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  • boss at the entrance to EX-077 Command in the Glade of Echoes, where the Walker is deployed. It will teleport in alongside several Goblins and engage in
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  • battle Thaviks, the Depraved and eliminated it. After defeating the Fallen Walker and Heavy Shanks battling the Vex outside the crash site, players will reach
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  • Garden 2A, in which it was programmed to task Fallen workers and oversee the Walker production line. Later in Beyond Light, it was seen helping Bakris, the
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  • Shanks, and had the ability to repair Arsenal Walkers if not attended to. They were outfitted with Void machine guns that could have killed Guardians in
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  • destroyed the Fallen Walkers as seen scattered throughout the surrounding area. When spotted, the player will be bombarded with Void blasts from Acanthos
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  • and are equipped with Void arm cannons. Larger White Brigs with fur appear as special encounters and are also equipped with Void cannons and have more
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  • Rallying their Fallen nobility such as Naksis, Devil Baron and deployed a Devil Walker to deter anyone from attacking Sepiks. The Vanguard Commander Zavala located
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  • to it. At various points along the path of the splinter, patches of purple Void spikes will appear, damaging players that stand on top of them. In order
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  • radiance technology, they created Insurrection Prime using the hull of a Fallen Walker. The monstrosity was then piloted by a Prime Servitor housed within its
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  • appeared only to be crushed by another. The Factory Brig crushing a Walker Factory Brig Void blasts fired by the Brig. Factory Brig using its Arc Turrets Another
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  • area. Boss: Splicer Walker Wherever there would usually be a normal Fallen Walker, a Perfected Walker will now appear. Perfected Walkers are more dangerous
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  • Solar: Orange — causes Solar damage. Arc: Blue — causes Arc damage. Void: Purple — causes Void damage. Stasis: Indigo — causes Stasis damage. Strand: Green —
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  • certain threshold, she will duck down on the ground, surround herself with Void energy to negate all incoming damage akin to an Ether-Shield, and rapidly
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  • through mobs of enemies including a Walker in the hanger bay. With tremendous effort, the Guardians destroyed the Fallen Walker and cornered Taniks as he insults
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  • Drekaa, Warmonger Chieftain was a Scorn Void Chieftain. They are encountered in the Dark Monastery Mission and Shattered Realm: Debris of Dreams. They
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  • Salvation who serves as the boss of the Concealed Void Lost Sector. The entrance to the Concealed Void Lost Sector is located at the Asterion Abyss on Europa
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  • SMG, SR). Naksud looks to have had his void eye cut out and put into his chest, unlike most ogres who have their void eye in their forehead. Destiny 2: Warmind
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  • be conjured in the Altars of Summoning. Dkurzii is the final boss of the "Void Keepers" encounter of the Altars of Summoning. After three waves of Imprisoned
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  • summoned by the Hive of Savathûn's Brood through the use of Void crystals created by stolen Void Light of Guardians on Titan, where it would act as the eyes
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  • Skirvaa, Abhorred Chieftain is a powerful Scorn Void Chieftain who is encountered in the Witch's Echo as the final boss of the The Mirror Mission. After
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  • six Corsair Badges obtained from the Corsair Down Quests. They are an Ultra Void Chieftain with a large amount of health. They fight by calling forth large
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  • rallied their Fallen nobility such as Naksis, Devil Baron and deployed a Devil Walker to deter anyone from attacking Sepiks. The Guardians began their assault
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  • Lillix, Lightscourge is a large Scorn Void Chieftain who is encountered in the Birthplace of the Vile Strike, and is one of the three to bear the title
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  • herself with Void-based abilities. The Shade fires Void blasts more rapidly, but they are not explosive, as well as having the same melee but with Void damage
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  • considerable amount of Void damage. In some instances Veorthus will bring out its sword and charge at the players to deal Void damage. Veorthus is capable
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  • considerable amount of Void damage. In some instances Trekitus will bring out its sword and charge at the players to deal Void damage. Trekitus is capable
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  • fight. The boss functions and behaves like the typical Servitor. It will fire Void projectiles from its eye at enemies, and is capable of short-ranged teleportation
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  • oppose The Guardian's ascent of the Court of Thorns, defending a trio of Void crystals. Hastokk has no particular mechanics and can be slain in any way
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  • The Eye is capable of continuously fire a long-ranged, spiraling stream of Void bolts at anything in its gaze, forcing its you to take cover before it completely
