Guardian: Difference between revisions

235 bytes added ,  9 years ago
no edit summary
No edit summary
No edit summary
Line 15: Line 15:
While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choice of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios.
While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choice of subclass will determine what [[Super]] the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios.


Guardians have 4 confirmed statistics: Energy, Shields, Agility and Discipline.<ref name="ViDoc">[http://www.bungie.net/7_Pathways-Out-Of-Darkness/en-us/News/News?aid=10241 '''Bungie.net''' ''Pathways out of Darkness'']</ref> The exact nature of these stats, and their effect on gameplay, is unknown at this time.
Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (regeneration speed). Defense is a separate stat from Armor, which is how much damage is taken from enemy weapons, and is determined by the combined rating of the armor equipped. There are also four extra stats that can be upgraded by choice of equipment: Strength (melee cooldown), Discipline (grenade cooldown), Intellect (Super cooldown), and Light (damage dealt against higher-level enemies).


===Customization===
===Customization===