Ascendant Scepter: Difference between revisions

From Destinypedia, the Destiny wiki

(Created page with "{{stub}} The '''Ascendant Scepter''' is a Seasonal Artifact for the ''Season of Defiance''. ==Seasonal Artifact mods== {{Expand-section}} ==Lore== {{Expand-section}} ==List of appearances== *''Destiny 2'' **''Season of Defiance'' {{1st}} ==References== <references/>")
Tag: Mobile edit
 
Tag: Mobile edit
Line 3: Line 3:


==Seasonal Artifact mods==
==Seasonal Artifact mods==
{{Expand-section}}
===Column 1===
*'''Anti-Barrier Pulse Rifle:''' Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
*'''Piercing Sidearms (Anti-Barrier Sidearm):''' Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additional, Sidearms are always overcharged when that modifier is active.
*'''Overload Bow:''' Damage by fully drawn arrows from your equipped Bows cause disruption, stunning the target, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Bows are always overcharged when that modifier is active.
*'''Unstoppable Scout Rifle:''' Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
*'''Overloaded Auto/SMG (Overload Auto Rifle and SMG):''' Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles and Submachine Guns are always overcharged when that modifier is active.
 
===Column 2===
*'''Authorized Mods: Solar:''' The armor energy cost of all armor mods affecting your Solar weapons are significantly discounted.
*'''Authorized Mods: Strand:''' The armor energy cost of all armor mods affecting your Strand weapons are significantly discounted.
*'''Authorized Mods: Void:''' The armor energy cost of all armor mods affecting your Void weapons are significantly discounted.
*'''Authorized Mods: Grenades:''' The armor energy cost of all armor mods affecting your grenades are significantly discounted.
*'''Multi-Siphon Mods:''' Grants access to armor mods in your helmet that combine the effects of the Strand Siphon mod with the Solar Siphon and Void Siphon mods.
 
===Column 3===
*'''Shatter Orbs:''' The first time you break a combatant’s shield, your create an Orb of Power if you break the shield with the matching damage type.
*'''Defiant Armory:''' Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits.
*'''Untangler:''' Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
*'''Solar Surge:''' Collecting a Firesprite gives you Armor Charge.
*'''Volatile Flow:''' Picking up and Orb of Power grants your Void weapons Volatile rounds.
 
===Column 4===
*'''Bricks from Beyond:''' Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.
*'''Flare Up:''' Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
*'''Origin Hones:''' Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always overcharged when that modifier is active.
*'''Allied Unraveling:''' Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.
*'''Counterweave:''' When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.
 
===Column 5===
*'''Threaded Blast:''' Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
*'''Rain of Firebolts:''' When you have Firebolt Grenades equipped, gain a second grenade charge.
*'''Void Weapon Channeling:''' You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.
*'''Medieval Champion:''' <br> '''(For Glaives)''' Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active. <br> '''(For Swords)''' Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
*'''Prismatic Transfer:''' When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage.


==Lore==
==Lore==

Revision as of 11:19, May 22, 2023

Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.

The Ascendant Scepter is a Seasonal Artifact for the Season of Defiance.

Seasonal Artifact mods

Column 1

  • Anti-Barrier Pulse Rifle: Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms (Anti-Barrier Sidearm): Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additional, Sidearms are always overcharged when that modifier is active.
  • Overload Bow: Damage by fully drawn arrows from your equipped Bows cause disruption, stunning the target, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle: Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overloaded Auto/SMG (Overload Auto Rifle and SMG): Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles and Submachine Guns are always overcharged when that modifier is active.

Column 2

  • Authorized Mods: Solar: The armor energy cost of all armor mods affecting your Solar weapons are significantly discounted.
  • Authorized Mods: Strand: The armor energy cost of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Void: The armor energy cost of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Grenades: The armor energy cost of all armor mods affecting your grenades are significantly discounted.
  • Multi-Siphon Mods: Grants access to armor mods in your helmet that combine the effects of the Strand Siphon mod with the Solar Siphon and Void Siphon mods.

Column 3

  • Shatter Orbs: The first time you break a combatant’s shield, your create an Orb of Power if you break the shield with the matching damage type.
  • Defiant Armory: Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits.
  • Untangler: Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
  • Solar Surge: Collecting a Firesprite gives you Armor Charge.
  • Volatile Flow: Picking up and Orb of Power grants your Void weapons Volatile rounds.

Column 4

  • Bricks from Beyond: Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.
  • Flare Up: Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
  • Origin Hones: Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always overcharged when that modifier is active.
  • Allied Unraveling: Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.
  • Counterweave: When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.

Column 5

  • Threaded Blast: Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Rain of Firebolts: When you have Firebolt Grenades equipped, gain a second grenade charge.
  • Void Weapon Channeling: You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.
  • Medieval Champion:
    (For Glaives) Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.
    (For Swords) Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
  • Prismatic Transfer: When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage.

Lore

This section needs expansion. You can help Destinypedia by expanding it.

List of appearances

References