In the Crimson Doubles playlist, defeat opposing Guardians with Precision headshots. Teammate Precision headshots also count.
"Crimson Doubles brings all manner of Guardians together, which can lead to... friction when deciding a course of action. The one thing every Titan, Hunter and Warlock can agree on: precision means efficiency."—Ikora Rey
3750
75
Legendary Item
Year 2
Day of Victory
Earn points. Winning rounds in the Crimson Doubles playlist are worth 5. Round completions are worth 1.
"The Crimson Doubles is a celebration of the feats a Fireteam of two can accomplish. Go. Show me." —Lord Shaxx
3750
75
Legendary Item
Year 2
Finish the Thought
In the Crimson Doubles playlist, assist or be assisted in defeating opposing Guardians. Teammate assists also count.
"There's two of you. Use that. The Fireteam that shoots together stays together!" —Cayde-6
3750
75
Legendary Item
Year 2
Master of Arms
In the Crimson Doubles playlist, defeat opposing Guardians with a variety of Primary weapon types. Teammate kills also count.
"Certain ammo types are more readily available than others. Crimson Doubles won't afford you many chances to go looking. You would do well to leverage what you have."—Lord Shaxx
3750
75
Legendary Item
Year 2
Two Lights as One
In the Crimson Doubles playlist, defeat opposing Guardians with any ability. Teammate ability kills also count.
"The Cabal have a word for a pair of Guardians. It's the same as their word for 'overwhelming force.' " —Commander Zavala
3750
75
Legendary Item
Year 2
Crucible Bounties
Image
Bounty
Task
Level Requirement
Description
Experience
Reputation
Reward
Year
All For One
N/A
Complete 5 Skirmish Matches.
Compete for honor. For pride. For survival. Band together and face a rival Fireteam in heated combat to test your mettle.
5000
100
N/A
Year 1
Ash and Dust
N/A
Defeat 15 Guardians with a Rocket Launcher.
Command the battlefield with heavy munitions. Familiarize yourself with Crux/Lomar’s array of rocket launchers and teach your fellow Guardians how to take punishment.
2500
50
N/A
Year 1
Back Scratcher
6
Earn 50 Assists in the Crucible.
Fight as a unit and protect your Fireteam. Individual glory will only lead to defeat.
2500
50
N/A
Year 1
Broken Scholar
6
Defeat 25 Warlocks in the Crucible.
Combat skills are hones through experience, and Guardians known there is not greater test than the trials of Crucible. Face your fellow Guardians in combat, and prove your might.
3750
75
N/A
Year 1
Death or Glory
N/A
Complete 5 Clash Matches.
Compete for honor. For pride. For survival. Join with other Guardians to test your teamwork and combat skills.
5000
100
N/A
Year 1
Dominion
N/A
Complete 5 Control Matches.
Compete for honor. For pride. For survival. And master the strategies of battlefield control to become an even greater Guardian.
5000
100
N/A
Year 1
Electrocutioner
N/A
Earn 10 Fusion Rifle Sprees in the Crucible.
It takes patience and unwavering nerve to expertly wield a fusion rifle. Test your resolve.
5000
100
N/A
Year 1
First Blood
6
Earn 3 First Blood medals
There is no room for fear. Advance without hesitation.
5000
100
N/A
Year 1
'Forged in Fire
6
Win 3 Crucible Matches.
Claim victory in fires of the Crucible.
5000
100
N/A
Year 1
Headhunter
N/A
Defeat 50 Guardians with headshots.
To eliminate a threat quickly, you must have unwavering focus and no mercy. Aim for the head, your enemy will surely do the same.
5000
100
N/A
Year 1
In the Zone
N/A
Capture 10 Zones in Control.
Skill is important, but teamwork and the ability to control a combat zone are the keys to victory. Show your fellow Guardians that strategy is as powerful as any weapon.
2500
50
N/A
Year 1
Light the Way
N/A
Defeat 15 Guardians using a Super.
Channel your Light to unleash devastation on your enemies. Show them what true power is, so they can truly understand what it means to be a Guardian of the City.
2500
50
N/A
Year 1
Longshot
N/A
Defeat 15 Guardians with headshots using a Sniper Rifle.
Patience and a keen eye are hallmarks of an expert marksman. Teach your fellow Guardians that they cannot hide.
5000
100
N/A
Year 1
Never See You Again
6
Defeat 10 Guardians from behind.
Learning to strike at the opportune time will go a long way toward ensuring your continued survival.
5000
100
N/A
Year 1
No Riding Zone
N/A
Defeat 10 Guardians on Vehicles.
Track enemy vehicles, and learn to dismount the riders by force.
5000
100
N/A
Year 1
Party's Over
N/A
Earn 5 Enforcer medals.
Removing hardened killers from the battlefield is key to victory. Track down your main threats and put an end to their sprees.
5000
100
N/A
Year 1
Pull The Pin
N/A
Defeat 20 Guardians with Grenades.
Learn how to use your grenade abilities for maximum effect.
2500
50
N/A
Year 1
Reclamation
N/A
Complete 5 Salvage Matches.
Compete for honor. For pride. For survival. Learn to salvage the secrets of our past by challenging your fellow Guardians in a hunt for relics.
5000
100
N/A
Year 1
Relic Hunter (Bounty)
N/A
Participate in 10 Salvage Zone captures.
You cannot afford to be distracted by thoughts of glory. Prove that you can stay focused on the mission.
2500
50
N/A
Year 1
Revengeance
N/A
Earn 5 Postmortem medals.
Violence breeds violence. Take your revenge on anyone who defeats you.
5000
100
N/A
Year 1
Shake the Pillars
N/A
Defeat 25 Titans in the Crucible.
Combat skills are honed through experience, and Guardians know there is no greater test than the trials of Crucible. Face your fellow Guardians in combat and prove your might.
3750
75
N/A
Year 1
Stay Golden
N/A
Complete 5 Rumble Matches.
Compete for honor. For pride. For survival. Test yourself in unrelenting combat to sharpen your resolve and find the limits of your courage.
5000
100
N/A
Year 1
Stopping Power
N/A
Earn 10 Buckshot Bruiser medals.
Find a nice little room and start a massacre.
5000
100
N/A
Year 1
Target Practice
N/A
Earn 10 Gunslinger medals.
A quick draw and true aim will serve you well. Show you’ve got the reflexes and steady hand needed to survive in the wild.
5000
100
N/A
Year 1
That's How I Roll
6
Earn 5 Multikill medals
Eliminate threats en masse to break their spirits and gain momentum.
5000
100
N/A
Year 1
The Undying
6
Earn a Mark of the Unbroken medal.
Few can walk amongst the chaos of battle unfazed, but those who do are revered... and feared... like no others.
10000
200
N/A
Year 1
The Wild Hunt
6
Defeat 25 Hunters in the Crucible.
Combat skills are hones through experience, and Guardians known there is not greater test than the trials of Crucible. Face your fellow Guardians in combat, and prove your might.
3750
75
N/A
Year 1
Throw Down
N/A
Defeat 20 Guardians with your melee attack.
Anyone can face adversity with an arsenal at their disposal. Close-quarters combat is a true reckoning of grit.
5000
100
N/A
Year 1
Aerial Surgeon
N/A
Defeat an opposing Guardian with a Throwing Knife headshot.
"A knife, thrown just right, can accomplish wonderful things." —Cayde-6
2500
50
N/A
Year 2
Alpha Strike
N/A
Get the first kill in a Crucible match.
"First kill's a metaphor for winning the whole thing." —Cayde-6
2500
50
N/A
Year 2
Another Notch
N/A
Win a match in the Control playlist.
"The Crucible isn't just training and spectacle. We use live rounds. Winning a match is winning a battle in the truest sense." —Lord Shaxx
2500
50
N/A
Year 2
As a Team
N/A
Complete 5 Crucible matches in a Fireteam of 2 or more players.
