Wrath of the Machine: Difference between revisions

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You will spawn outside the giant transport sphere that serves as a gateway into the lair of the [[Devil Splicers]]. Almost immediately, you should notice a number of white pillars of energy jutting up from the ground. These are voltage charges, which you need to accumulate and deposit in one of the generators, of which there are three - one directly ahead of where you start, and two further back to the left and right. Upon picking up a charge, you will have 15 seconds to find and pick up another for a maximum of four, otherwise you will die instantly when the timer runs out after 15 seconds. You will respawn quickly, however, after 5 seconds or until someone else revives you. When someone deposits four charges in a generator, the boss, [[Vosik, the Archpriest]], will enter the field. He will attack you with an arm-mounted [[Scorch Cannon]] throughout the encounter, but do not focus on him for now.
You will spawn outside the giant transport sphere that serves as a gateway into the lair of the [[Devil Splicers]]. Almost immediately, you should notice a number of white pillars of energy jutting up from the ground. These are voltage charges, which you need to accumulate and deposit in one of the generators, of which there are three - one directly ahead of where you start, and two further back to the left and right. Upon picking up a charge, you will have 15 seconds to find and pick up another for a maximum of four, otherwise you will die instantly when the timer runs out after 15 seconds. You will respawn quickly, however, after 5 seconds or until someone else revives you. When someone deposits four charges in a generator, the boss, [[Vosik, the Archpriest]], will enter the field. He will attack you with an arm-mounted [[Scorch Cannon]] throughout the encounter, but do not focus on him for now.


Divide yourself into teams of two to cover each o the 3 generators and designate one of your team members as a runner to collect charges and deposit them in the generators, all while remembering to stay away from Vosik. While charges are being collected and while the generators are being defended, priority must be given to special enemies named [[Voltage Eater]]s, Fallen S.A.B.E.R.-style Void [[Shanks]] that will drain generators of their voltage if you let them get too close. They don't have a great deal of health so taking them out shouldn't be problematic, but you must kill them first and foremost.
Divide yourself into teams of two to cover each o the 3 generators and designate one of your team members as a runner to collect charges and deposit them in the generators, all while remembering to stay away from Vosik. While charges are being collected and while the generators are being defended, priority must be given to special enemies named [[Voltage Eater]]s, Fallen S.A.B.E.R.-style Void [[Shank]]s that will drain generators of their voltage if you let them get too close. They don't have a great deal of health so taking them out shouldn't be problematic, but you must kill them first and foremost.


Keep an eye out for Voltage Eaters and [[Vosik]]'s positioning as you clear adds and drop charges in the generators. Once you have fully charged the generators, you will receive a notification that they are producing [[SIVA]] Charge]]s, which all players must use. Pick these up and, using your right trigger, hurl them at [[Vosik]] to drain his shield. These eat through his defenses rapidly, and with concentrated throwing you should get through his shield quickly. Even if you do that, however, don't stop using the charges - they do far more damage than any weapon you have, taking roughly one hundred thousand points off his health per charge thrown when his shield is down. Damage him as much as you can, then rinse and repeat when his shield regenerates, clearing adds, collecting charges and eliminating Voltage Eaters, then throwing the charges once they're generated.
Keep an eye out for Voltage Eaters and Vosik's positioning as you clear adds and drop charges in the generators. Once you have fully charged the generators, you will receive a notification that they are producing [[SIVA]] Charges, which all players must use. Pick these up and, using your right trigger, hurl them at Vosik to drain his shield. These eat through his defenses rapidly, and with concentrated throwing you should get through his shield quickly. Even if you do that, however, don't stop using the charges - they do far more damage than any weapon you have, taking roughly one hundred thousand points off his health per charge thrown when his shield is down. Damage him as much as you can, then rinse and repeat when his shield regenerates, clearing adds, collecting charges and eliminating Voltage Eaters, then throwing the charges once they're generated.


Once [[Vosik]] has sustained significant damage, he will retreat and gradually warp inside the lair. Jump up through the open doors and onto the pipes through the central opening, and you will come across a chest that can potentially contain Exotic loot, engrams or Splicer Key Fragments. From there, make your way through the narrow corridors beyond to enter the Splicer's Den. Sticking to the right walls will lead up to a hallway that leads to another chest.
Once Vosik has sustained significant damage, he will retreat and gradually warp inside the lair. Jump up through the open doors and onto the pipes through the central opening, and you will come across a chest that can potentially contain Exotic loot, engrams or Splicer Key Fragments. From there, make your way through the narrow corridors beyond to enter the Splicer's Den. Sticking to the right walls will lead up to a hallway that leads to another chest.