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  • The Scorn Crossbow is a Void precision weapon most commonly used by Scorn Raiders. Chieftains can also be seen armed with them, although this is less common
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  • template once the image(s) have been uploaded and applied. The NPA "Weir-Walker" Suit is an Legendary armor set available during the Season of the Deep
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  • the Watchtower and will immediately attack players from long range with its Void Eversion blasts. It is also capable of a secondary attack where it will send
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  • and Inomina. The Chimera is highly durable and will blast players with its Void Eversion attack as it moves across the arena. Inomina also retains its Servitor
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  • the Brakion's terminal. Like other Cyclops, it will bombard the player with Void blasts until entering a berserk phase or dead. Numerous adds will also spawn
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  • Kagathos will continuously move around the arena, damaging the player with Void blasts. The Vex Mind is the final encounter of the quest. Kagathos' possible
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  • uploaded and applied. Strike Nightfall Avakrii, Temple Claimant is a Scorn Void Chieftain encountered at the beginning of The Corrupted Strike, where they
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  • phases of the fight, which it uses to continuously bombard the player with Void projectiles from across the area. It is also capable of firing Slap Grenades;
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  • will rush to assist it. Golmag will continuously fire a focused stream of Void projectiles at whichever player is within its gaze, which can rapidly kill
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  • become vulnerable again, but now it will start to shoot out volleys of 6 Void Axion Darts in pairs of 3’s, along with spawning in Taken Goblins and Taken
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  • immunity shield. Voltage Eaters are modeled after the Heavy Shank S.A.B.E.R.-2's Void machine gun mode. Destiny Rise of Iron (First appearance)
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  • ground to create a trail of fire, all while constantly leaking flaming pools. Void Crystals will spawn around the Altar, which can be used to deal significant
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  • his Light and unleashed a Nova Bomb onto the Fallen Walker. The resulting explosion destroyed the Walker and wiped out the remaining Fallen, leaving the three
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  • behaved like a typical Ogre in combat, using a highly-damaging stream of Void eye blasts from a distance and slamming the ground during close combat, and
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  • Mercury's future. A co-leader along with her Psion Sisters, she represented Void energy and was the third-born in her family. She served as the first boss
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  • Null Cannons are Void-infused Scorch Cannons used by Null Captains. This weapon is the only way to bring down Sepiks Perfected's Void shield. Fallen Splicers
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  • element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if it was intentional
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  • two relics in the Gardens of Esila. The Ogre will bombard the player with Void blasts while lesser Hive troops swarm them. To defeat the boss, players simply
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  • the players, until its Ghost's death. If Ur-Hiruk was the first, various Void Crystals will appear in the area, and must be destroyed to attract Dûl Alai
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  • of how the two created the substance. Serkuleks bombarded the player with Void energy blasts while summoning Fallen to assist it. When reaching health checkpoints
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  • proficient with her Scorn Crossbow, which charges up to fire three, long-ranged Void bolts. She also has a stomp attack which it will use to knock back any players
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Sûfra's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Nagash's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Absuul's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • player's vision and kill them in one minute. She will continue singing until her Void Absorption Shield is broken, which will silence her until she can recharge
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  • Dreadnaught. Each of them is equipped with a different Absorption Shield (Void, Solar, and Arc). To reach to the Asylum on Patrol, one must kill all three
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  • "The Taken emerge from a different place of existence. Step into the void to challenge the Taken. If you would suffer, this is the place." — In-game quote
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • stay in that area for the rest of the encounter, bombarding the player with Void blasts. It's rotating shields will also prevent of fraction of damage input
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  • along with the other numerous Vex. It will rapidly bombard the players with Void blasts and pursue them to stomp on them if they get close. On some occasions
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  • almost immediately enter the arena via the large door on the far side. Several Void Chieftains and Invasive Warrant Ravagers will also spawn to assist the warden
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • reinforcements. Two Enhanced Shanks will spawn and players must take caution as their Void blasts from their turrets can deal damage at a fast rate. They're also highly
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  • charge at the player and try to crush the Guardian to the ground and will fire void beams from its eye like any other Ogre, so the player just needs to avoid