"You either learn to work with other Guardians or you perish. Twilight Gap taught me that." —Lord Shaxx
3750
75
N/A
Year 2
Attack and Defend
N/A
Defeat an opposing Guardian using Disintegrate.
"Defenders train to personify both sword and shield at once." —Commander Zavala
2500
50
N/A
Year 2
Backstabber
N/A
Defeat an opposing Guardian from behind using Blink Strike.
"If Bladedancers seem a little unfair it's because they are. No room for honor in a fight." —Cayde-6
2500
50
N/A
Year 2
Ballistic Scalpel
N/A
Win 3 matches in any playlist with a minimum of 6 Scout Rifle kills.
"With a good scope, you could perform surgery." —Lord Shaxx
3750
75
N/A
Year 2
Ballistic Scalpel Expert
N/A
Win a match in any playlist with a minimum of 9 Scout Rifle kills.
"You treat it right, maintain it, spend the Glimmer where it needs, and that rifle will get at all kinds of soft parts. Exposed Phalanx arms, Vex juiceboxes—and in the Crucible, Guardian helmets." —Cayde-6
3750
75
N/A
Year 2
Ballistic Trauma
N/A
Win 3 matches in any playlist with a minimum of 6 Hand Cannon kills.
"Even a Striker's charge lacks this kind of stopping power." —Lord Shaxx
3750
75
N/A
Year 2
Ballistic Trauma Expert
N/A
Win a match in any playlist with a minimum of 9 Hand Cannon kills.
"No law sayin' others can't use 'em, but a cannon is a Hunter's weapon. It speaks straight, speaks loud, with precision, with intent. Just like us." —Cayde-6
3750
75
N/A
Year 2
Best and Brightest
N/A
Complete a Control match while finishing in the top 3 on your team (minimum 4 players on the team).
"The shining Light of another can prove inspiring to a Guardian." —Ikora Rey
2500
50
N/A
Year 2
Bound By Shadow
N/A
Defeat or assist in the defeat of 2 opposing Guardians with Shadowshot.
"A Nightstalker's bow might not kill with the first shot, but considering what follows, it doesn't have to." —Cayde-6
2500
50
N/A
Year 2
Brute Force
N/A
Defeat 1 opposing Guardian with a Heavy Weapon.
"There are times when the direct option is best." —Commander Zavala
2500
50
N/A
Year 2
Bullet Grouping
N/A
Win 3 matches in any playlist with a minimum of 6 Pulse Rifle kills.
"Control the burst to control the weapon." —Lord Shaxx
3750
75
N/A
Year 2
Bullet Grouping Expert
N/A
Win a match in any playlist with a minimum of 9 Pulse Rifle kills.
"A Gunslinger likes to spend a lot of bullets, and she wants to herd them all into the same place…get the job done right quick. Pulse rifles make good partners for that kind of shootin'." —Cayde-6
3750
75
N/A
Year 2
Can't Stop
N/A
Defeat 2 opposing Guardians in a single life.
"The key to victory is momentum." —Lord Shaxx
2500
50
N/A
Year 2
Can't Touch Us
N/A
As a Fireteam of 2 or more players, defeat 5 opposing Guardians without anyone in your Fireteam dying.
"The best defense is absolute offense." —Lord Shaxx
2500
50
N/A
Year 2
Caught in the Crossfire
N/A
Catch 3 enemies in the crossfire in the Rumble playlist.
"Always know where everybody's at. When you don't know where everybody's at, bad things happen." —Cayde-6
2500
50
N/A
Year 2
Certified Clasher
N/A
Complete a Clash match while finishing in the top 3 on your team (minimum 4 players on the team).
"Those who distinguish themselves in large-team combat are the ones who become leaders in the field. A valuable trait, indeed, and one the Crucible readily rewards." —Lord Shaxx
2500
50
N/A
Year 2
Chain Lightning (Bounty)
N/A
Defeat 2 opposing Guardians with a single Arc Blade activation.
"They'll see the Arc before they see the Bladedancer. And by then it'll be too late." —Cayde-6
2500
50
N/A
Year 2
Clasher
N/A
Win a match in the Clash playlist.
"In a competition of Fireteam against Fireteam, it's often coordination between individuals that's the deciding factor." —Ikora Rey
2500
50
N/A
Year 2
Control Freak
N/A
Capture 5 Control zones.
"Sometimes sheer tenacity is the path to victory in the Crucible. And so it can be on the battlefield, as well." —Ikora Rey
2500
50
N/A
Year 2
Cover Fire
N/A
Defend an allied Runner against enemy fire.
"In a Rift match, you need your Runner as much as they need you." —Ikora Rey
2500
50
N/A
Year 2
Crash Landing
N/A
Defeat 2 opposing Guardians with a single Fist of Havoc activation.
"When a Striker turns her entire body into a projectile, no one is truly safe." —Commander Zavala
2500
50
N/A
Year 2
Crucible Combat (Bounty)
N/A
Win one game in three different Crucible game modes.
"The Crucible offers a bevy of match types, all of which prominently feature live ammunition." —Lord Shaxx
3750
75
N/A
Year 2
Crucible Journeyman
N/A
Win a Crucible match with an individual score of at least 1500 points.
"What's the point of winnin' if you don't do it with some panache?" —Cayde-6
2500
50
N/A
Year 2
Deployer
N/A
Deploy 3 Probes in the Salvage playlist.
"The only way to push the Darkness back is by establishing footholds. The Crucible is practice." —Commander Zavala
2500
50
N/A
Year 2
Diligent
N/A
Win 3 matches in one day.
"What you'll get out of the Crucible will come from what you put into it." —Lord Shaxx
2500
50
N/A
Year 2
Distinguished Rumbler
N/A
Finish in the top 3 in a Rumble match (minimum 4 players).
"No one to trust in a free-for-all. Trust yourself." —Cayde-6
2500
50
N/A
Year 2
Eagle-Eyed
N/A
Defeat 3 Guardians with headshots kills in one life.
"Forget what Shaxx says. Hunters absolutely have a monopoly on precision shootin'. Can't convince me otherwise. Unless you…I don't know, finish this bounty." —Cayde-6
2500
50
N/A
Year 2
Erupting Light
N/A
Defeat 3 opposing Guardians with your grenade ability.
"I don't know who was the first Guardian to detonate their Light, but I would love to shake their hand." —Lord Shaxx
2500
50
N/A
Year 2
Exemplary
N/A
In a 6v6 playlist, complete a match where you and at least one other member of your Fireteam finish in the top 3 on your team.
"I like to reward those who encourage their team by example." —Lord Shaxx
2500
50
N/A
Year 2
Eye of the Storm (Bounty)
N/A
Defeat 2 opposing Guardians in the Crucible with a single Stormtrance use.
"A Stormcaller can change the course of a battle by turning his inner lightning outward." —Ikora Rey
2500
50
N/A
Year 2
Featured Matches
N/A
Earn points in any featured playlist. Crucible wins are worth 3 points. Starting a new match costs 1 point.
"Sometimes I like to push Guardians out of their comfort zones, force them into unfamiliar matches for greater rewards. They hate and love me for it." —Lord Shaxx
3750
75
N/A
Year 2
Flame Touched
N/A
Defeat an opposing Guardian in the Crucible using Scorch.
"A Sunsinger's Light has many uses, but its primary function is to burn away the Darkness." —Ikora Rey
2500
50
N/A
Year 2
Focus Fire
N/A
Defeat 3 opposing Guardians who have already been damaged by a teammate.
"The Walls hold because of a joint effort, not because of any one Guardian." —Commander Zavala
2500
50
N/A
Year 2
Full Auto (Bounty)
N/A
Win 3 matches in any playlist with a minimum of 6 Auto Rifle kills.
"Keep a steady hand and it'll do the rest." —Lord Shaxx
3750
75
N/A
Year 2
Full Auto Expert
N/A
Win a match in any playlist with a minimum of 9 Auto Rifle kills.
"So you know how to use one. But can you use it with style?" —Cayde-6
3750
75
N/A
Year 2
Guns Blazing
N/A
Defeat 5 Guardians in a single life.
