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  • boss at the entrance to EX-077 Command in the Glade of Echoes, where the Walker is deployed. It will teleport in alongside several Goblins and engage in
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  • battle Thaviks, the Depraved and eliminated it. After defeating the Fallen Walker and Heavy Shanks battling the Vex outside the crash site, players will reach
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  • Garden 2A, in which it was programmed to task Fallen workers and oversee the Walker production line. Later in Beyond Light, it was seen helping Bakris, the
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  • Shanks, and had the ability to repair Arsenal Walkers if not attended to. They were outfitted with Void machine guns that could have killed Guardians in
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  • destroyed the Fallen Walkers as seen scattered throughout the surrounding area. When spotted, the player will be bombarded with Void blasts from Acanthos
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  • and are equipped with Void arm cannons. Larger White Brigs with fur appear as special encounters and are also equipped with Void cannons and have more
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  • Rallying their Fallen nobility such as Naksis, Devil Baron and deployed a Devil Walker to deter anyone from attacking Sepiks. The Vanguard Commander Zavala located
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  • to it. At various points along the path of the splinter, patches of purple Void spikes will appear, damaging players that stand on top of them. In order
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  • radiance technology, they created Insurrection Prime using the hull of a Fallen Walker. The monstrosity was then piloted by a Prime Servitor housed within its
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  • appeared only to be crushed by another. The Factory Brig crushing a Walker Factory Brig Void blasts fired by the Brig. Factory Brig using its Arc Turrets Another
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  • area. Boss: Splicer Walker Wherever there would usually be a normal Fallen Walker, a Perfected Walker will now appear. Perfected Walkers are more dangerous
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  • Solar: Orange — causes Solar damage. Arc: Blue — causes Arc damage. Void: Purple — causes Void damage. Stasis: Indigo — causes Stasis damage. Strand: Green —
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  • certain threshold, she will duck down on the ground, surround herself with Void energy to negate all incoming damage akin to an Ether-Shield, and rapidly
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  • through mobs of enemies including a Walker in the hanger bay. With tremendous effort, the Guardians destroyed the Fallen Walker and cornered Taniks as he insults
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  • Drekaa, Warmonger Chieftain was a Scorn Void Chieftain. They are encountered in the Dark Monastery Mission and Shattered Realm: Debris of Dreams. They
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  • Salvation who serves as the boss of the Concealed Void Lost Sector. The entrance to the Concealed Void Lost Sector is located at the Asterion Abyss on Europa
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  • SMG, SR). Naksud looks to have had his void eye cut out and put into his chest, unlike most ogres who have their void eye in their forehead. Destiny 2: Warmind
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  • be conjured in the Altars of Summoning. Dkurzii is the final boss of the "Void Keepers" encounter of the Altars of Summoning. After three waves of Imprisoned
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  • summoned by the Hive of Savathûn's Brood through the use of Void crystals created by stolen Void Light of Guardians on Titan, where it would act as the eyes
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  • Skirvaa, Abhorred Chieftain is a powerful Scorn Void Chieftain who is encountered in the Witch's Echo as the final boss of the The Mirror Mission. After
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  • six Corsair Badges obtained from the Corsair Down Quests. They are an Ultra Void Chieftain with a large amount of health. They fight by calling forth large
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  • rallied their Fallen nobility such as Naksis, Devil Baron and deployed a Devil Walker to deter anyone from attacking Sepiks. The Guardians began their assault
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  • Lillix, Lightscourge is a large Scorn Void Chieftain who is encountered in the Birthplace of the Vile Strike, and is one of the three to bear the title
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  • herself with Void-based abilities. The Shade fires Void blasts more rapidly, but they are not explosive, as well as having the same melee but with Void damage
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  • considerable amount of Void damage. In some instances Veorthus will bring out its sword and charge at the players to deal Void damage. Veorthus is capable
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  • considerable amount of Void damage. In some instances Trekitus will bring out its sword and charge at the players to deal Void damage. Trekitus is capable
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  • fight. The boss functions and behaves like the typical Servitor. It will fire Void projectiles from its eye at enemies, and is capable of short-ranged teleportation
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  • oppose The Guardian's ascent of the Court of Thorns, defending a trio of Void crystals. Hastokk has no particular mechanics and can be slain in any way
