Vault of Glass (raid): Difference between revisions

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After defeating the Oracles, the players will reach a checkpoint and have a break to reorganize before the boss fight. The pool of light will disappear, and in its place will be a relic, a wieldable shield. Once one of the players picks up the relic, the Templar will appear. The relic has a melee attack, a [[super]]  (THE SUPER IS THE ONLY WAY TO TAKE DOWN THE TEMPLARS SHIELD) attack, and a cleansing attack bound to the grenade button. If anyone drops the relic, someone else needs to pick it up in a few seconds or else the mission will fail. The Templar has a full shield surrounding it that cannot be damaged with any weapon except for the relic's super, which can be charged fairly quickly by attacking the [[harpy|harpies]] in the room.  
After defeating the Oracles, the players will reach a checkpoint and have a break to reorganize before the boss fight. The pool of light will disappear, and in its place will be a relic, a wieldable shield. Once one of the players picks up the relic, the Templar will appear. The relic has a melee attack, a [[super]]  (THE SUPER IS THE ONLY WAY TO TAKE DOWN THE TEMPLARS SHIELD) attack, and a cleansing attack bound to the grenade button. If anyone drops the relic, someone else needs to pick it up in a few seconds or else the mission will fail. The Templar has a full shield surrounding it that cannot be damaged with any weapon except for the relic's super, which can be charged fairly quickly by attacking the [[harpy|harpies]] in the room.  


Once the Templar's shield is down, it will summon a red bubble around every player. Players should avoid firing rockets at the bubble, as it will explode inside and kill them. Instead they should attack it with their primary weapons or a solarpowered machinegun. After a few seconds, the Templar will attempt to teleport to another part of the room and get its shield back. To prevent the Templar from teleporting, one player stands in the red circle that appears in the map. Teleporting will also make more oracles appear in the room; if the players do not dispatch the oracles, the only way to cleanse them is with the relic's grenade ability. (Note: The relic's cleanse as a cooldown, so use sparingly and time it right.) Its better to let the other players handle the oracles, as the player with the relic will have a hard time dispatching them. Instead, that person should focus on the weaker enemies to build up their super.  
Once the Templar's shield is down, it will summon a red bubble around every player. Players should avoid firing rockets at the bubble, as it will explode inside and kill them. Instead they should attack it with their primary weapons or a solar damage non-explosive weapon. After a few seconds, the Templar will attempt to teleport to another part of the room and get its shield back. To prevent the Templar from teleporting, one player stands in the red circle that appears in the map. Teleporting will also make more oracles appear in the room; if the players do not dispatch the oracles and get the Mark of Negation debuff, the only way to cleanse themselves is with the relic's grenade ability. (Note: The relic's cleanse as a cooldown, so use sparingly and time it right.) Its better to let the other players handle the oracles, as the player with the relic will have a hard time dispatching them. Instead, that person should focus on the weaker enemies to build up their super. However, if the players do succeed in preventing the Templar from teleporting, a group of praetorians will spawn. Fortunately, the relic is fairly effective against them.


If the players do not kill the Templar within a certain period of time, it will become enraged, and summon a large number of enemies and oracles. By this point, the encounter will become too difficult as the oracles will keep reappearing and marking everyone for negation. It is best to finish off the Templar before it can become enraged..
If the players do not kill the Templar within a certain period of time, it will become enraged, and summon a large number of enemies and oracles. By this point, the encounter will become too difficult as the oracles will keep reappearing and marking everyone for negation. It is best to finish off the Templar before it can become enraged..


For hard mode there is a fifth chest that can only be accessed through this method: after defeating the templar head to the back area to the left of the entrance door. There is a small hold in the wall in the corner that you need to jump into. there is a chest with spiritbloom in that room. SKIP this chest and head to the back of the room. Follow the jumps and downward caves until you reach a deep drop chute and then a second deep shute, at the bottom of the second chute there is a short ceilinged room. tot he left is the exit for the chamber. to the right at the far back opposite of the exit is a small hole that leads to a chamber with the fifth and final chest of the vault of glass (available on any difficulty as long as you kill templar without letting him teleport).
For hard mode there is a fifth chest that can only be accessed through this method: after defeating the templar head to the back area to the left of the entrance door. There is a small hold in the wall in the corner that you need to jump into. there is a chest with spiritbloom in that room. SKIP this chest and head to the back of the room. Follow the jumps and downward caves until you reach a deep drop chute and then a second deep shute, at the bottom of the second chute there is a short ceilinged room. tot he left is the exit for the chamber. to the right at the far back opposite of the exit is a small hole that leads to a chamber with the fifth and final chest of the vault of glass (available on any difficulty as long as you kill templar without letting him teleport).