"Ain't nothing like a hot streak." —Cayde-6
2500
50
N/A
Year 2
Halt!
N/A
Stop an opposing Runner.
"There's nothing more relieving than seeing an opposing Spark burn out." —Lord Shaxx
2500
50
N/A
Year 2
Hard Fought
N/A
Win any Crucible match with an individual score of at least 2500 points.
"Don't just aim to win. Aim to kick their teeth in." —Cayde-6
2500
50
N/A
Year 2
Hard to Kill
N/A
Defeat 2 opposing Guardians in a single life.
"Survive. Sometimes, when you just survive, everything works out fine." —Cayde-6
2500
50
N/A
Year 2
Heavyweight (Crucible)
N/A
Collect a Heavy Ammo crate in the Rumble playlist.
"Hefty rounds really do hit harder. Even the ones that don't outright explode." —Cayde-6
2500
50
N/A
Year 2
Hold the Line
N/A
Defeat 3 opposing Guardians while near both your teammates.
"If your enemy is out of formation, they give you license to crush them." —Lord Shaxx
2500
50
N/A
Year 2
It's Progress
N/A
As a Runner, score at least 1 distance bonus tier.
Progress is good! Igniting the Rift is better." —Lord Shaxx
2500
50
N/A
Year 2
Just a Game?
N/A
Win a match in the Rift playlist.
"The purpose of the match is to refine Sparks and Rifts as weapons. To detonate a weaponized Rift in enemy territory would annihilate most fortifications—with the Runner unscathed." —Commander Zavala
2500
50
N/A
Year 2
Killing Wind
N/A
Rapidly defeat 3 Guardians.
"Sometimes, there's no place to run, no place to hide, couple folks trying to kill you all at once. Think fast. It's you or them." —Cayde-6
2500
50
N/A
Year 2
Knuckle Branding
N/A
Defeat an opposing Guardian with Sunstrike.
"It's difficult to defend against a burning fist at close range. Sunbreakers revel in this fact." —Commander Zavala
2500
50
N/A
Year 2
Lifeline
N/A
Revive 3 teammates in the Skirmish playlist.
"A Fireteam that supports itself can fight indefinitely, to our enemies' chagrin." —Lord Shaxx
2500
50
N/A
Year 2
Lightbringer
N/A
Defeat 7 Guardians using any ability (melee, grenade, super).
"Guns from the Vanguard arsenal are great. They never jam, they aim real steady. But a Guardian's Light leaves a mark like nothin' else." —Cayde-6
2500
50
N/A
Year 2
Lightning Touched
N/A
Defeat an opposing Guardian with Thunderstrike in the Crucible.
"A Stormcaller's striking distance doesn't end at her fist." —Ikora Rey
2500
50
N/A
Year 2
Live Fire Exercise
N/A
Win a Crucible match in any playlist.
"There's a direct correlation between success in the Crucible and victories against the Darkness." —Lord Shaxx
2500
50
N/A
Year 2
Lucky Number Seven
N/A
Defeat 7 Guardians in the Clash playlist.
"The Crucible rewards persistence." —Lord Shaxx
2500
50
N/A
Year 2
Making an Impact
N/A
Win 7 matches.
"It can be easier out there than it is here with the Crucible veterans. And me." —Lord Shaxx
3750
75
N/A
Year 2
Meticulous Defense
N/A
Defeat 3 opposing Guardians in or near an allied Control zone.
"They can't take the zone if they can't get near it. Keep it that way." —Lord Shaxx
2500
50
N/A
Year 2
Mine!
N/A
Kill an opponent already damaged by another opponent.
"Folks used to get awful angry at me for helpin'. Everyone's got an ego in the Crucible, I guess. Or could be I was really good at helpin'." —Cayde-6
2500
50
N/A
Year 2
Most Valuable
N/A
Complete a match in any team playlist where you or a member of your Fireteam finishes with the highest score.
"Sometimes, an individual can eclipse the Fireteam. It's good. Makes the others see how it's done." —Lord Shaxx
2500
50
N/A
Year 2
Mow Through
N/A
Get 2 Heavy Weapon kills in one life.
"When it's Guardians shootin' each other, it can be tough to stay standin'. But heavy ammo helps." —Cayde-6
2500
50
N/A
Year 2
Organized Play
N/A
Complete 3 matches in any playlist(s) while in a Fireteam of 2 or more players.
"Exposing your team to different scenarios is key to building flexibility and improvisation in combat." —Lord Shaxx
2500
50
N/A
Year 2
Overachiever
N/A
Win a Clash match with an individual score of at least 1500 points.
"Sometimes, just winning won't get you what you need. Like this bounty, for instance." —Cayde-6
2500
50
N/A
Year 2
Practical Shooting
N/A
Defeat 7 opposing Guardians with Primary Weapons.
"Mid-range rifles and hand cannons are the workhorses of the Guardian arsenal because of their ease of use and reliability. In the hands of a master, nothing more is necessary." —Ikora Rey
2500
50
N/A
Year 2
Precision in Tandem
N/A
As a Fireteam of 2 or more players, defeat 10 opposing Guardians with precision headshots.
"Precision shooting is an art, and no matter what the Hunters say, no one has a monopoly on the technique." —Lord Shaxx
2500
50
N/A
Year 2
Press the Advantage
N/A
In a team game mode, defeat 3 opposing Guardians while your team has the lead.
"A Guardian strikes until the opposition is finished. Without hesitation. Without mercy." —Ikora Rey
2500
50
N/A
Year 2
Probe Defense
N/A
Defeat 3 opposing Guardians while an allied Probe is active.
"It's simple: don't let them touch the probe. Ever." —Cayde-6
2500
50
N/A
Year 2
Rampage
N/A
Defeat 15 opposing Guardians in a single match.
"The secret to success? Never stop shootin'. Mostly." —Cayde-6
2500
50
N/A
Year 2
Reliable Hardware
N/A
Win a match with at least 9 primary weapon kills.
"Hand Cannons and rifles. If you can't get it done with those, you're not ready for the dramatic stuff." —Cayde-6
2500
50
N/A
Year 2
Returning Victor
N/A
Complete the Crucible Daily on 3 different days.
"Good. You won. Prove to me—and to yourself—it's not a fluke." —Lord Shaxx
3750
75
N/A
Year 2
Rifles and Cannons
N/A
Defeat 10 opposing Guardians with each Primary Weapon type.
"Such weapons are short on spectacle, but they're reliable." —Lord Shaxx
3750
75
N/A
Year 2
Salvager
N/A
Win a match in the Salvage playlist.
"There are Golden Age vaults hidden everywhere, surrounded by our enemies. We must master extraction under fire to access the treasures within." —Commander Zavala
2500
50
N/A
Year 2
Settle the Score
N/A
Take down the Guardian who last defeated you.
"Everyone dies, Guardian. What matters is what you do after that." —Lord Shaxx
2500
50
N/A
Year 2
Sharpshooter
N/A
Defeat 3 opposing Guardians with precision shots.
"If you're not aimin' at the soft parts, you're makin' it a lot harder on yourself. And on them." —Cayde-6.
2500
50
N/A
Year 2
Sheathed in Flame
N/A
Defeat 2 opposing Guardians in the Crucible during a single Radiance use.
"A young Zavala once espoused the beauty of Sunsinger Light—until he saw the full extent of its power." —Ikora Rey
2500
50
N/A
Year 2
Shields Up!
N/A
Defeat 2 opposing Guardians while buffed by Ward of Dawn.
"There is wisdom in forcing the enemy to come to you." —Commander Zavala
2500
50
N/A
Year 2
Singal Cancelled
N/A
Disable an enemy Probe in a Salvage match.
"Denying resources to your enemy is a victory unto itself." —Lord Shaxx
2500
50
N/A
Year 2
Singularity Specialist
N/A
Defeat 2 opposing Guardians in the Crucible with a single Nova Bomb.