===[[Splicer's Den]]===
===[[Splicer's Den]]===
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Continue, and fall down to the next room.
Continue, and fall down to the next room.


You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the platform triggers the encounter, and Vosik will warp in with his health and shield fully regenerated, and will start laying down suppressing fire with his Scorch Cannon. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of SIVA Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it [[Vosik]] to drain his shield. It is advised you do so simultaneously for increased damage.
You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the platform triggers the encounter, and Vosik will warp in with his health and shield fully regenerated, and will start laying down suppressing fire with his Scorch Cannon. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many [[Splicer Dreg]]s and [[Splicer Vandal]]s as you can. After a short time, a trio of SIVA Charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it Vosik to drain his shield. It is advised you do so simultaneously for increased damage.


After the initial shield damage phase, focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds [[Vosik]] will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Calling out the location of the screen is imperative. After it has been destroyed, clear adds and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown.
After the initial shield damage phase, focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds Vosik will trigger critical [[SIVA]] density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Calling out the location of the screen is imperative. After it has been destroyed, clear adds and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown.


For the third wave of charges and onward, until either the critical SIVA density is triggered or [[Vosik]]'s shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough SIVA charges at [[Vosik]] to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at [[Vosik]] to damage him further. After the damage phase has elapsed, [[Vosik]] will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the density has cleared, assume your previous positions, and rinse and repeat; whittle away at the adds and at [[Vosik]]'s shield when the charges arrive as before, all the while watching the other monitors.
For the third wave of charges and onward, until either the critical SIVA density is triggered or Vosik's shield is destroyed, [[Splicer Captain]]s will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough SIVA charges at Vosik to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, potentially amplifying the damage done with a [[Shadowshot]] if your team has a [[Nightstalker]] [[Hunter]]. In addition, other [[SIVA]] charges will drop from above, and these can be thrown at Vosik to damage him further. After the damage phase has elapsed, Vosik will activate the critical [[SIVA]] density. To avoid it, you have to run into the lit room on the left or right hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. After the density has cleared, assume your previous positions, and rinse and repeat; whittle away at the adds and at Vosik's shield when the charges arrive as before, all the while watching the other monitors.


When Vosik is below half health, numerous varieties of [[Splicer Shank]]s will begin drifting down from the ceiling. Destroy the Exploders first - both to stop them cold before they do serious damage, and to occasionally take out other Shanks in the blasts they create. When you kill Vosik, he drops rewards and a SIVA cache also appears on the middle platform. These rewards can include the raid boots, fusion rifle and shotgun.
When Vosik is below half health, numerous varieties of [[Splicer Shank]]s will begin drifting down from the ceiling. Destroy the Exploders first - both to stop them cold before they do serious damage, and to occasionally take out other Shanks in the blasts they create. When you kill Vosik, he drops rewards and a SIVA cache also appears on the middle platform. These rewards can include the raid boots, fusion rifle and shotgun.
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Head down the outer walkway into the Perfection Complex, and jump down carefully. You will come to a nearly pitch black room, and the boss encounter will not commence until a player steps into the swirling cloud of [[SIVA]] mites just ahead. When you do, the room lights up, and the raid's final boss - [[Aksis, Archon Prime]] - is revealed.
Head down the outer walkway into the Perfection Complex, and jump down carefully. You will come to a nearly pitch black room, and the boss encounter will not commence until a player steps into the swirling cloud of [[SIVA]] mites just ahead. When you do, the room lights up, and the raid's final boss - [[Aksis, Archon Prime]] - is revealed.


