, [[Mars]] || [[Warmind (expansion)|Warmind]] || No || Original || Yes<ref name="dcv-year-4" />
|-  
|-  
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || Ported || No
| [[Bannerfall]] || The Last City, Earth || Base Game, for [[Iron Banner]] S3 || No || [[Bannerfall]] || No
|-  
|-  
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No
| [[Convergence]] || Infinite Forest, Mercury || Base Game, for Iron Banner S4 || No || [[Pantheon]] || No
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| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
| [[Firebase Echo]] || Arcadian Valley, Nessus || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[The Citadel (map)|The Citadel]] || [[Dreaming City]] || [[Forsaken]] || No || Original || Formerly,<ref name="dcv-year-4" /> returned with Season of the Wish
| [[The Citadel (map)|The Citadel]] || The [[Dreaming City]] || [[Forsaken]] || No || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Gambler's Ruin]] || [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" />
| [[Gambler's Ruin]] || The [[Tangled Shore]] || [[Forsaken]] || Until September 2019 || Original || Yes<ref name="dcv-year-4" />
|-
|-
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No
| [[Fragment]] || Unknown, the Infinite Forest || [[Shadowkeep]] || No || Original || No
|-
|-
| [[Twilight Gap (Crucible)|Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || Ported || No
| [[Twilight Gap]] || Last City Perimeter, Earth || [[Shadowkeep]] || No || [[Twilight Gap]] || No
|-
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || Ported || No
|-
| [[Rusted Lands]] || Eastern Flood Zone, Earth || [[Season of Dawn]] || No || Ported || No
|-
|-
| [[The Anomaly]] || Mare Cognitum, Moon || [[Season of the Worthy]] || No || Ported || No
| [[Widow's Court]] || European Dead Zone, Earth || [[Shadowkeep]] || No || [[Widow's Court]] || No
|-
|-
| [[Exodus Blue]] || Cosmodrome, Earth || [[Season of the Worthy]] || No || Ported || No
| [[Rusted Lands]] || [[Eastern Flood Zone]], Earth || [[Season of Dawn]] || No || [[Rusted Lands]] || No
|-
|-
| [[The Cauldron]] || Ocean of Storms, Moon || [[Season of the Worthy]] || No || Ported || No
| [[The Anomaly]] || [[Mare Cognitum]], [[Moon]] || [[Season of the Worthy]] || No || [[Anomaly]] || No
|-
|-
| [[Disjunction]] || Runoff, [[Court of Savathûn|Savathûn's Throne World]] || [[Season of the Haunted]] || No || Original || No
| [[Exodus Blue]] || [[Cosmodrome]], Earth || [[Season of the Worthy]] || No || [[Exodus Blue]] || No
|-
|-
| [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || Ported || No
| [[The Cauldron]] || [[Ocean of Storms]], Moon || [[Season of the Worthy]] || No || [[Cauldron]] || No
|-
|-
| [[Multiplex]] || [[Vex Network]] Compiler, Mars || [[Season of the Witch]] || No || Original || No
| [[Disjunction]] || Runoff, Savathûn's Throne World || [[Season of the Haunted]] || No || Original || No
|-
|-
| [[Eventide Labs]] || [[Rathmore Chaos]], [[Europa]] || [[Into the Light (update)|Into the Light]] || No || Original || No
| [[Cathedral of Dusk]] || Dreadnaught, Rings of Saturn || [[Season of Plunder]] || No || [[Cathedral of Dusk]] || No
|-
| [[Cirrus Plaza]] || [[Neomuna]], [[Neptune]] || [[Into the Light (update)|Into the Light]] || No || Original || No
|-
| [[Dissonance]] || [[Essence]], Earth's Orbit || [[Into the Light (update)|Into the Light]] || No || Original || No
|}
|}
==Rewards==
These weapons and armor can be obtained randomly by completing matches of Crucible and rank-up packages. They also can be focused at [[Shaxx]] for the price of a Crucible Engram, Legendary Shards, and [[File:Glimmer icon.png|10px|None]] Glimmer.
*Weapons
**[[Frozen Orbit]] - Legendary {{icon|Void}} [[Sniper Rifle]]
**[[Survivors Epitaph]] - Legendary {{icon|Kinetic}} [[Hand Cannon]]
**[[Sorrows Verse]] - Legendary {{icon|Arc}} [[Auto Rifle]]
**[[Crisis Inverted]] - Legendary {{icon|Arc}} [[Hand Cannon]]
**[[Riptide (Fusion Rifle)]] - Legendary {{icon|Stasis}}  [[Fusion Rifle]]
**[[Out Of Bounds]] - Legendary {{icon|Arc}} [[Submachine Gun]]
**[[Blowout]] - Legendary {{icon|Arc}} [[Rocket Launcher]]
**[[Autumn Wind]] - Legendary {{icon|Kinetic}}  [[Pulse Rifle]]
**[[Randy's Throwing Knife]] - Legendary {{icon|Kinetic}}  [[Scout Rifle]]
**[[Unending Tempest]] - Legendary {{icon|Stasis}}  [[Submachine Gun]]
*Armor
**[[Cluch Extol Set]]
*Legacy Armor
**[[Wing Set]]
**[[Cinder Pinion Suit]]
*Legacy Weapons
**[[Stars In Shadow]] - Legendary {{icon|Solar}} [[Pulse Rifle]]
**[[The Kneening]] - Legendary {{icon|Arc}} [[Sidearm]]


==Trivia==
==Trivia==
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==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Dark Below]]''
**''[[House of Wolves]]''
**''[[The Taken King]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
*''[[Hidden Dossier]]'' {{Mo}}
**''[[Curse of Osiris]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Forsaken]]''
**''[[Shadowkeep]]''
**''[[Beyond Light]]''
**''[[The Witch Queen]]''


==References==
==References==

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