"Zavala calls it the ultimate grenade. Cayde says it's a whole lot of noise. Voidwalkers call it a matter of practice." —Ikora Rey
2500
50
N/A
Year 2
Skirmisher
N/A
Win a match in the Skirmish playlist.
"It's the small-scale battles that are fiercest." —Commander Zavala
2500
50
N/A
Year 2/Year 3
Specialist (Bounty)
N/A
Defeat 3 opposing Guardians with Special Weapons.
"Knowing the best time and range to utilize specialized weaponry is the key to success in the Crucible. And the battlefield." —Commander Zavala
2500
50
N/A
Year 2
Speeding Locomotive
N/A
Defeat an opposing Guardian using Shoulder Charge.
"A charging Striker presents her opponent two options: move, or be moved." —Commander Zavala
2500
50
N/A
Year 2
Stand Alone
N/A
Finish in the top 3 players in 6v6 or Free-For-All mode for three matches.
"Winning together is an exercise in coordination. The Tower is built on it. Winning alone is demonstrably more difficult." —Ikora Rey
2500
50
N/A
Year 2
Started With a Spark
N/A
Score a capture for your team.
"The Warlocks were overjoyed the first time they figured out how to detonate the Rift they created. It was a brief joy, preceded by an explosion, followed by revives all around." —Cayde-6
2500
50
N/A
Year 2/Year 3
Stonewall
N/A
Defeat 5 opposing Guardians while your team holds 2 or more zones.
"There may come a time when I task Guardians to once again hold the Walls. Best to practice now." —Commander Zavala
2500
50
N/A
Year 2/Year 3
Sun Slinger
N/A
Defeat 2 opposing Guardians with a single Golden Gun activation.
"Sometimes the solution is as simple as a Golden Gun and a handful of bullets." —Cayde-6
2500
50
N/A
Year 2
Support Network
N/A
Assist your teammates in defeating 10 opposing Guardians.
"Guardians were never meant to fight the Darkness alone. Why should that change in the Crucible?" —Commander Zavala
2500
50
N/A
Year 2
Take the Middle
N/A
Capture Zone B first in a match.
"I'm all for the path of least resistance. Take Zone B first and everything else falls into place." —Cayde-6
2500
50
N/A
Year 2/Year 3
Target Rich Environment
N/A
Defeat 7 Guardians in the Rumble playlist.
"Plenty of targets in a free-for-all. Think of it as your job getting easier. Sort of." —Cayde-6
2500
50
N/A
Year 2/Year 3
Team Extraction
N/A
Successfully recover a Salvage Relic as a team.
"Well-defended relics can require multiple Guardians to lock down. In those situations, the challenge can be worth more than the relic itself." —Ikora Rey
2500
50
N/A
Year 2
Team Medic
N/A
As a Fireteam of 2 or more players, revive 3 Fireteam members who have been downed by opposing Guardians (requires revive-enabled playlist).
"There is no one—nothing, rather—who can stop Guardians who support their allies." —Lord Shaxx
2500
50
N/A
Year 2
Team Player
N/A
As a Fireteam, defeat 5 opposing Guardians while assisting or being assisted by Fireteam members.
“A competent Fireteam attacks as one.” —Commander Zavala
2500
50
N/A
Year 2
Team That Grenades Together
N/A
As a Fireteam of 2 or more players, defeat 7 opposing Guardians with grenade abilities.
"Timing is everything." —Lord Shaxx
2500
50
N/A
Year 2
Team That Works Together
N/A
As a Fireteam of 2 or more players, collectively defeat 25 opposing Guardians.
"The allies you trust make the most effective Fireteams." —Lord Shaxx
2500
50
N/A
Year 2
The True Meaning of War
N/A
Complete all 5 of Shaxx's weekly bounties in one week.
Complete a Rift match in the top 3 on your team (minimum 4 players on the team).
"I was surprised to find that, despite the origins of the exercise, Titans and Hunters achieved success in Rift matches." —Ikora Rey
2500
50
N/A
Year 2/Year 3
Top Score
N/A
Complete a match in any playlist with the highest score.
"The Crucible rewards Guardians who excel. Everyone's got their specialty." —Cayde-6
2500
50
N/A
Year 2
Trial Run
N/A
Complete 3 matches in the Trials of Osiris.
"Reap what rewards you can from their coffers, but know that I have my eye on Osiris's disciples." —Commander Zavala
2500
50
N/A
Year 2
Unfaltering
N/A
Defeat 3 opposing Guardians while both your teammates are alive.
"Our enemies grant no mercy, kill without doubt. We must meet them in kind—without becoming them." —Commander Zavala
2500
50
N/A
Year 2/Year 3
When the Smoke Clears
N/A
Defeat or assist in the defeat of an opposing Guardian with a smoke bomb.
"The novice Nightstalker faces the challenge of keeping grenades and smoke bombs straight during a pitched battle. Mistaking one for the other would be really bad." —Cayde-6
2500
50
N/A
Year 2
Winning Team
N/A
Win a match in any team playlist while in a Fireteam of 2 or more players.
"The team that succeeds together tends to continue doing just so." —Lord Shaxx
2500
50
N/A
Year 2
Withering Strike
N/A
Defeat an opposing Guardian in the Crucible with Energy Drain.
"A Voidwalker's strike does more than harm you. It takes from you." —Ikora Rey
2500
50
N/A
Year 2
World on Fire
N/A
Defeat 2 opposing Guardians with a single Hammer of Sol activation.
"Sunbreakers left unchecked are like fire itself. Fierce. All-consuming." —Commander Zavala
2500
50
N/A
Year 2
A Game of Rift
N/A
Exercise your skills in the Rift match type.
"What started as a Warlock training drill has become an exercise in area assault. One day we'll weaponize these Rifts and Sparks. Count on it." —Lord Shaxx
5000
500
N/A
Year 3
A Hunt for Glory
N/A
Exercise your skills in the Supremacy match type.
"Every Guardian has a Crest. That crest speaks to their skill. It speaks to the proud lineage of their class. It represents their glory. So take it, and protect your own." —Lord Shaxx
5000
500
N/A
Year 3
Another Notch
N/A
Win a match in the Control playlist.
"The Crucible isn't just training and spectacle. We use live rounds. Winning a match is winning a battle in the truest sense." —Lord Shaxx
2500
50
N/A
year 2/Year 3
Back To Basics
N/A
Exercise your skills in the Clash match type.
"Show me you can excel in pure combat. No points to capture. No Rifts to ignite. No tactics here but the ones that will get you out alive." —Lord Shaxx
5000
500
N/A
Year 3
Best and Brightest
N/A
Complete a Control match while finishing in the top 3 on your team (minimum 4 players on the team).
"The shining Light of another can prove inspiring to a Guardian." —Ikora Rey
2500
50
N/A
year 2/Year 3
Can't Stop
N/A
Defeat 2 opposing Guardians in a single life.
"The key to victory is momentum." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Caught in the Crossfire
N/A
Catch 3 enemies in the crossfire in the Rumble playlist.
"Always know where everybody's at. When you don't know where everybody's at, bad things happen." —Cayde-6
2500
50
N/A
Year 2/Year 3
Certified Clasher
N/A
Complete a Clash match while finishing in the top 3 on your team (minimum 4 players on the team).
"Those who distinguish themselves in large-team combat are the ones who become leaders in the field. A valuable trait, indeed, and one the Crucible readily rewards." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Clasher
N/A
Win a match in the Clash playlist.
"In a competition of Fireteam against Fireteam, it's often coordination between individuals that's the deciding factor." —Ikora Rey
2500
50
N/A
Year 2/Year 3
Confirming the Kill
N/A
Defeat opposing Guardians and collect their Crests, or have an ally collect them.
"Glory comes easy when you have allies you can trust." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Control Freak
N/A
Capture 5 Control zones.
"Sometimes sheer tenacity is the path to victory in the Crucible. And so it can be on the battlefield, as well." —Ikora Rey
2500
50
N/A
Year 2/Year 3
Cover Fire
N/A
Defend an allied Runner against enemy fire.
