Unbroken: Difference between revisions

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*Thumos and his two Blood Guard bodyguards, the Close Protector and the Bulwark are one of the few boss battles anywhere in destiny to convey emotionality on the part of the combatants. This is conveyed via the fight's mechanics in which the Close Protector and the Bulwark's attack patterns change and become much more reckless and confrontational when the player attacks Thumos or either one of them. While taking out the shields of either one of these enemies and damaging their health will cause that unit to berserk and charge the player, this fight is unique in causing the same behaviour in their compatriot, and if the other bodyguard manages to get between the wounded guard and the player, they are in effect sacrificing their own lives for their fellow,, and giving them the chance to recover their shields and survive. Likewise, if the wounded body guard is actually killed then the survivor will be enraged and charge the player in revenge. Likewise when both of the guards, the Bulwark and the Close Protector are killed, Thumos will be enraged and charge the player across the room, trying to stab them.  
*Thumos and his two Blood Guard bodyguards, the Close Protector and the Bulwark are one of the few boss battles anywhere in destiny to convey emotionality on the part of the combatants. This is conveyed via the fight's mechanics in which the Close Protector and the Bulwark's attack patterns change and become much more reckless and confrontational when the player attacks Thumos or either one of them. While taking out the shields of either one of these enemies and damaging their health will cause that unit to berserk and charge the player, this fight is unique in causing the same behaviour in their compatriot, and if the other bodyguard manages to get between the wounded guard and the player, they are in effect sacrificing their own lives for their fellow,, and giving them the chance to recover their shields and survive. Likewise, if the wounded body guard is actually killed then the survivor will be enraged and charge the player in revenge. Likewise when both of the guards, the Bulwark and the Close Protector are killed, Thumos will be enraged and charge the player across the room, trying to stab them.  
:The nature of the relationship between Thumos, his Close Protector and the Bulwark is unknown, but two possibilities appear consistent with the lore:  
:The nature of the relationship between Thumos, his Close Protector and the Bulwark is unknown, but two possibilities appear consistent with the lore:  
**The three Cabal may be "Bond Brothers", an intense friendship between Cabal such as the Bond between the Brothers [[Ta'aun, Hand of Oryx|Primus Ta'aun]], [[Valus Tlu'urn]] and [[Valus Mau'ual]]. This code of friendship is so intense that it motivated mutinous sentiments by Tlu'urn, when Ta'aun was ordered on a suicide mission to assault the [[Dreadnaught]], thoughts which Ta'aun himself toyed with before rejecting.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Cabal#Ghost_Fragment:_Cabal_3|Ghost Fragment: Cabal 3]]'':<br/>
**The three Cabal may be "Bond Brothers", an intense friendship between Cabal such as the Bond between the Brothers [[Ta'aun, Hand of Oryx|Primus Ta'aun]], [[Valus Tlu'urn]] and [[Valus Mau'ual]]. This code of friendship is so intense that it motivated mutinous sentiments by Tlu'urn, when Ta'aun was ordered on a suicide mission to assault the [[Dreadnaught]], thoughts which Ta'aun himself toyed with before rejecting.<ref group="Note">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Cabal#Ghost_Fragment:_Cabal_3|Ghost Fragment: Cabal 3]]'':<br/>


  “Mutiny,” Tlu’urn whispers. “You should mutiny.”<br/>
  “Mutiny,” Tlu’urn whispers. “You should mutiny.”<br/>
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Duty is victory. Mutiny is worse than death. Even if death seems certain.<br/>
Duty is victory. Mutiny is worse than death. Even if death seems certain.<br/>


“No,” Ta’aun says. And that’s that.</ref> When he did go, despite the two Valuses being his right hand men, Ta'aun ordered the others to stay behind so that they might live, because he loved them.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/The_Taken#Primus_Ta.27aun|Primus Ta'aun]]'':<br/>
“No,” Ta’aun says. And that’s that.</ref> When he did go, despite the two Valuses being his right hand men, Ta'aun ordered the others to stay behind so that they might live, because he loved them.<ref group="note">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/The_Taken#Primus_Ta.27aun|Primus Ta'aun]]'':<br/>


You are Ta’aun. Primus of the Skyburners. Veteran of star-shaking campaigns. Bond brother to Tlu’urn and Mau’ual: your beloved comrades. Your faithful friends. For a while you were the mightiest Cabal soldier in the system.<br/>
You are Ta’aun. Primus of the Skyburners. Veteran of star-shaking campaigns. Bond brother to Tlu’urn and Mau’ual: your beloved comrades. Your faithful friends. For a while you were the mightiest Cabal soldier in the system.<br/>