Guardian: Difference between revisions

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Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (regeneration speed). Defense is a separate stat from Armor, which is how much damage is taken from enemy weapons, and is determined by the combined rating of the armor equipped. There are also four extra stats that can be upgraded by choice of equipment: Strength (melee cooldown), Discipline (grenade cooldown), Intellect (Super cooldown), and Light (damage dealt against higher-level enemies).
Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (regeneration speed). Defense is a separate stat from Armor, which is how much damage is taken from enemy weapons, and is determined by the combined rating of the armor equipped. There are also four extra stats that can be upgraded by choice of equipment: Strength (melee cooldown), Discipline (grenade cooldown), Intellect (Super cooldown), and Light (damage dealt against higher-level enemies).
Guardian progression is "soft-capped" at level 20. By then, the player can no longer gain any levels with experience. However, increasing a player's Light stat will gain them more levels, and continuing to earn experience will grant the player [[Mote of Light|Motes of Light]].


===Customization===
===Customization===