Fallen: Difference between revisions

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Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser Servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell, a House becomes prone to infighting, without an Archon, a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor, a House cannot produce new Servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken.<ref>Bungie (2015-9-15), [[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Prime's Path]]</ref>
Fallen society is divided into a number of Houses, none of which are known to maintain friendly relations with one another,<ref name="Ausgamers.com interview with Bungie's Chris Butcher">http://www.ausgamers.com/features/read/3321493</ref> save for the [[House of Judgment]], which was meant to live among the other houses and keep the peace. Each House is ruled by a [[Kell]], who acts as the political leader of a House and commands a [[Ketch]].<ref name = "GrimoireFallen"/> [[Prime Servitor]]s are exalted as gods among the Fallen, inspiring fanatical devotion from the House to which they belong and providing a steady supply of vital ether and new lesser Servitors. [[Archon]]s serve as both high priests and chief engineers of a House, mediating between the Kell and the Prime Servitor in addition to overseeing maintenance of the House's machines. Houses require all three to be fully stable; without a Kell, a House becomes prone to infighting, without an Archon, a House's Prime Servitor is vulnerable to attack, and without a Prime Servitor, a House cannot produce new Servitors for ether.<ref name = "Destiny"/> As such, Fallen do not take the loss of their leaders lightly. If any or all of these leaders were to be killed, then members of the House would panic and scatter, weakening the House to the point of being permanently broken.<ref>Bungie (2015-9-15), [[Destiny]]: [[The Taken King]] PlayStation 4, Activision Blizzard, [[Prime's Path]]</ref>


Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, whose authority are second only to the [[Kell]]s so they command their own [[Fallen Skiff|Skiff]]s as well as their crews.<ref name = "Destiny"/>
Below the upper echelon of House leadership are the Barons and Captains and the individual crews they command. Captains are Fallen who have managed to gather a following of Vandals and Dregs, who serve as the Captain's crew, commanding respect through brute force. Most Captains swear fealty to a certain House, but some operate independently. A step above Captains in rank are the Barons, whose authority are second only to the [[Kell]]s, [[Archon]]s and [[Prime Servitor]]s. They command their own [[Fallen Skiff|Skiff]]s as well as their own crews.<ref name = "Destiny"/>


The majority of Fallen Houses consist of Vandals and Dregs. Vandals serve as both seasoned infantry and skilled workers. They aspire to become Captains and one day lead crews of their own. Dregs are the lowest class in Fallen society. Docked of their lower pair of arms in a ritual of humiliation and obedience, Dregs zealously fill the roles of shock troops and menial laborers in crews. The life expectancy of a Dreg is notoriously short, but those few who survive to be promoted to Vandals are permitted to regrow their arms.<ref name = "Destiny"/>  
The majority of Fallen Houses consist of Vandals and Dregs. Vandals serve as both seasoned infantry and skilled workers. They aspire to become Captains and one day lead crews of their own. Dregs are the lowest class in Fallen society. Docked of their lower pair of arms in a ritual of humiliation and obedience, Dregs zealously fill the roles of shock troops and menial laborers in crews. The life expectancy of a Dreg is notoriously short, but those few who survive to be promoted to Vandals are permitted to regrow their arms.<ref name = "Destiny"/>  
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