Coordination and communication are paramount across this entire encounter. As [[Aksis]] awakens, multiple adds will spawn soon after - Dregs, Vandals, and a Vandal Major on each lane. Organize the squadron into three groups of two, one for each sector, left, right and middle, and kill as many adds as you can, prioritizing the Major. Afterwards, a Scorch, Shock and Null Captain will spawn, one in each area and in a random order. The Captains are to be killed as quickly as possible, with heavies and shotguns being the most effective in dispatching them, and three players across the three teams pick up the cannons they drop. The other players are to guide the cannon-bearers to the Servitor they need to kill, which will spawn in whenever a Captain dies. They are Scorch, Shock and Null, they also appear in a random order, and they can only be harmed and destroyed by their corresponding cannon. They must be killed before reaching a red panel on their side, otherwise this will lead to [[Aksis]] initiating critical [[SIVA]] density that will lead to a wipe.  
Coordination and communication are paramount across this entire encounter. As Aksis awakens, multiple adds will spawn soon after - Dregs, Vandals, and a Vandal Major on each lane. Organize the squadron into three groups of two, one for each sector, left, right and middle, and kill as many adds as you can, prioritizing the Major. Afterwards, a Scorch, Shock and Null Captain will spawn, one in each area and in a random order. The Captains are to be killed as quickly as possible, with heavies and shotguns being the most effective in dispatching them, and three players across the three teams pick up the cannons they drop. The other players are to guide the cannon-bearers to the Servitor they need to kill, which will spawn in whenever a Captain dies. They are Scorch, Shock and Null, they also appear in a random order, and they can only be harmed and destroyed by their corresponding cannon. They must be killed before reaching a red panel on their side, otherwise this will lead to Aksis initiating critical [[SIVA]] density that will lead to a wipe.  


The players who are not holding the cannons need to pick up the SIVA charges that the Servitors drop and throw the charges at the glowing red panels that surround Aksis. When a cannon is dropped by a player, they receive a Charge Lockout debuff that prevents them from picking up a SIVA charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.
The players who are not holding the cannons need to pick up the SIVA charges that the Servitors drop and throw the charges at the glowing red panels that surround Aksis. When a cannon is dropped by a player, they receive a Charge Lockout debuff that prevents them from picking up a SIVA charge for 30 seconds. It is therefore vital that one player in every group of two is designated as a cannon user, and the other as a charge thrower.


This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, a large number of Shanks will descend down to the stage from openings above [[Aksis]]. Focus on killing as many as you can until the adds come again.
This phase must be repeated three times: the first time, you need to throw two charges. The second time you need to throw three, and the third requires seven charges thrown at all of the corresponding panels/nodes. After both the first and second phases, a large number of Shanks will descend down to the stage from openings above Aksis. Focus on killing as many as you can until the adds come again.


Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of Servitors once the captains have been killed and their guns obtained. When all seven charges have hit the SIVA containment cores, [[Aksis]] seemingly dies - but the encounter isn't over yet.
Throughout all phases the strategy remains the same, but in the third phase it is up to both cannon bearers and charge runners to call out the positions and elements of Servitors once the captains have been killed and their guns obtained. When all seven charges have hit the SIVA containment cores, Aksis seemingly dies - but the encounter isn't over yet.


A chest will spawn in the middle of the room that can contain an artifact or a Ghost shell. Aksis lies still, but the second phase of the encounter begins when his chestplate is shot off. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular solar projectiles and clouds of SIVA mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each mite shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms, shield yourself from his fire as best as you can, and dispatch the horde of Shanks that spawn. After a short while, Captains will spawn in again, and just like the first phase it's up to one player on each team to pick up the cannon and destroy the matching Servitor.
A chest will spawn in the middle of the room that can contain an artifact or a Ghost shell. Aksis lies still, but the second phase of the encounter begins when his chestplate is shot off. Aksis will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular solar projectiles and clouds of SIVA mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each mite shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms, shield yourself from his fire as best as you can, and dispatch the horde of Shanks that spawn. After a short while, Captains will spawn in again, and just like the first phase it's up to one player on each team to pick up the cannon and destroy the matching Servitor.


However, here is where things deviate from the first stage - as the Captains spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under almost any circumstance, as the Charge Lockout debuff will cripple your chances of effectively taking down [[Aksis]]' shield and stunning him afterwards. As the assignment is random, call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't empowered. While maintaining positions and clearing Shanks near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of [[Aksis]]' glowing back and stun him, done by holding square for PS4 players and X for Xbox One players. This will leave him vulnerable and damage can be done, but do not use any hard-hitting weapons just yet. Empowerment also shifts with each stun and new players are affected - call out empowerment, where you are, and if any empowered players are needed on lanes that don't have them. Move quickly.
However, here is where things deviate from the first stage - as the Captains spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under almost any circumstance, as the Charge Lockout debuff will cripple your chances of effectively taking down Aksis' shield and stunning him afterwards. As the assignment is random, call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't empowered. While maintaining positions and clearing Shanks near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of Aksis' glowing back and stun him, done by holding square for PS4 players and X for Xbox One players. This will leave him vulnerable and damage can be done, but do not use any hard-hitting weapons just yet. Empowerment also shifts with each stun and new players are affected - call out empowerment, where you are, and if any empowered players are needed on lanes that don't have them. Move quickly.


