Wrath of the Machine

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"Where the Light ends, evolution begins."
— Mission description

Wrath of the Machine is the raid of the Rise of Iron expansion. It was unlocked on September 23, 2016, three days after the expansion's release.

Unique Enemies

Bosses

Walkthrough

Foundry 113

Splicer's Den

Apex

Upon exiting the Splicer's Den, you will reach the top of the wall in which the Devil Splicers have holed up. Turning around once you get outside will reveal a giant Fallen assault battery lying immobile. Progress along the wall, being careful not to touch the sides as they are electrocuted, and being wary of fires across the area. Clear the handful of Splicers present and reach the barrier on the opposite side.

On doing so, a short cutscene will play and the Siege Engine will activate and begin advancing towards you, laying down fire with its guns. To be touched by it brings about near-instantaneous death, so do not venture near it. At the same time, a massive horde of Dregs and Vandals will spawn crawling up from pits in the floor, while Skiffs in the air provide fire support. Be as far back as possible to avoid Skiff fire. Two or three members of the team should prioritize mob clearance using appropriate classes and builds - Sunbreaker with Explosive Pyre, Stormcaller, Voidwalker with Bloom, Bladedancer with Hungering Blade, etc. You must also be careful of the gaps in the floor down which you can easily fall. The others, potentially bolstered by Weapons of Light, must focus on taking out the Siege Engine's turrets situated on either side of its head. When both turrets are destroyed, the head of the Engine will rip open, and more firepower must be poured into that wound. Once you have done sufficient damage, the Siege Engine will suffer a hull breach. The electrical field surrounding it will dissipate, and you must jump up onto the Engine itself to continue forward.

The Engine will knock the first barrier down - do not stand near the head when this happens, as the resulting explosion can potentially kill you if you are underleveled. You'll come across a Skiff in the distance, a handful of adds and a winding set of passageways riddled with mines. Race to the Skiff while being wary of its guns and its own arc mines, and kill the regular enemies and the Splicer Captain below it. After doing so, the Skiff will drop three items, the Engine Block, Warhead and Driveshaft and then leave. These items are crucial - they are components of the Siege Engine that you must transport back to it in order to repair it and continue.

Upon picking up one of the parts, you will receive an Encumbered debuff which lasts nine seconds that will greatly reduce your speed at the cost of you being able to carry the part around. After the timer has elapsed, you will then receive an Exhausted debuff, leaving you unable to carry a part for nine seconds. The team must juggle the parts between fresh and exhausted players, calling out the parts they carry, while simultaneously being wary of more Skiffs jumping in, Captains lining the way back that must be killed, and the mines. If at all possible, given room, one player should scout ahead and eliminate as many mines as possible in order to ensure that progress isn't slowed.

However, there is something else to factor in - as you advance, a Skiff will warp in behind the Siege Engine and dispatch a small boarding party. Among this group of enemies is a unique Major named Meksis, Siege Engineer. It is risky to charge ahead past the other adds and try and kill him first, but if he is not eliminated before he reaches the bridge of the Siege Engine, he will lock it down, retracting the ramp you need to climb up to deliver the parts. If you receive a notification that he has locked down the Engine, have people with effective shotguns and heavies or active Supers race over to where he is in order to kill him as quickly as possible so the ramp can be lowered.

As you do all of this, the Siege Engine is on a timer - failure to get at least one of its parts in place before the timer runs out results in it detonating, wiping the team. The extension you are offered if you get a part in place just before the timer passes is brief, so try and get there as quickly as possible without hindrance. Gjallarhorns, Raze-Lighters and high-end shotguns are effective at dispatching Captains, and Shadowshot, Stormtrance and Blessing of Light help immensely here for mob clearance and increased survivability. Be careful of the pitfalls, though. If you end up dropping a piece of the Engine down a hole, the run is unsalvageable, and the Engine immediately detonates.

Upon clearing the passageway and the adds, the parts must be placed. The Driveshaft goes in a receptacle to the right of where you climb up the ramp, the Warhead goes in a slot in the center, and the Engine Block goes in a port at the Engine's back right, or back left from the perspective of players. Once you have all three parts in place, the Siege Engine will move again, and you must ride it through the second barrier as before.

After the second roadblock is cleared, you will almost immediately notice that the wall terminates in a steep and sudden drop. Staying on the Siege Engine all the way down will guarantee your death, so get off it - or even hop off mid-fall, if you're a thrillseeker - and land carefully on the rocky outcroppings below, whereupon you'll find a chest and a SIVA cache next to it containing either the raid rocket launcher, an artifact, or gauntlets or a chestpiece. A Dormant SIVA Cluster is also located on a small platform on the opposite side of the place you land on, and a chest is hidden in the large pipe hanging overhead. Once you're done, head onwards, and after some light platforming, you'll subsequently enter the server farm.

Server Farm

Perfection Complex

Rewards

References