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  • The Eye is capable of continuously fire a long-ranged, spiraling stream of Void bolts at anything in its gaze, forcing its you to take cover before it completely
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  • The Scorn Crossbow is a Void precision weapon most commonly used by Scorn Raiders. Chieftains can also be seen armed with them, although this is less common
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  • template once the image(s) have been uploaded and applied. The NPA "Weir-Walker" Suit is an Legendary armor set available during the Season of the Deep
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  • the Watchtower and will immediately attack players from long range with its Void Eversion blasts. It is also capable of a secondary attack where it will send
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  • and Inomina. The Chimera is highly durable and will blast players with its Void Eversion attack as it moves across the arena. Inomina also retains its Servitor
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  • the Brakion's terminal. Like other Cyclops, it will bombard the player with Void blasts until entering a berserk phase or dead. Numerous adds will also spawn
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  • Kagathos will continuously move around the arena, damaging the player with Void blasts. The Vex Mind is the final encounter of the quest. Kagathos' possible
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  • uploaded and applied. Strike Nightfall Avakrii, Temple Claimant is a Scorn Void Chieftain encountered at the beginning of The Corrupted Strike, where they
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  • phases of the fight, which it uses to continuously bombard the player with Void projectiles from across the area. It is also capable of firing Slap Grenades;
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  • will rush to assist it. Golmag will continuously fire a focused stream of Void projectiles at whichever player is within its gaze, which can rapidly kill
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  • become vulnerable again, but now it will start to shoot out volleys of 6 Void Axion Darts in pairs of 3’s, along with spawning in Taken Goblins and Taken
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  • his Light and unleashed a Nova Bomb onto the Fallen Walker. The resulting explosion destroyed the Walker and wiped out the remaining Fallen, leaving the three
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  • ground to create a trail of fire, all while constantly leaking flaming pools. Void Crystals will spawn around the Altar, which can be used to deal significant
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  • immunity shield. Voltage Eaters are modeled after the Heavy Shank S.A.B.E.R.-2's Void machine gun mode. Destiny Rise of Iron (First appearance)
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  • behaved like a typical Ogre in combat, using a highly-damaging stream of Void eye blasts from a distance and slamming the ground during close combat, and
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  • Mercury's future. A co-leader along with her Psion Sisters, she represented Void energy and was the third-born in her family. She served as the first boss
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  • Null Cannons are Void-infused Scorch Cannons used by Null Captains. This weapon is the only way to bring down Sepiks Perfected's Void shield. Fallen Splicers
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  • element, and can spawn as any kind of elemental Chieftain, be it Solar, Arc or Void. Due to them recently reappearing on Patrol, it is unknown if it was intentional
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  • two relics in the Gardens of Esila. The Ogre will bombard the player with Void blasts while lesser Hive troops swarm them. To defeat the boss, players simply
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  • the players, until its Ghost's death. If Ur-Hiruk was the first, various Void Crystals will appear in the area, and must be destroyed to attract Dûl Alai
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  • of how the two created the substance. Serkuleks bombarded the player with Void energy blasts while summoning Fallen to assist it. When reaching health checkpoints
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  • proficient with her Scorn Crossbow, which charges up to fire three, long-ranged Void bolts. She also has a stomp attack which it will use to knock back any players
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Sûfra's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Nagash's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • reaches zero, the player will succumb to the Deathsong. Breaking Ir Absuul's Void Absorption Shield stops her chant, which she will only restart when her shield
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  • player's vision and kill them in one minute. She will continue singing until her Void Absorption Shield is broken, which will silence her until she can recharge
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  • Dreadnaught. Each of them is equipped with a different Absorption Shield (Void, Solar, and Arc). To reach to the Asylum on Patrol, one must kill all three
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  • "The Taken emerge from a different place of existence. Step into the void to challenge the Taken. If you would suffer, this is the place." — In-game quote
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • the encounter, one will take shade form, becoming invulnerable and using a Void powerset, while the other will remain material and use a Solar powerset.