[[Aksis]] will do this twice more, and players must maintain their positions so they can stun him quickly. After the third stun, the true DPS phase begins - use the cannons to maximize your damage output, as well as tethers and Weapons of Light. The cannons alone do far more damage to [[Aksis]] than any weapon in the game, but lay on heavy and sniper fire as fast and as hard as you can, if you do not have a cannon, then an exotic sword such as [[Dark-Drinker]] would be best to use against [[Aksis]] in the third phase. After the third phase elapses, [[Aksis]] will trigger critical [[SIVA]] density, which you must avoid by retreating to one of the pillars of light in the back of the room, of which there are four in total. It is imperative that you must all gather on the same platform - if anyone else is on another platform by the time the wiping attack occurs, that platform will be used as well and there will be even less safe space to go to when [[Aksis]] tries to wipe your team again. Use the platform on the back left first, then use the others from there at the end of each new phase.
Aksis will do this twice more, and players must maintain their positions so they can stun him quickly. After the third stun, the true DPS phase begins - use the cannons to maximize your damage output, as well as tethers and Weapons of Light. The cannons alone do far more damage to Aksis than any weapon in the game, but lay on heavy and sniper fire as fast and as hard as you can, if you do not have a cannon, then an exotic sword such as [[Dark-Drinker]] would be best to use against Aksis in the third phase. After the third phase elapses, Aksis will trigger critical [[SIVA]] density, which you must avoid by retreating to one of the pillars of light in the back of the room, of which there are four in total. It is imperative that you must all gather on the same platform - if anyone else is on another platform by the time the wiping attack occurs, that platform will be used as well and there will be even less safe space to go to when Aksis tries to wipe your team again. Use the platform on the back left first, then use the others from there at the end of each new phase.


Again, the process needs to be repeated - clear adds continuously, call out and kill your Captains fast, have the cannon-bearers call out and eliminate the Servitors, have the Empowered players throw the SIVA charges at Aksis while holding position around the left, middle and right, and stun him as quickly as possible after he teleports, with players being sure to call out empowerment and where empowered players are needed if there is more than one in a certain area. Repeat this process, using the pillars at the back to shield you from the wipe.
Again, the process needs to be repeated - clear adds continuously, call out and kill your Captains fast, have the cannon-bearers call out and eliminate the Servitors, have the Empowered players throw the SIVA charges at Aksis while holding position around the left, middle and right, and stun him as quickly as possible after he teleports, with players being sure to call out empowerment and where empowered players are needed if there is more than one in a certain area. Repeat this process, using the pillars at the back to shield you from the wipe.


Once you whittle [[Aksis]] down to 5-10% health, he will warp to the middle of the arena and initiate a self-destruct sequence in a last-ditch effort to kill you. Open up on him with everything you have to kill him before he wipes you - high-impact snipers, machine guns and the Simulant or [[Gjallarhorn]] are your best options for this phase. If sufficient damage is done, [[Aksis]] should fall dead, and you will have conquered the raid. [[Aksis]] will drop loot and there will be another SIVA cache, and you can get the raid auto rifle, scout rifle, helmet or class armor. In addition, for players who have fulfilled all the prior steps, a passageway will open up below, not far from the platform you dropped down onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] pulse rifle.
Once you whittle Aksis down to 5-10% health, he will warp to the middle of the arena and initiate a self-destruct sequence in a last-ditch effort to kill you. Open up on him with everything you have to kill him before he wipes you - high-impact snipers, machine guns and the Simulant or [[Gjallarhorn]] are your best options for this phase. If sufficient damage is done, Aksis should fall dead, and you will have conquered the raid. Aksis will drop loot and there will be another SIVA cache, and you can get the raid auto rifle, scout rifle, helmet or class armor. In addition, for players who have fulfilled all the prior steps, a passageway will open up below, not far from the platform you dropped down onto at the start, which leads to a well-hidden [[Exotic]] chest, and the start of the quest for the [[Outbreak Prime]] [[Exotic]] pulse rifle.