"In a Rift match, you need your Runner as much as they need you." —Ikora Rey
2500
50
N/A
Year 2/Year 3
Distinguished Rumbler
N/A
Finish in the top 3 in a Rumble match (minimum 4 players).
"No one to trust in a free-for-all. Trust yourself." —Cayde-6
2500
50
N/A
Year 2/Year 3
Focus Fire
N/A
Defeat 3 opposing Guardians who have already been damaged by a teammate.
"The Walls hold because of a joint effort, not because of any one Guardian." —Commander Zavala
2500
50
N/A
Year 2/Year 3
Halt!
N/A
Stop an opposing Runner.
"There's nothing more relieving than seeing an opposing Spark burn out." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Hard to Kill
N/A
Defeat 2 opposing Guardians in a single life.
"Survive. Sometimes, when you just survive, everything works out fine." —Cayde-6
2500
50
N/A
Year 2/Year 3
Heavyweight (Crucible)
N/A
Collect a Heavy Ammo crate in the Rumble playlist.
"Hefty rounds really do hit harder. Even the ones that don't outright explode." —Cayde-6
2500
50
N/A
Year 2/Year 3
Hold the Line
N/A
Defeat 3 opposing Guardians while near both your teammates.
"If your enemy is out of formation, they give you license to crush them." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
It's Progress
N/A
As a Runner, score at least 1 distance bonus tier.
"Progress is good! Igniting the Rift is better." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Just a Game?
N/A
Win a match in the Rift playlist.
"The purpose of the match is to refine Sparks and Rifts as weapons. To detonate a weaponized Rift in enemy territory would annihilate most fortifications—with the Runner unscathed." —Commander Zavala
2500
50
N/A
Year 2/Year 3
Lifeline
N/A
Revive 3 teammates in the Skirmish playlist.
"A Fireteam that supports itself can fight indefinitely, to our enemies' chagrin." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Lucky Number Seven
N/A
Defeat 7 Guardians in the Clash playlist.
"The Crucible rewards persistence." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Meticulous Defense
N/A
Defeat 3 opposing Guardians in or near an allied Control zone.
"They can't take the zone if they can't get near it. Keep it that way." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Mine!
N/A
Kill an opponent already damaged by another opponent.
"Folks used to get awful angry at me for helpin'. Everyone's got an ego in the Crucible, I guess. Or could be I was really good at helpin'." —Cayde-6
2500
50
N/A
Year 2/Year 3
Not Today
N/A
Deny opposing Guardians by collecting friendly Guardian Crests.
"Never surrender, Guardian. Ever. There is always a way to glory." —Lord Shaxx
2500
50
N/A
Year 2/Year 3
Overachiever
N/A
Win a Clash match with an individual score of at least 1500 points.
"Sometimes, just winning won't get you what you need. Like this bounty, for instance." —Cayde-6
2500
50
N/A
Year 2/Year 3
Taking Control
N/A
Exercise your skills in the Control match type.
"Take the zones and hold them. And please—for my sanity—don't overextend. Two zones is plenty." —Lord Shaxx
5000
500
N/A
Year 3
Eris Morn Bounties
Image
Bounty
Task
Description
Experience
Reputation
Reward
Year
Atonement
Rapidly kill 3 Hive with a special weapon, 5 times. Death will reset your progress.
While invisible, land the killing blow on a Hive Wizard with a Sniper Rifle, 5 times.
"You are no assassin... But eliminating your target in that quiet calm is the hallmark of a survivor." -Eris
3750
75
N/A
Year 1
The Wakening (Bounty)
Stop the Hive from summoning Crota's soul in "The Wakening" on the Moon with the Heroic modifier active.
"A fragment of Crota's Soul is trapped within his Vessel. As long as a sliver of his evil remains, he is a threat to us." -Eris
5000
100
N/A
Year 1
The Will of Crota (Bounty)
Exterminate Omingul and her spawn in The Will of Crota Strike on Earth.
"Omnigul will stop at nothing to ensure Crota's reign. Kill her ... or watch the Light fade from these worlds." -Eris
5000
100
1 Mote of Light
Year 1
Unwavering Light
Complete 5 bounties in a single day.
"A single day on the moon was an eternity of torment. Let them know my pain." -Eris
3750
75
N/A
Year 1
Iron Banner Weekly Bounties
Image
Bounty
Task
Description
Experience
Reputation
Reward
Year
Iron Arsenal
Earn 100 points with weapon kills at the Iron Banner. Primary = 1, Special = 2, Heavy = 5.
"Out beyond the walls, we use what we have to defend ourselves. No matter the weapon, we find a way." —Lady Efrideet
5000
750
Iron Banner Armor, 25 Legendary Marks
Year 3
Iron Light
Earn 100 points with ability kills at the Iron Banner. Grenade = 2, Melee = 3, Super = 5.
"A true Guardian trusts in her Light. It's the only thing that protects us from the Darkness." —Lady Efrideet
5000
750
Iron Banner Armor, 25 Legendary Marks
Year 3
Iron Marathon
Earn 100 points by playing Iron Banner. Match Complete = 5, Match Win = 10.
"You're the only one who truly knows your limits, and how far you can push them." —Lady Efrideet
5000
750
Iron Banner Armor, 25 Legendary Marks
Year 3
Iron Support
Earn 100 points supporting your teammates at the Iron Banner. Assisted Kills = 1, Avenger Kills = 3, Allies Defended = 5.
"The bond between Iron Lords was absolute. In battle, that bond kept us fighting as one. Guardians would do well to continue the tradition." —Lady Efrideet
5000
750
Iron Banner Armor, 25 Legendary Marks
Year 3
Iron Lord Weekly Bounties
Image
Bounty
Task
Description
Experience
Reputation
Year
Anti-Splicer
Complete Patrols in the Plaguelands.
An active Guardian presence in the Plaguelands is key to holding back the Devil Splicers.
Complete Captain encounters in the Archon's Forge.
The Archon's Forge has ties to ancient Fallen rituals where those seeking honor, or the criminal accused, could fight against their peers to prove their worth or innocence. Make an offering to incite Captains in the Forge. Prove they are unworthy. The purity of the SIVA Offering impacts progress.
5000
500
Year 3
Archon's Forge: Dregs
Complete Dreg encounters in the Archon's Forge.
The Devils seek to prove themselves in the Archon's Forge. They offer SIVA to appease their Priests, then fight for their lives to prove their worth. Make an offering to incite Dregs in the Forge, then wipe them out. The purity of the SIVA Offering impacts progress.
5000
500
Year 3
Archon's Forge: Servitors
Complete Servitor encounters in the Archon's Forge.
A Fallen who makes an offering of SIVA to the Archon's Forge, and survives their trial, will be granted augmentation or enhancement through SIVA. Make an offering to incite Servitors in the Forge. Destroy them all. The purity of the SIVA Offering impacts progress.
5000
500
Year 3
Archon's Forge: Shanks
Complete Shank encounters in the Archon's Forge.
If a Fallen, Splicer or otherwise, makes an offering of SIVA to the Archon's Forge, they are granted the "honor" of a trial by combat. Make an offering to incite Shanks in the Forge and survive your own trial. The purity of the SIVA Offering impacts progress.
5000
500
Year 3
Archon's Forge: Vandals
Complete Vandal encounters in the Archon's Forge.
The Devil Splicers have twisted the original purpose of the Archon's Forge. There is no honor here, only offering and violent judgment. Make an offering to incite Vandals in the Forge. Take them all out. The purity of the SIVA Offering impacts progress.
5000
500
Year 3
Crushing Blows
Use the Iron Battle Axe or powerful Enemy weapons to decimate hostile threats.
Wield powerful weapons. Destroy your enemies.
5000
500
Year 3
Pull the Plug
Kill Fallen Majors and Ultras.
Defeat high-ranking Fallen in the Plaguelands to disrupt the spread of SIVA.