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  • stay in that area for the rest of the encounter, bombarding the player with Void blasts. It's rotating shields will also prevent of fraction of damage input
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  • along with the other numerous Vex. It will rapidly bombard the players with Void blasts and pursue them to stomp on them if they get close. On some occasions
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  • almost immediately enter the arena via the large door on the far side. Several Void Chieftains and Invasive Warrant Ravagers will also spawn to assist the warden
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • shoot players with its Cabal Slug Shotgun and occasionally release a special Void Psionic ability called Nova Rupture. In close proximity, Taxaat will attack
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  • reinforcements. Two Enhanced Shanks will spawn and players must take caution as their Void blasts from their turrets can deal damage at a fast rate. They're also highly
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  • charge at the player and try to crush the Guardian to the ground and will fire void beams from its eye like any other Ogre, so the player just needs to avoid
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  • Gameplay Demo A pair of Guardians, riding Sparrows into battle against a Devil Walker Two Guardians on Sparrows The red Sparrow pre-order skin Early in development
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  • forward thrusters. After the thrusters are destroyed, it switches to dual Void-damage chainguns. They can easily sweep the battlefield of close to midrange
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  • confronted by several Minotaurs and a Hydra. He unleashed a massive blast of Void energy and destroyed the Vex minds. With his path now clear, Kargen began
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  • tactics that are typical of other Ultra-tier Minotaurs: it bombards its enemies Void projectiles from its Torch Hammer, and unleashing a powerful stomp attack
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  • Belyx comes armed with a corrupted Projection Rifle, which fires powerful Void grenades that explode on impact. It have the ability to stomp the ground
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  • then Alak-Hul, the Darkblade within thirty seconds, in order to seal the Void Edge. The Exotic Sword Dark-Drinker is awarded after. Heolstor will spawn
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  • bounty, the player will need to complete the challenge on all 3 weekly singes (Void, Arc, Solar) which then awards the Scrap CF-717-91. One singe challenge also
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • significant durability and health. They have an additional shield which requires Void damage to break. Cunqu'us will shoot players with its Magma Laucher which
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  • the boss before it despawns. Ropymion will rapidly bombard its enemies with Void energy projectiles from its Torch Hammer. It is also capable of teleporting
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  • patterns. The Likeness of Oryx's main means of attack is launching volleys of Void Darkness Blasts, and blasting foes that move close with a Rage of Oryx knockback
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  • a Torch Hammer into battle, firing at the player with explosive blasts of Void energy. Despite its size, it is capable of moving rather fast, and can teleport
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  • of them, each one with a different Absorption Shield, be it Solar, Arc and Void. Their turrets are regular Arc ones instead of the SIVA infused ones used
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  • arms itself with dual, charge-up gatling guns that rapidly fire blasts of Void energy. These weapons can drain a player's health very fast, but they can
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  • alongside Taken Thrall reinforcements to stop them. Xaras will continuously fire Void Eversion blasts, and is capable of moving around the arena through flight
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  • on a single player at a time, continuously firing at them with a stream of Void-based projectiles from their eyes, which will rapidly drain the target's
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  • Undercroft. Arunak behaved like any Ogre, laying into Guardians with its Void Eye Blasts and slamming the ground if any got too close, but did have a smaller
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  • alongside hordes of Hive and sniper Vandals. In this form, she has a slew of Void abilities. Her main attack is a dart-like Darkness Blast, which can quickly
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  • which causes explosive damage upon impact and creates a massive area of Void flames. Baurisk, despite their large size, will quickly maneuver around the
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  • was originally armed with a regular Taken Boomer that fired fast-travelling Void projectiles, and could rapidly drain your health if you could not avoid them
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  • his worm. Sylok is just like any Taken Knight in that he is armed with a Void Boomer and he has the ability to send out Solar projectiles that linger on
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  • armored foe equipped with a Slug Rifle for longer-ranged combat, as well as a Void vibroblade to get up close and personal. Throughout the fight, he will constantly
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  • free to damage Volmâr with a matching elemental weapon or ability (Abyssal - Void, Fiery - Solar, Thunderous - Arc, Neutral - Kinetic). Although they appear
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  • is teleported to the battlefield and appears armed with a Slug Rifle and a Void Absorption Shield. During the fight they will act like other Psions, mostly
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  • throughout the arena to assist their master, rapidly bombarding you with bolts of Void energy. Killing all three will cause more to appear and replace them, so
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  • deal rapid damage to the player with a constant, highly-accurate barrage of Void bolts from its eyes, forcing one to quickly move to cover to avoid death
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  • ensure any Guardian running by is kept in the open to be damaged more, and Void totems are placed perfectly to defend themselves and primarily any Champions
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  • the console. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • the windows. Initially, they will bombard the player with quick traveling Void Darkness Blasts, attempting to overwhelm them alongside the large amount
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  • unpredictable directions and will track their targets, and will deal heavy Void damage upon a direct hit. Fighting him can be a very dangerous prospect as
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  • abilities. When activating their Sentinel Super, Hiak'ar will become engulfed in Void energy and gain two Shields on their arms, which they can throw at long distances
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  • equipped with a Torch Hammer, and will rapidly bombard you with powerful Void projectiles. If the player gets too close, it will create a massive shock
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  • time to regenerate it after it is destroyed, he can change it to Solar or Void very quickly. Other than this, one should be mindful of reinforcements, but
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  • turret which spins streams of fire which can burn away at their targets. The Void Ether Shield totem which can project shield rays onto nearby allies, including
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  • more reinforcements. Players must kill a Butcher of the Spring to take their Void Charge and deposit it in the Wellspring to disable the boss's shield and
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