Forum:Unmaykr: Difference between revisions

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(Created page with "{{Weapon infobox |image=https://tiermaker.com/images/chart/chart/doom-weapons-576847/screenshot20200928-190603png.png |manufacturer= Maykrs |style= |class=Exotic |type=Machine Gun |level= |accuracy= |impact=39 |stability=58 |handling=70 |magazine=60 |feed= |ammo=Heavy |mode= |rate=700 RPM |damage={{Icon|Solar}} Solar |range=64 |service= |affiliation=Maykrs }} {{Quote|The Unmaykr - Pure Maykr technology. Inspired by Sentinel weapon...")
 
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===Weapon perks===
===Weapon perks===
 
*'''Argent Rounds''' - Fires highly-volatile plasma. each shot contains 9 rounds.
*'''Chambered Compensator''' - Stable barrel attachment.
**Increases Stability.
**Improves Recoil Direction.
**Slightly decreases Handling Speed.
*''Armor-Piercing Rounds'' - Rounds cause extra damage to shields and over penetrate targets.
**Slightly increases Range.
*'''Paradise Lost''' - This weapon deals increased damage to Maykrs and bypasses armor.
*'''Composite Stock''' - This weapon has a versatile dual-purpose stock.
**Slightly increases stability
**Slightly increases handling speed
===Catalyst===
===Catalyst===
*''Red Horse, White Horse'' - Attacks have a chance to both poison & scorch targets.


===Weapon mods===
===Weapon mods===

Latest revision as of 01:12, February 16, 2024

Unmaykr
screenshot20200928-190603png.png
Production overview

Manufacturer:

Maykrs

Rarity class:

Exotic

Weapon type:

Machine Gun

Min-max impact:

39

Min-max stability:

58

Min-max handling:

70

Min-max magazine:

60

Specifications

Ammunition type:

Heavy

Rate of fire:

700 RPM

Damage:

SolarS.png Solar

Effective range:

64

Service history

Affiliation:

Maykrs

 

"The Unmaykr - Pure Maykr technology. Inspired by Sentinel weaponry and refined by their divine intellect. Its destructive potential... is staggering."
— Samuel Hayden

The Unmaykr is an Exotic Machine Gun introduced in Convergence. It can be acquired in the Mark of the Priest raid after collecting 6 Empyrean keys from Slayer Gates located around Jekkad, Urdak, & Earth.

Weapon perks[edit]

  • Argent Rounds - Fires highly-volatile plasma. each shot contains 9 rounds.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and over penetrate targets.
    • Slightly increases Range.
  • Paradise Lost - This weapon deals increased damage to Maykrs and bypasses armor.
  • Composite Stock - This weapon has a versatile dual-purpose stock.
    • Slightly increases stability
    • Slightly increases handling speed

Catalyst[edit]

  • Red Horse, White Horse - Attacks have a chance to both poison & scorch targets.

Weapon mods[edit]

Lore[edit]

Gallery[edit]

Trivia[edit]

  • Unmaykr weapon archetype is still undecided.

List of appearances[edit]