==Rewards==
==Rewards==
*The ship [[Nanophoenix]] can drop from defeating [[Aksis]] Phase 2 on [[Hard Mode]] <ref>[https://www.reddit.com/r/DestinyTheGame/comments/59twxy/wrath_of_the_machine_nm_hm_faqs/  Wrath of the Machine - NM & HM FAQs]</ref>
*The ship [[Nanophoenix]] can drop from defeating Aksis Phase 2 on [[Hard Mode]] <ref>[https://www.reddit.com/r/DestinyTheGame/comments/59twxy/wrath_of_the_machine_nm_hm_faqs/  Wrath of the Machine - NM & HM FAQs]</ref>
*If running the Raid on Hard Mode, bosses will have a chance to drop both Hard Mode & Normal Mode loot (Normal Mode capping at 385 [[Light]], Hard Mode 400 Light)
*If running the Raid on Hard Mode, bosses will have a chance to drop both Hard Mode & Normal Mode loot (Normal Mode capping at 385 [[Light]], Hard Mode 400 Light)
*You can only pick up the Normal Mode & HM shaders from the [[Shader Kiosk]] next to [[Eva Levante]]. They are unlocked by obtaining a Full set of Raid Armour for either the Normal Mode or Hard Mode Raid – NOT a combo of the two (Set – Helm, Arms, Chest, Boots & Class item)
*You can only pick up the Normal Mode & HM shaders from the [[Shader Kiosk]] next to [[Eva Levante]]. They are unlocked by obtaining a Full set of Raid Armour for either the Normal Mode or Hard Mode Raid – NOT a combo of the two (Set – Helm, Arms, Chest, Boots & Class item)
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===Weapons===
===Weapons===
*[[CHAOS DOGMA~]] ([[Scout rifle|Scout Rifle]])- Found in both Normal and Hard mode. Found after defeating [[Aksis]] phase 2.
*[[CHAOS DOGMA~]] ([[Scout rifle|Scout Rifle]])- Found in both Normal and Hard mode. Found after defeating Aksis phase 2.
*[[GENESIS CHAIN~]] ([[Auto rifle|Auto Rifle]])- Found in both Normal and Hard mode. Found after defeating [[Aksis]] phase 2
*[[GENESIS CHAIN~]] ([[Auto rifle|Auto Rifle]])- Found in both Normal and Hard mode. Found after defeating Aksis phase 2
*[[STEEL MEDULA~]] ([[Pulse rifle|Pulse Rifle]])- Hard Mode exclusive. Found after defeatng [[Aksis]] phase 2.
*[[STEEL MEDULA~]] ([[Pulse rifle|Pulse Rifle]])- Hard Mode exclusive. Found after defeatng Aksis phase 2.
*[[FEVER AND REMEDY~]] ([[Hand cannon|Hand Cannon]])- Hard Mode exclusive. Found after defeating [[Aksis]] phase 2.
*[[FEVER AND REMEDY~]] ([[Hand cannon|Hand Cannon]])- Hard Mode exclusive. Found after defeating Aksis phase 2.
*[[EX MACHINA~]] ([[Sniper rifle|Sniper Rifle]])- Found in both Normal and Hard mode after defeating [[Vosik]] phase 2.
*[[EX MACHINA~]] ([[Sniper rifle|Sniper Rifle]])- Found in both Normal and Hard mode after defeating Vosik phase 2.
*[[QUANTIPLASM~]] ([[Shotgun]])- Found in both Normal and Hard mode after defeating [[Vosik]] phase 2.
*[[QUANTIPLASM~]] ([[Shotgun]])- Found in both Normal and Hard mode after defeating Vosik phase 2.
*[[ETHER NOVA~]] ([[Fusion rifle|Fusion Rifle]])- Found in both Normal and Hard mode after [[Vosik]] phase 2.
*[[ETHER NOVA~]] ([[Fusion rifle|Fusion Rifle]])- Found in both Normal and Hard mode after Vosik phase 2.
*[[ZEAL VECTOR~]] ([[Sidearm]])- Hard Mode exclusive. Found after defeating [[Vosik]] phase 2.
*[[ZEAL VECTOR~]] ([[Sidearm]])- Hard Mode exclusive. Found after defeating Vosik phase 2.
*[[SOUND AND FURY~]] ([[Rocket launcher|Rocket Launcher]])- Found in both Normal and Hard mode.
*[[SOUND AND FURY~]] ([[Rocket launcher|Rocket Launcher]])- Found in both Normal and Hard mode.
*[[IF MATERIA~]] ([[Machine gun|Machine Gun]])- Hard Mode Exclusive. Found after defeating the [[Siege Engine]].
*[[IF MATERIA~]] ([[Machine gun|Machine Gun]])- Hard Mode Exclusive. Found after defeating the [[Siege Engine]].
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