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  • Gameplay Demo A pair of Guardians, riding Sparrows into battle against a Devil Walker Two Guardians on Sparrows The red Sparrow pre-order skin Early in development
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  • forward thrusters. After the thrusters are destroyed, it switches to dual Void-damage chainguns. They can easily sweep the battlefield of close to midrange
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  • confronted by several Minotaurs and a Hydra. He unleashed a massive blast of Void energy and destroyed the Vex minds. With his path now clear, Kargen began
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  • tactics that are typical of other Ultra-tier Minotaurs: it bombards its enemies Void projectiles from its Torch Hammer, and unleashing a powerful stomp attack
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  • Belyx comes armed with a corrupted Projection Rifle, which fires powerful Void grenades that explode on impact. It have the ability to stomp the ground
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  • then Alak-Hul, the Darkblade within thirty seconds, in order to seal the Void Edge. The Exotic Sword Dark-Drinker is awarded after. Heolstor will spawn
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • the boss before it despawns. Ropymion will rapidly bombard its enemies with Void energy projectiles from its Torch Hammer. It is also capable of teleporting
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  • bounty, the player will need to complete the challenge on all 3 weekly singes (Void, Arc, Solar) which then awards the Scrap CF-717-91. One singe challenge also
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  • patterns. The Likeness of Oryx's main means of attack is launching volleys of Void Darkness Blasts, and blasting foes that move close with a Rage of Oryx knockback
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  • a Torch Hammer into battle, firing at the player with explosive blasts of Void energy. Despite its size, it is capable of moving rather fast, and can teleport
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  • of them, each one with a different Absorption Shield, be it Solar, Arc and Void. Their turrets are regular Arc ones instead of the SIVA infused ones used
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  • arms itself with dual, charge-up gatling guns that rapidly fire blasts of Void energy. These weapons can drain a player's health very fast, but they can
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  • alongside Taken Thrall reinforcements to stop them. Xaras will continuously fire Void Eversion blasts, and is capable of moving around the arena through flight
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  • on a single player at a time, continuously firing at them with a stream of Void-based projectiles from their eyes, which will rapidly drain the target's
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  • Undercroft. Arunak behaved like any Ogre, laying into Guardians with its Void Eye Blasts and slamming the ground if any got too close, but did have a smaller
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  • alongside hordes of Hive and sniper Vandals. In this form, she has a slew of Void abilities. Her main attack is a dart-like Darkness Blast, which can quickly
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  • which causes explosive damage upon impact and creates a massive area of Void flames. Baurisk, despite their large size, will quickly maneuver around the
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  • was originally armed with a regular Taken Boomer that fired fast-travelling Void projectiles, and could rapidly drain your health if you could not avoid them
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  • his worm. Sylok is just like any Taken Knight in that he is armed with a Void Boomer and he has the ability to send out Solar projectiles that linger on
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  • armored foe equipped with a Slug Rifle for longer-ranged combat, as well as a Void vibroblade to get up close and personal. Throughout the fight, he will constantly
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  • is teleported to the battlefield and appears armed with a Slug Rifle and a Void Absorption Shield. During the fight they will act like other Psions, mostly
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  • free to damage Volmâr with a matching elemental weapon or ability (Abyssal - Void, Fiery - Solar, Thunderous - Arc, Neutral - Kinetic). Although they appear
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  • throughout the arena to assist their master, rapidly bombarding you with bolts of Void energy. Killing all three will cause more to appear and replace them, so
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  • deal rapid damage to the player with a constant, highly-accurate barrage of Void bolts from its eyes, forcing one to quickly move to cover to avoid death
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  • ensure any Guardian running by is kept in the open to be damaged more, and Void totems are placed perfectly to defend themselves and primarily any Champions
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  • the console. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • the windows. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • unpredictable directions and will track their targets, and will deal heavy Void damage upon a direct hit. Fighting him can be a very dangerous prospect as
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  • abilities. When activating their Sentinel Super, Hiak'ar will become engulfed in Void energy and gain two Shields on their arms, which they can throw at long distances
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  • equipped with a Torch Hammer, and will rapidly bombard you with powerful Void projectiles. If the player gets too close, it will create a massive shock