5000
500
Year 3
Shock it to Me
Use Arc damage to kill Fallen.
Use Arc energy to defeat any Fallen in the Plaguelands who stand in your way.
5000
500
Year 3
Stay Down
Defeat Fallen.
Defeat any Fallen in the Plaguelands to keep them from rallying.
5000
500
Year 3
Together We Rise
Complete Public Events in the Plaguelands.
Stay alert, and take control of hostile situations that arise in the Plaguelands.
5000
500
Year 3
Trials of Osiris Bounties
Image
Bounty
Task
Description
Experience
Reputation
Reward
Year
As One
Defeat 3 opposing Guardians while near at least one of your teammates.
"The line is everything. Break theirs, maintain yours." —Brother Vance
500
N/A
Bronze Tier
Year 2
Attack of Opportunity
Defeat 5 opposing Guardians who have already been damaged by a teammate.
"If weakened prey presents itself, take full advantage. Your allies will thank you for it." —Brother Vance
500
N/A
Bronze Tier
Year 2
Determined
Complete 5 Trials of Osiris matches or win 1 Trials match.
"The strongest Guardians are the ones who fight through adversity." —Brother Vance
2500
N/A
25 Legendary Marks
Year 2
Focused
Win 2 consecutive rounds in the Trials of Osiris.
"Hone your Light to strike again and again, until all opponents are defeated." —Brother Vance
2500
N/A
25 Legendary Marks
Year 2
His Eye Upon You
Complete 10 Trials matches. As a Trials Fireteam, defeat 75 opposing Guardians.
"Only the worthy can complete the Trials. But even among the worthy, there are those who stand above the rest." —Brother Vance
3750
75
Gold Tier
Year 2
Persistence (Bounty)
Defeat 10 opposing Guardians in the Trials of Osiris.
"The Warlocks have it right when they say tenacity is key." —Brother Vance
2500
N/A
25 Legendary Marks
Year 2
Physician
Revive 5 teammates in the Trials of Osiris.
"Your allies are your lifeblood." —Brother Vance
500
N/A
Bronze Tier
Year 2
Teamwork
Defeat 5 opposing Guardians while both your teammates are alive.
"On equal ground, it's the strays that die first. Stay together, win together." —Brother Vance
2500
N/A
25 Legendary Marks
Year 2
Ticket to Fight
Complete a single Trials of Osiris ticket.
"If you want to see what Osiris offers, show me what you can do." —Brother Vance
500
N/A
Bronze Tier
Year 2
Trials Journeyman
Win 3 individual rounds in the Trials of Osiris.
"You'll learn more from your losses than your victories. But it's the victories that push the Darkness back—and open the repositories of Osiris to you." —Brother Vance
2500
N/A
25 Legendary Marks
Year 2
Valor's Reward
Earn 75 points in Trials by round wins (+3), losses (+1), and ties (+1). As a Trials Fireteam, defeat 3 opposing Guardians without anyone in your Fireteam dying.
"After much toil and blood, your arm will be strong and your aim true. Then you will understand the value of your victories." — Brother Vance
2500
N/A
Silver Tier
Year 2
Vanguard Bounties
Image
Bounty
Task
Description
Experience
Reputation
Reward
Year
Body Dropper
Kill 100 enemies without dying.
If we are to defeat the Darkness you must be able to face hordes, unblinking. Venture into the wild and send our enemies a message they won't forget.
2500
50
N/A
Year 1
Cabal Command
Kill 10 Cabal Majors or Ultras.
There are countless targets on the battlefield. Focus on the Cabal’s command units to weaken their resolve and test your own mettle.
5000
100
N/A
Year 1
Cleansing Light
Rapidly kill 3 or more enemies with a single super use, 20 times.
The Light is a gift with which to burn away the Darkness. Use it wisely, and your path forward will always be clear.
2500
50
N/A
Year 1
Exalted Hive (Bounty)
Kill 10 Hive Majors or Ultras.
There are countless targets on the battlefield. Focus on the Hive's champions to weaken their resolve.
5000
100
N/A
Year 1
Fallen Leaders
Kill 10 Fallen Majors or Ultras.
There are countless targets on the battlefield. Focus on the Fallen leaders to saw fear.
5000
100
N/A
Year 1
It's All in the Head
Kill 100 enemies with precision damage.
Show your skill by removing threats with precise, measured aggression.
2500
50
N/A
Year 1
Knuckleduster
Melee Kill 30 enemies without dying.
Firearms are simply a tool. YOU are the weapon.
2500
50
N/A
Year 1
One For All
Achieve Gold Tier Rating in 3 Public Events.
The only path to victory is cooperation. Show that you can work with other Guardians to achieve goals and eliminate threats.
5000
100
N/A
Year 1
Overcharge
Kill 2 enemies at once with a Fusion Rifle, 20 times.
The technology used to create Fusion Rifles is volatile and open for experimentation. Push the limits to see what kind of trouble you can cause.
5000
100
N/A
Year 1
Patrol Cosmodrome
Complete 6 Patrol missions in the Cosmodrome.
There are problems out in the wilderness that only a Guardian can solve.
2500
50
10 Spinmetal
Year 1
Patrol Mars
Complete 6 Patrol missions on Mars.
There are problems out in the wilderness that only a Guardian can solve.
2500
50
10 Relic Iron
Year 1
Patrol Venus
Complete 6 Patrol missions on Venus.
There are problems out in the wilderness that only a Guardian can solve.
2500
50
10 Spirit Bloom
Year 1
Patrol the Moon
Complete 6 Patrol missions on the Moon.
There are problems out in the wilderness that only a Guardian can solve.
2500
50
10 Helium Filaments
Year 1
Predator and Prey
Kill 20 enemies without taking damage from them.
All Guardians can fight, but only the truly skilled can face our greatest dangers and walk away unscathed.
2500
50
N/A
Year 1
Relic Harvest - Cosmodrome
Collect 200 Sensor Mites in Cosmodrome.
Collect Golden Age sensor mites from our enemies in the Cosmodrome. They’re drawn to power, so stronger enemies will contain more.
2500
50
N/A
Year 1
Relic Harvest - Mars
Collect 200 Olympus Tears on Mars.
A lost machine fills Mars’ air with Olympus Tears. They attach to Vex and Cabal tech, particularly if it’s powerful. Kill enemies and harvest their Tears.
2500
50
N/A
Year 1
Relic Harvest - Moon
Collect 200 Impact Shards on the Moon.
Our enemies on the Moon gather strange meteor shards. Claim them for the City. Powerful enemies serve as collection points; they’ll have more.
2500
50
N/A
Year 1
Relic Harvest - Venus
Collect 200 Pumice Threads on Venus.
Our enemies seem to value the pumice thread found on Venus. Gather it from the enemy dead. Powerful foes likely carry more.
2500
50
N/A
Year 1
Target: Aksor, Archon Priest
Defeat Aksor, Archon Priest in the “Winter’s Run” Strike on Venus.
The House of Winter has liberated an Archon Priest from prison on the Reef. Rally a Fireteam and hunt him down.
2500
50
N/A
Year 1
Target: Banuk, Ur Prince
Defeat Banuk in the "Sword of Crota" mission on the Moon with the Heroic modifier active.
Face down Banuk, spawn of all things nameless and forbidden.
2500
50
N/A
Year 1
Target: Bracus Tha'aurn
Defeat Bracus Tha’aurn in “The Buried City” mission on Mars, with the Heroic or Epic modifier active.
A heavily armed Cabal expedition has made its way into the Buried City. Find them and defeat their leader, Bracus Tha’aurn, before they find what they’re after.
5000
100
N/A
Year 1
Target: Corrective Mind
Defeat the Corrective Mind in the "Ishtar Collective" mission on Venus with the Heroic modifier active.
The Corrective Mind, an advanced Vex Hydra, has secured an area near the Waking Ruins on Venus. Destroy it.
