Shadowshot: Difference between revisions

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(Created page with "'''Shadowshot''' is a Guardian super available to members of the Hunter class that use the Nightstalker subclass.")
 
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'''Shadowshot''' is a [[Guardian]] [[super]] available to members of the [[Hunter]] class that use the [[Nightstalker]] [[subclass]].
[[File:D2 Nightstalker.jpg|250px|thumb|Promotioinal art of a Nightstalker using Shadowshot for Destiny 2.]]
{{quote|I've had a dozen Hunters ask me why it's so hard to summon a Dusk Bow. I asked 'em what they thought of the Void, and their eyes told me everything. You can't be afraid. That's the secret. No fear.|[[Tevis Larsen]]}}
 
'''Shadowshot''' is a [[Guardian]] [[Super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a [[Void]]-based [[subclass]].<ref name="Shadowshot">[https://www.bungie.net/en/armory/Detail?type=item&item=4143670657&itemname=Nightstalker '''Nightstalker Bungie Armory''']</ref>
==''Destiny''==
===Gameplay===
{{quote|Shadowshot is not the most destructive use of Void Light I've ever seen, but with adequate support, that's irrelevant.|[[Ikora Rey]]}}
 
This Super allows the Guardian to temporarily activate a bow-and-arrow like projectile that, when shot, will tether enemies and blind bosses with an anchor of Void [[Light]] (appearing as a sphere), suppressing their abilities. This [[Super]] will generate [[Orb of Light|Orbs of Light]] for every enemy tethered, so when used correctly this weapon can generate massive amounts of Orbs and help the team. This Super is a one-use Super, but with a special uncle's perk called "Quiver" activated, you may fire three shots, making it a Super that you use up over a short period of time.
 
===Perks===
Super perks relating to Shadowshot (not necessarily in order) include:
 
*Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
*Predator—decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Light of the Pack—killing tethered targets creates Orbs of Light for your allies
*Courage of the Pack—killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to three times
*Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
*Quiver—fire Shadowshot up to three times. Void Anchors have reduced range
*Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
*Inextricable—a portion of damage taken by one tethered target is passed to all tethered targets
*Gloamranger: Unite your allies!—reduces incoming damage and increases outgoing damage for your tethered fireteam
 
==''Destiny 2''==
{{Expand-section}}
 
==Gallery==
<gallery perrow=3>
File:Shadowshot Grimoire.jpg|The Shadowshot Grimoire Card
File:Shadowshot.jpg|A Hunter firing the Shadowshot
File:Shadowshot2.jpg| Enemies tethered by a Void Anchor
</gallery>
 
==List of appearances==
*''[[Destiny]]''
**''[[The Taken King]] {{1st}}
*''[[Destiny 2]]''
 
==References==
<references/>
 
[[Category:Hunter Supers]]
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