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  • time to regenerate it after it is destroyed, he can change it to Solar or Void very quickly. Other than this, one should be mindful of reinforcements, but
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  • turret which spins streams of fire which can burn away at their targets. The Void Ether Shield totem which can project shield rays onto nearby allies, including
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  • more reinforcements. Players must kill a Butcher of the Spring to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and
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  • the Heroic difficulty. The Prime Ether Servitor's main attack consists in Void blasts from its Servitor Eye, fired in one or two round bursts. When inside
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  • in a Detainment field before they either escape or are obliterated by the Void Prison attack, the Voltaic Strike ability of Ozletc that called down pillars
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  • personally. The mad Priest dissected the beast and was able to remove its Void eye, which he would fuse with a Null Cannon to create a powerful new weapon
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  • The grenades explode on impact, unleashing a vertical column of burning Void energy that lasts for a couple of seconds, continuously inflicting high damage
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  • wielding a Taken Boomer, that can fire fast-traveling, highly accurate blasts of Void energy. Like other Taken Knights, he are capable of shooting flaming projectiles
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  • barrier that will need to be brought down by shooting its Arc, Solar, and Void crystals. These crystals can only be destroyed with its respective Vex elemental
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  • are often encountered in large hordes, which can unleash massive amounts of Void shots by firing together. With the release of The Witch Queen, a Repeater
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  • reinforcements. The boss will continuously bombard the player with blasts of Void energy from its head, and can quickly drain your health if you stay in its
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  • not find cover. However, she is incapable of summoning a Shade or creating Void Brood Spike traps like the Brood Queen. She will spawn with an immunity shield
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  • Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets. Since then, Heavy Shanks have appeared across many Houses and other
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  • teleportation through the use of Dark Ether. Scorn Walker—modified Walkers that are employed by the Scorn. Stolen Walker Scorn Scrapwalker Scorn Pike Scorn Blaster
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  • down. Their Absorption Shield is extremely resistant, even to sources of Void damage, and can regenerate in an instant. They also possess a large amount
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  • champion because they have an extremely high health count and they fire their Void rockets in rapid succession. These rockets even have a unique ricochet property
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  • modified version of its standard counterpart. Its nose-mounted turrets now deal Void damage instead of Arc, and its shots travel in a slightly more winded trajectory
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  • hordes of Taken reinforcements and is capable of firing large volleys of Void Axion Darts, which home in on one specific player at a time and can potentially
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  • alongside several Taken Psions. Syrok is armed with corrupted Boomer that fires Void blasts, which travel a fast and in a straight line as opposed to its regular
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  • similar in application use to the Fallen Shock Rifle. The weapon fires a Void infused sawblades with mild tracking properties, capable of redirecting towards
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  • Maul cannons on both sides of its hull, and it will rapidly fire powerful Void blasts that can wipe you out quickly if you fail to evade them. The Oppressive
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  • blast from its hand, which will send you flying backwards into the air. As a Void Flayer, the Nightmare of Anaphex also possesses an ability of Niruul, the
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Airâm's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • system that was introduced in Beyond Light with Stasis throughout the year. Void was updated to the aspect and fragment system with the launch of the expansion
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  • enter its attack mode, where it circles around the battlefield and fires Void-powered laser beams with its Chronology Rifle. It is also capable of shooting
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  • damage (not the lingering burn) of the Censer Smash wave attack is coded as Void despite no visual indication of such. Destiny 2 Season of the Chosen (First
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  • of their health, they can unleash shock waves that detain you in spherical Void cages, holding you in place. These can be neutralized by shooting one of
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  • securities, clean ups, etc.. Heavy Pike Scorn Pike - Fitted with weapons that fire Void projectiles, and equipped with volatile engines that leave behind a trail
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  • but it cannot teleport, has a weak spot below the chest and does not have a Void shield. Its body is black rather than the normal copper coloration. When
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  • shown to be a resilient threat and are capable of firing powerful blasts of Void energy from their eye, which is also a weak spot. They frequently try to