5000
100
N/A
Year 1
Target: Divisive Mind
Defeat the Divisive Mind in “The Black Garden” mission on Mars, with the Heroic or Epic modifier active.
As long as the Divisive Mind stands guard over the Black Garden, we will never be safe. Find it, kill it.
5000
100
N/A
Year 1
Target: Frigoris, Exiled Baron
Defeat Frigoris in the “Shrine of Oryx” mission on the Moon, with the Heroic or Epic modifier active.
Frigoris, an exiled Fallen Baron, has risked an assault on the Hive. It will be risky, but there may never be a better chance—track him through the Hellmouth and eliminate him.
5000
100
N/A
Year 1
Target: Grayliks, Winter Baron
Defeat Grayliks in “The Archive” mission on Venus, with the Heroic or Epic modifier active.
Grayliks, a baron of the Fallen House of Winter, has been sighted near the Archive on Venus. Hunt him down and end his reign of terror.
5000
100
N/A
Year 1
Target: Merok, Eir Prince
Defeat Merok in the “Sword of Crota” mission on the Moon, with the Heroic or Epic modifier active.
End the malignant existence of Merok, whose every step is a transgression.
5000
100
N/A
Year 1
Target: Phogoth
Defeat Phogoth, the Untamed in “The Summoning Pits” Strike on the Moon.
The Hive are breeding a terrible abomination in their Summoning Pits. Join with other brave Guardians and face this horror.
5000
100
N/A
Year 1
Target: Primus Sha'aull
Defeat Primus Shau’ull in “The Garden’s Spire” mission on Mars, with the Heroic or Epic modifier active.
The Consensus has sanctioned the assassination of Cabal leader Primus Sha’aull.
5000
100
N/A
Year 1
Target: Prohibitive Mind
Defeat the Prohibitive Mind in the “Rising Tide” mission on Mars, with the Heroic or Epic modifier active.
The Prohibitive Mind is a danger to any Guardians brave enough to challenge the Vex. Journey to Mars and destroy it.
5000
100
N/A
Year 1
Target: Sardok, Eye of Oryx
Defeat Sardok in the “Shrine of Oryx” mission on the Moon, with the Heroic or Epic modifier active.
Vanquish Sardok, custodian of the dread Shrine of Oryx.
5000
100
N/A
Year 1
Target: Sekrion
Defeat Nexus Mind Sekrion in the “Nexus” Strike on Venus.
Somewhere below the Academy on Venus, a powerful Vex Hydra is infecting the planet. Take a Fireteam to the Ishtar Sink and stop this machine before it spreads further.
2500
50
N/A
Year 1
Target: Sepiks Prime
Defeat Sepiks Prime in “The Devils’ Lair” Strike on Earth.
There have been reports of an exalted Servitor hidden in the ruins of the Cosmodrome. Join with a Fireteam and eliminate this threat.
5000
100
N/A
Year 1
Target: Simiks-3
Defeat Simiks-3 in “The Archive” mission on Venus, with the Heroic or Epic modifier active.
The Fallen Servitor, Simiks-3, is attempting to plunder the secrets of the Archive. Get to Venus and stop it, before the Academy’s secrets are lost forever.
5000
100
N/A
Year 1
Target: Telthor, Unborn
Defeat Telthor in the “Chamber of Night” mission on the Moon, with the Heroic or Epic modifier active.
Find the abomination called Telthor, Unborn and release the universe from the burden of its existence.
5000
100
N/A
Year 1
Target: Valus Ta'aurc
Defeat Valus Ta’aurc in the “Cerberus Vae III” Strike on Mars.
Valus Ta’aurc, the Fleet Commander of the Cabal Siege Dancers, has been located outside of Freehold. Join with a Fireteam and eliminate Ta’aurc and his lieutenants.
5000
100
N/A
Year 1
Target: Zydron, Gate Lord
Defeat Zydron in the “Eye of a Gate Lord” mission on Venus, with the Heroic or Epic modifier active.
Zydron protects the massive Vex portal at the apex of the Endless Steps. Find the portal, ascend the steps, and kill the Gate Lord.
5000
100
N/A
Year 1
The Bigger They Are
Complete any Strike with the Heroic or Epic modifier active.
Greater challenges come with greater rewards.
5000
100
N/A
Year 1
Unstoppable (Bounty)
Earn 9000 Experience without dying.
It is not enough to simply fight. Guardians must survive. Show the Vanguard you have what it takes to maintain your resolve against all threats, and you will be rewarded.
2500
50
N/A
Year 1
Vex Minds
Kill 10 Vex Majors or Ultras.
Target the powerful Vex Minds to disrupt their command network.
5000
100
N/A
Year 1
Walking Tall
Complete any Strike without dying.
Guardians are powerful, but confidence can lead to recklessness. Prove you understand the value of control by not falling against our greatest threats.
5000
100
N/A
Year 1
A Kell's Hand
Get 20 melee kills without dying.
"Strike like a Kell, will give you bounty worthy of a Kell!" — Variks, the Loyal
2500
50
N/A
Year 2
Aim For the Juicebox
Defeat 50 Vex.
"Nothing creepier than Vex eyes peering at you from the dark." — Cayde-6
3000
65
N/A
Year 2
Armor Breaker
Defeat 50 Cabal.
"There is no Cabal word for 'retreat.' Stand fast against them, or perish in their wake." — Commander Zavala
3000
65
N/A
Year 2
Call Lightning
Get 30 kills with Arc Abilities.
"A Stormcaller is the eye of her storm. Her lightning reaches out to everything else in front of her." — Ikora Rey
2500
50
N/A
Year 2
Captivating Light
Get 30 kills with Void abilities.
"Nightstalkers have many friends. It's the bow. Everyone loves the bow." — Cayde-6
2500
50
N/A
Year 2
Complete 5 Vanguard bounties.
Complete 5 Vanguard bounties.
"Every bounty you complete advances the Vanguard cause—in its own way." — Xander 99-40
2500
50
N/A
Year 2
Cosmodrome Reconnaissance
Collect resource nodes, open chests and kill enemies in the Cosmodrome.
"The Cosmodrome was once humanity's launching point to the stars. Today, it's a wasteland crawling with Fallen scavengers vying for Golden Age technology. Arc projectiles recommended." — Roni 55-30
3000
65
N/A
Year 2
Deathless
Earn 10,000 XP without dying
"Out here, be quick. You must kill before they do." — Variks the Loyal
2500
50
N/A
Year 2
Dreadnaught Reconnaissance
Collect resource nodes, open chests and kill enemies on the Dreadnaught.
"The Dreadnaught is massive, containing distinct biomes hostile to all but the Hive. Equip Solar ammo and your best hardware." — Roni 55-30
3000
65
N/A
Year 2
Eliksni Hunting
Defeat 50 Fallen.
"The Fallen Houses are always scrambling for some kind of advantage. We have to beat their tenacity with tenacity." — Petra Venj
3000
65
N/A
Year 2
Elite Breaker
Defeat 10 Cabal Majors or Ultras.
"Cabal officers don't lead from the rear. You'll find they are among the fiercest fighters in the Empire's ranks." — Commander Zavala
3000
65
N/A
Year 2
Enemy in Every Corner
Get 5 kills within 3 seconds 5 times.
"Guardian's Light…valuable target. You have many enemies. Take fight to them." — Variks, the Loyal
2500
50
N/A
Year 2
Exploding Light
Get 20 grenade kills.
"Hate to admit it, but sometimes a Guardian's Light can reach places her gun can't." — Banshee-44
2500
50
N/A
Year 2
Fast Shooting
Get 10 kills within a short duration.
"Sometimes, no choice. Sometimes. enemies surround you. Kill or be killed." — Variks, the Loyal
2500
50
N/A
Year 2
Fast Striker
Kill 30 enemies without taking damage from them.
"Shoot first. Always." — Variks, the Loyal
2500
50
N/A
Year 2
Font of Light
Generate 20 Orbs of Light.