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  • powerful Line Rifle as a primary means of offense, and can fire a barrage of Void Bolts from its left arm. It can also summon red, cube-shaped fields that
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  • capable of summoning Ether Totems. Depending on whether possess Arc, Solar or Void, they will use a Tether, Torch, or Shield totem respectively. Successfully
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  • Elite / Major Ultra (Solar) Ultra (Arc) Ultra (Void) Corrupted Chieftains are a more powerful variant of Scorn Chieftain. In The Witch Queen expansion
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  • their range being that of a Ward of Dawn Bubble and median life span. The Void totems have the longest range but also the shortest lifespan. The Arc totems
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  • death, as well as its ability to move between the material plane and its void. Belmon's chassis strongly resembles that of Argos, Planetary Core, although
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  • burning Solar-empowered blades with Solar Slicer, charge a slowing dome of Void energy, or launch crackling lingering bursts of Arc. It is briefly encountered
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  • clearly shows they are the same as ordinary Torch Hammers or Aeon Mauls (Void). This may be a developer oversight. The Undying Mind is the third Axis Mind
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  • will remain immune for most of the fight. On occasion, she will conjure a Void Crystal behind herself, which will make any living Fatesmiths immune to all
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  • Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to
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  • Oryx's Warpriest meets them in battle, and he is victorious, he paints the void with fire, he salts the earth with ash." — The Books of Sorrow XXX: a golden
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  • against the Guardians. The Ogre will blast anyone who catches its gaze with Void projectiles, quickly draining their health, and has a powerful stomp attack
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  • instant. In addition, he is backed by Hive units instead of Scorn and will use Void Ether-Shields to completely negate all damage dealt to him and his reinforcements
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  • enough. It will open fire with its Line Rifle and occasionally follow up with Void flame projectiles that create a circle of purple fire upon impact. After
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  • deadly than their regular counterparts. For one, they come equipped with a Void Absorption Shield, unlike regular Captains, which have Arc shields. Second
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  • against the player. Much like most Ultra class Servitors, Orbiks will fire Void energy blasts through its eye as its weapon, teleporting around the battlefield
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  • the distant future or past. Those teleported will again be marked by the Void and must be cleansed. Focus should be placed on killing all the enemies inside
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  • Pirrha's main weapon of choice is a Scorn Crossbow, which fires powerful charged Void arrows from long range that can easily hit their mark; their high damage
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  • and the Shrieker will be straight ahead. Killing a Disciple will drop a Void Orb that can be deposited near Zulmak's center plate, to an extinguish station
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  • him a sizzling Void. Up close, the Saint was a freakish thing, its grace belied in size. It hurtled forward with the armor of a Walker and the speed of
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  • has gained a special mechanic: like the Oracles, if you get Marked by the Void then every Guardian must step in a pool of Light to remove the debuff, or
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  • Null Cannon that feeds from an Ogre's eye to fire a concentrated stream of Void energy blasts. This weapon is extremely deadly due to its blistering rate
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  • Captains to possess Void Absorption Shields. The first would be the Splicer Captain, but they are the first normal Captains to utilize Void Absorption Shields
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  • whatever is in his way. Along with that, he was able to cover the ground in Void energy that would briefly burn away at Guardians' shields before launching
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  • identity." — Siviks, Lost to None After the Whirlwind many Eliksni traversed the void of space, looking for their Great Machine. During this period, known as the
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  • are Splicer Captains that have the ability to wield Null Cannons, which are Void-modified Scorch Cannons. Two can be seen in the Sepiks Perfected battle during
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  • that supply Fallen with Ether. Have their own directed Void energy weapon and can teleport. Walker—spider-like assault tank used to guard key Fallen assets
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  • his health reaches a certain threshold, Fikrul will surround himself with Void energy to render him immune to all damage shortly before teleporting the
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  • his health bar, Praksis will call forth even more reinforcements, including Void Tarnished Chieftains that can shield him with their Ether Totems. Empire
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  • traces of Void Light. This leads Ghost to theorize that either another Guardian had landed on the ship, or Savathun had been experimenting with Void Light
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  • the plates in the Birthplace of the Vile Strike. Solar Tarnished Chieftain Void Tarnished Chieftain with a Scorn Crossbow A Tarnished Chieftain in yellow
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  • player, which inflict a burning effect upon a direct hit. The second is a Void shield, where he will be immune to damage as he charges up the attack shortly
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  • be given to special enemies named Voltage Eaters, Fallen S.A.B.E.R.-style Void Shanks that will drain generators of their voltage if you let them get too
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  • other than their increased health. Under specific modifiers, they can gain Void Absorption Shields A Corrupted Screeb about to explode Destiny 2 Forsaken
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  • in service of the Final Shape, which he described as an "ailing, endless, void". As they approached the Upended, Rhulk further compliments the Guardians
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  • commanders who can be seen guarding the entrance to the Deep Stone Crypt and have Void Absorption shields similar to Dark Council Guards. Similar to Enforcer Brigs
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  • Kill five hundred Hive on the Moon to gain a new Depleted Hand Cannon. Use Void-damage to defeat Guardians in the Crucible (death will slow progress) to
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  • having their Light converted by the Hive into crystals containing elemental Void Light. These crystals were intended to feed a invocation ritual for hers
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  • Calus donned a pressure suit and went outside the Leviathan to behold the void. Staring out into the nothingness, he heard whispers in an unknown language
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  • Temple of Illyn. Ashorc will be accompanied by several Taken Acolytes with Void Absorption Shields thanks to the Nightfall modifiers, as well as hordes of
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  • only) The Dawning Empyrean Restoration effort (First appearance) Fallen Walker Ghost Jumpship Amnestia-S2 (First appearance) Chrysopelea-S (First appearance)
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  • for Nezarec's Relics (First appearance) Brig Drop Pod Fallen Skiff Fallen Walker Ghost shells Additive Shell (First appearance) Castaway's Shell (First appearance)
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  • Phalanx Scorpius War Beast Exo Fallen Captain Dreg Servitor Vandal Fallen Walker Marauder Wretch Ghost Hive Acolyte Ogre Knight Swordbearer Accursed Swordbearer
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  • Repeater Pistol (First appearance) Scorn Rifle (First appearance) Scorn Walker (First appearance) Seeder Ship (Mentioned only) SIVA (Mentioned only) Sparrow
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  • Guardian forces throughout the system. She found the Commander's messages to be void of hope and made it sound like the war was already lost, but found herself
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  • Reefborn Warbird (First appearance) Wanderer's Wings (First appearance) Scorn Walker Scorn Scrapwalker (First appearance) Sparrow Andromeda Racer (First appearance)
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  • appearance) Linear Fusion Rifle Laser Painter (First appearance) NPA "Weir-Walker" Suit (First appearance) Pulse Rifle Different Times (First appearance)
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  • Sorrow Incendiary Rune Cabal Severus Abilities: Initial Immunity Summon Void Crystals Void Detonation Ontological Warhead High Durability Summon Deceptions Summon
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  • Fallen (formerly) Scorn Faction: House of Dusk (formerly) Rank: Ultra Class: Void Chieftain Gender: Male Combat information Mission: The Hollowed Lair (Memento)
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  • The Other Side Weapon(s): Void Projection Rifle Abilities: Summon Taken High Durability Rapid Movement Limited Flight Quake Void Axion Dart Teleportation
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  • Biographical information Species: Nightmare Faction: Loyalists Rank: Ultra Class: Void Chieftain Combat information Mission: Patrol Derelict Leviathan Weapon(s):
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  • Visiraa Biographical information Species: Scorn Rank: Ultra Class: Void Chieftain Combat information Mission: Cryo-Pod Escape Weapon(s): Scorn Cannon Abilities:
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  • Class: Heavy Shank Combat information Mission: Wrathborn Hunts Weapon(s): Void Shank Turrets Abilities: Summon Fallen High Durability Midair Levitation
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  • Knight Gender: Male Combat information Mission: Sanctum of Bones Weapon(s): Void Boomer Abilities: Burn Projectiles Teleportation High Durability Rapid Movement
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  • Ultra Class: Ogre Combat information Mission: Escalation Protocol Abilities: Void Eye Blast Frontal Immunity Ground Slam High Durability Summon Shriekers Summon
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  • Durability Rapid Movement Limited Flight Strafe Thrusters Solar Absorption Shield Void Sword  
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  • Durability Rapid Movement Limited Flight Strafe Thrusters Solar Absorption shield Void Sword Escape  
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  • Aerial Zone (formerly) Abilities: Summon Hive High Durability Rapid Movement Void Eye Blasts Ground Slam Immunity Aura Elemental Burn Weakness Berserker Rage
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  • Durability Rapid Movement Limited Flight Strafe Thrusters Midair Levitation Void Sword  
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  • Class: Heavy Shank Combat information Mission: Supply and Demand Weapon(s): Void Shank Turrets Abilities: Guard Supplies High Durability Midair Levitation