"The Darkness surrounds us! The Light must push it back or night shall fall." — Eris Morn
2500
50
N/A
Year 2
Hand of Thunder
Get 30 Arc weapon kills.
"Fallen shields are particularly susceptible to Arc damage. Certain Harpy models, as well." — Ikora Rey
2500
50
N/A
Year 2
Heavy Duty Models
Defeat 10 Vex Majors or Ultras.
"There's no hierarchy among the Vex—just specific functions. The ones you're after serve the purpose of being tough and mean." — Cayde-6
3000
65
N/A
Year 2
Heavyweight (Vanguard)
Get 5 kills within 3 seconds 5 times using a Heavy Weapon.
"With sound and fury, Guardian." —Banshee-44
2500
50
N/A
Year 2
Hive Hunting
Defeat 50 Hive.
"Our battle with the Hive may never end. But we can make them regret starting the fight." —Eris Morn
3000
65
N/A
Year 2
Horseshoes and Hand Grenades
Kill 15 enemies with attachable grenades.
"Guardian Light. So bright. So blinding." —Banshee-44
2500
50
N/A
Year 2
House Breaking
Defeat 10 Fallen Majors or Ultras.
"Get at them. Make sure you bring some Arc guns." —Petra Venj
3000
65
N/A
Year 2
Hunting the Exalted
Defeat 10 Hive Majors or Ultras.
"Exalted Hive possess terrifying abilities and grotesque weapons. One thing they have in common: they burn in Light." —Eris Morn
3000
65
N/A
Year 2
Into the Void
Get 30 Void weapon kills.
"I mean, there are always exceptions, but Void Light shreds Vex shields." —Cayde-6
2500
50
N/A
Year 2
Invincible!
Get 30 kills without dying.
"Guardians spoiled by Light, by Ghosts who spare them from death. Are you spoiled?" —Variks, the Loyal
2500
50
N/A
Year 2
Kill It with Fire
Get 30 kills with Solar weapons.
"Solar Light. Powerful against Cabal personal shields. And Hive Wizards despise it." —Commander Zavala
2500
50
N/A
Year 2
Lunar Reconnaissance
Collect resource nodes, open chests and kill enemies on the Moon.
"The Moon is synonymous with the Hive. The Armory recommends at least one Solar weapon for any Guardian traveling there." —Roni 55-30
3000
65
N/A
Year 2
Mars Reconnaissance
Collect resource nodes, open chests and kill enemies on Mars.
"Mars is a battleground between Guardians, Cabal and Vex. If you're going, bring a heavy weapon. Perhaps two." —Roni 55-30
3000
65
N/A
Year 2
Oryx's Horde
Defeat 50 Taken.
"The Darkness always finds new ways to destroy us. We must stand firm." —Ikora Rey
3000
65
N/A
Year 2
Primary Precision
Get 30 precision kills using a Primary Weapon.
"Learn to work with your weapon, Guardian. It'll take care of the rest." —Banshee-44
2500
50
N/A
Year 2
Quick Drops
Get 30 precision kills.
"You'll need a good scope to get this done. Or maybe get real close." —Banshee-44
2500
50
N/A
Year 2
Shining Light
Get 30 Super kills.
"The Light is many things. But in these trying times, it is our most potent weapon." —The Speaker
2500
50
N/A
Year 2
Specialized Rampage
Get 3 kills within 3 seconds 7 times using a Special Weapon.
"Be alert. Be ready. Your weapon always is." —Banshee-44
2500
50
N/A
Year 2
Sunbreak Challenge
Get 30 kills with Solar abilities.
"The Light of the Sunbreakers has never been seen within the Walls. Wield it well." —Commander Zavala
2500
50
N/A
Year 2
Taken Hunting
Defeat 10 Taken Majors or Ultras.
"The Taken are fueled by Oryx's rage, and they want our blood. We have to take theirs first." —Ikora Rey
3000
65
N/A
Year 2
Venus Reconnaissance
Collect resource nodes, open chests and kill enemies on Venus.
"Despite our best efforts, Venus remains a battleground between the Fallen and the Vex over Golden Age secrets. Plan your hardware accordingly." —Roni 55-30
3000
65
N/A
Year 2
Vanguard Elite Daily Bounties
Image
Bounty
Task
Description
Experience
Reputation
Year
Arsenal of Light
Get Super kills in SIVA Crisis Strikes to earn the respective Super kill medals for your subclass.
"Your Light is what makes you a Guardian. Embrace that." —Zavala
2500
50
Year 3
Called Shots
Get assists to earn "Concentrated Fire" medals in SIVA Crisis Strikes.
"It's not difficult to be efficient when you're working together." —Zavala
2500
50
Year 3
Demolitions Expert
Get grenade multikills to earn "Explosive Streak" medals in SIVA Crisis Strikes.
"Light can protect a Guardian as a barrier, help a Guardian leap to safety, or— most efficiently—destroy a room full of hostiles outright." —Zavala
2500
50
Year 3
Heavy Gatling
Rapidly kill 3 or more enemies with a Heavy Weapon to earn "Heavy Streak", "Heavy Spree", or "Heavy Rampage" Medals in SIVA Crisis Strikes.
"Sometimes a blunt response is necessary." —Zavala
2500
50
Year 3
Look, No Ghost
Complete a Strike in the SIVA Crisis Playlist without dying to earn an "Indestructible" Medal.
"A vigilant Guardian comes back from death. An elite Guardian refuses to die." —Zavala
2500
50
Year 3
Perpetual Light
Generate orbs of Light to earn "Cycle of Light" medals in SIVA Crisis Strikes.
"Create Light for others and you create it for yourself. Embrace this cycle, and together we'll push the Darkness back." —Commander Zavala
2500
50
Year 3
Primary Master
Rapidly kill 3 or more enemies with a Primary Weapon to earn "Primary Streak", "Primary Spree", or "Primary Rampage" Medals in SIVA Crisis Strikes.
"Know your weapon. It's an ally, much like your Light." —Zavala
25000
50
Year 3
Pugilist
Kill enemies with melee attacks to earn "Takedown" medals in SIVA Crisis Strikes.
"Close quarters combat is an essential addition to any Guardian's skillset." —Zavala
2500
50
Year 3
Secondary Fire
Rapidly kill 3 or more enemies with a Special Weapon to earn "Special Streak", "Special Spree", or "Special Rampage" Medals in SIVA Crisis Strikes.
"Some weapons are more difficult to master than others. But their strengths cannot be overlooked." —Zavala
25000
50
Year 3
Strike Efficient
Get 150 kills in a SIVA Crisis Strike and complete the mission to earn a "Brutal Efficiency" Medal.
"The Vanguard rewards professionalism. Good hunting, Guardian." —Zavala
2500
50
Year 3
Tandem Fire
Get 30 rapid enemy kills with your Fireteam to earn "Fireteam Streak" Medals in SIVA Crisis Strikes.
"Let your weapons speak as one." —Zavala
2500
50
Year 3
Vanguard Elite (Bounty)
Complete Strikes in the SIVA Crisis Playlist to earn points.
"We're looking for the elite. Rewards will go to the fastest and most efficient Strike participants. We may not clear the entire system of hostiles, but it won't be from lack of trying." —Zavala
2500
50
Year 3
Weapons Expert
Get 3 rapid kills with any weapon type to earn "Primary Streak", "Special Streak", or "Heavy Streak" Medals in SIVA Crisis Strikes.
"Your weapons must become extensions of yourself." —Zavala
2500
50
Year 3
Weapons Master
Get 6 rapid kills with any weapon type to earn "Primary Spree", "Special Spree", or "Heavy Spree" Medals in SIVA Crisis Strikes.
"I need a Guardian for all seasons." —Zavala
2500
50
Year 3
Vanguard Elite Weekly Bounties
Image
Bounty
Task
Description
Experience
Reputation
Reward
Year
Clean Up
Get 150 enemy kills with your fireteam during a SIVA Crisis Strike to earn "Brutal Efficiency" Medals.
"It's not difficult to be efficient when you're working together." —Zavala