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  • Combat information Mission: 1AU Weapon(s): Cabal Bronto Cannon Abilities: Void Shield High Durability Rapid Movement Limited Flight Strafe Thrusters Cabal
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  • Limited Flight High Durability Rapid Movement Compression Blast Cabal Melee Void Energy Shield  
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  • Hammer Abilities: High Durability Rapid Movement Teleportation Vex Melee Void Absorption shield Berserker Rage Escape  
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  • Class: Minotaur Combat information Mission: Flashpoint: Nessus Weapon(s): Void Torch Hammer Abilities: Teleportation High Durability Rapid Movement Berserk
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  • information Weapon(s): Torch Hammer Abilities: High Durability Rapid Movement Void Absorption Shield Teleportation Vex Melee  
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  • Class: Ogre Combat information Mission: Operation: Archimedes Abilities: Void Eye Blast High Durability Rapid Movement Ground Slam Berserk Mode Darkness
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  • Summon Cabal High Durability Rapid Movement Strafe Thrusters Limited Flight Void Absorption shield Cabal Burn Effect Cabal Melee Compression Blast Magma Malfunction
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  • Summon Cabal High Durability Rapid Movement Strafe Thrusters Limited Flight Void Absorption shield Cabal Burn Effect Cabal Melee Compression Blast Magma Malfunction
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  • Hammer Vex Laser Rifle Abilities: High Durability Rapid Movement Teleportation Void Absorption Shield Vex Melee  
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  • Rank: Ultra Class: Ogre Combat information Mission: Patrol Mars Abilities: Void Eye Blasts High Durability Rapid Movement Ground Slam Berzerker Rage Drop
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  • Rank: Ultra Class: Ogre Combat information Mission: Ice and Shadow Abilities: Void Eye Blast High Durability Ground Slam Berserk Mode  
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  • Durability Rapid Movement Limited Flight Solar Absorption shield Thrustpack Strafe Void Sword Escape Drop HVT Chest  
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  • Combat information Mission: Shattered Realm: Forest of Echoes Abilities: Void absorption shield High Durability Rapid Flight Midair Levitation Solar Necromantic
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  • Off-World Recovery Weapon(s): Taken Projection Rifle Abilities: Summon Taken Void Axion Dart Quake High Durability  
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  • Combat information Mission: Unexpected Guests Abilities: Summon Shadow Thralls Void Absorption Shield Necromantic Gaze High Durability Rapid Movement Midair
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  • Female Combat information Mission: Sacrilege Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • Class: Ogre Gender: Neutral Combat information Mission: Utopia Abilities: Void Eye Blasts Ground Slam High Durability Berserk Mode Summon Hive  
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  • Female Combat information Mission: Sacrilege Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • Female Combat information Mission: Sacrilege Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • Combat information Mission: Will of the Thousands Abilities: Summon Hive Void Eye Blast High Durability Ground Slam  
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  • Cyclops Combat information Mission: The Festering Core Weapon(s): Torch Hammer Void Mortar Abilities: High Durability Armor Plating Detain Suppression Field
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  • Taken Knight Combat information Mission: Harbinger (Exotic Quest) Weapon(s): Void Boomer Abilities: Summon Taken High Durability Burn Projectiles Fist of Darkness
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  • Cyclops Combat information Mission: The Festering Core Weapon(s): Torch Hammer Void Mortar Abilities: High Durability Armor Plating Detain Suppression Field
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  • Taken Knight Gender: Male Combat information Mission: Contact Weapon(s): Void Boomer Abilities: Summon Taken High Durability Fist of Darkness Burn Projectiles
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  • Ultra Class: Ogre Combat information Mission: The Verdant Forest Abilities: Void Eye Blast Summon Hive High Durability Ground Slam Unlock Chest  
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  • information Mission: Patrol Nessus Weapon(s): Vex Laser Rifle Abilities: Void Shield Teleportation High Durability Rapid Movement Berserk Mode Minotaur
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  • Assault Leader Biographical information Species: Scorn Type: Void Chieftain Rank: Major Mission: Patrol Dreaming City Combat information Weapon(s):
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  • Mines Splinter Mines Scorn Mine Launcher Scorn Boomer Heavy Pike Void Sniper Rifle Void Grenades Solar Missiles Lightning Staff Scorn Rockets Orbital Strikes
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  • him, and he has eight checkpoints he will travel to before he despawns. His Void Shield recharges quickly, and will start to restore itself if not damaged
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  • normal Brigs, a pair of front-mounted Arc turrets, an arm cannon that fires Void blasts, a retractable launcher to bombard players with volleys of missiles
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  • behind, but since the boss is elevated, they will be damaged as long as the Void blast is in the vicinity. The Network Cyclops will also enter a Berserker
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  • him, and he has five checkpoints he will travel to before he despawns. His Void Shield recharges quickly, and will start to restore itself if not damaged
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  • defeating Teraks, players need to meet up with the Exo Stranger in the Concealed Void Lost Sector to trigger a dialogue between her and Ana Bray and then meet
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  • Mission: The Undying Mind Weapon(s): Void Boomer Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Marked by the Void Flight  
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  • enemy and the strike, it could be that the Hungering Ogre feed off of the Void Light that came from the now-dead Guardians. Destiny 2 (First appearance)
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  • Mission: Wrath of the Machine Combat information Weapon(s): Void Servitor Eye Abilities: Void Absorption Shield High Durability Midair Levitation Guard SIVA
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  • High Durability Rapid Movement Solar Absorption Shield Arc Absorption Shield Void Absorption Shield Limited Flight Quake Attack  
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  • Ogre Gender: Neutral Combat information Mission: Court of Oryx Abilities: Void Eye Blast Ground Slam Protective Shield Summon Hive Rapid Movement High Durability
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  • Gender: Male Combat information Mission: The Sunless Cell (Epic) Weapon(s): Void Boomer Abilities: Solar Shield Burn Projectiles Rapid Movement High Durability
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  • Weapon(s): Scorch Cannon Abilities: High Durability Rapid Movement Teleportation Void Absorption Shield Splicer Seeker Fallen Melee  
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  • Combat information Mission: The Summoning Pits Abilities: Initial Immunity Void Eye Blast Ground Slam High Durability Quaking Footsteps Summon Hive Traps
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  • Ultra Class: Ogre Combat information Mission: Ritual of Sacrifice Abilities: Void Eye Blast Ground Slam Summon Vestiges High Durability Berserker Rage Summon
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  • Rank: Major Class: Ogre Combat information Mission: Lost to Light Abilities: Void Eye Blast High Durability Rapid Movement Ground Slam  
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  • Shrapnel Launcher Abilities: High Durability Rapid Movement Teleportation Void Absorption Shield Siege Engine Lockdown Splicer Seeker Fallen Melee  
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  • Combat information Mission: Dread Patrol Patrol the Dreadnaught Weapon(s): Void Boomer Abilities: Burn Projectiles High Durability Rapid Movement Summon
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  • Gender: Male Combat information Mission: Patrol the Cosmodrome Weapon(s): Void Boomer Abilities: Burn Projectiles Summon Taken Extreme High Durability Rapid
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  • Gender: Neutral Combat information Mission: Summoner's Circle Abilities: Void Eye Blast Ground Slam Berserk Mode High Durability Tremor Debuff  
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  • Combat information Mission: Prison of Elders: Cult of the Worm Abilities: Void Eye Blast Ground Slam Slowness Bile Protect Weak Spot High Durability Summon
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  • Mission: Patrol the Dreadnaught Abilities: Necromantic Gaze Rapid Flight Void Shield Summon Shadow Thrall  
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  • Combat information Mission: The Undying Mind Hunger Pangs (quest) Weapon(s): Void Boomer Abilities: Short Distance Teleport Rapid Movement Launch Solar Traps
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  • Mission: Fear's Embrace Hunger Pangs (quest) Abilities: Necromantic Gaze Void Energy Shield Midair Levitation Summon Shadows  
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  • information Mission: Patrol the Dreadnaught Abilities: Solar Darkness Blasts Void Shield Summon Shadow Thrall Flight  
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  • Knight Gender: Male Combat information Mission: The Sunless Cell Weapon(s): Void Boomer Abilities: Short Distance Teleport Launch Solar Traps Rapid Movement
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  • Combat information Mission: The Sunless Cell Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • Gender: Male Combat information Mission: Patrol the Cosmodrome Weapon(s): Void Boomer Abilities: Summon Taken Burn Projectiles Extreme High Durability Rapid
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  • Combat information Mission: The Sunless Cell Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • information Mission: Fallen S.A.B.E.R. Abilities: Necromantic Gaze Rapid Flight Void Shield Shadow Thrall  
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  • Male Combat information Mission: Fallen S.A.B.E.R. (Nightfall) Weapon(s): Void Boomer Abilities: Teleport Summon Taken Burn  
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  • Height: 7 ft Combat information Mission: Patrol the Dreadnaught Weapon(s): Void Boomer Abilities: Summon Taken Short Distance Teleport Rapid Movement Fire
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  • Centurion Gender: Male Combat information Mission: Tenebrous Tunnels Weapon(s): Void Projection Rifle Abilities: Summon Taken Jump Jets Quake Attack Axion Dart
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  • Combat information Mission: Lost to Light (Heroic) Abilities: Necromantic Gaze Void Shield Summon Shadow Thralls Flight  
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  • Height: 7'1" Combat information Mission: Patrol the Dreadnaught Weapon(s): Void Boomer Abilities: Short Distance Teleport Rapid Movement Launch Solar Traps
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  • Height: 7'1" Combat information Mission: Patrol the Dreadnaught Weapon(s): Void Boomer Abilities: Short Distance Teleport Launch Solar Traps Rapid Movement
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  • Gender: Male Combat information Mission: Patrol the Dreadnaught Weapon(s): Void Boomer Abilities: Short Distance Teleport Launch Solar Traps Rapid Movement
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