The Devils' Lair (strike): Difference between revisions

Line 23: Line 23:


==Walkthrough==
==Walkthrough==
Players will begin in the Rocketyard, a public area. Ahead of them will be [[Hive]] and [[Fallen]] forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Players can choose to avoid all of these enemies and head directly into the Refinery.


===Rocketyard===
Players will begin in the Rocketyard, a public area. Ahead of them will be [[Hive]] and [[Fallen]] forces fighting each other; while there are mostly dregs and acolytes exchanging fire, there is at least one Knight and one Servitor in the immediate area. Several more enemies are up ahead, including two Knights armed with boomers in the pond near the entrance to the refinery. Players can choose to avoid all of these enemies and head directly into the Refinery.
===Refinery===
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other Guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Before activating, a [[Dead Ghost]] can be found in a small room near the entrance to [[The Grotto]] (the green Hive spawn in that area). Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains,  two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.  
Upon entering the refinery, players will now be in a [[darkness zone]]; from this point on, no other Guardians will appear. After clearing the refinery of enemies, the players will be prompted by [[Ghost]] to start hacking the [[mesh generator]] in order to proceed. Before activating, a [[Dead Ghost]] can be found in a small room near the entrance to [[The Grotto]] (the green Hive spawn in that area). Three waves of enemies will start attacking the guardians; be on the lookout for multiple stealth vandals equipped with snipers up in the rafters, as well as on the ground. Multiple high-ranking enemies will start to appear, including several captains,  two wizards, and Naksis. Once all enemies have been dispatched, the mesh generator will be deactivated and players can enter The Blast.  


This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive. Before leaving, there is another Dead Ghost to the left of the walker, up a set of stairs and on a table.
===The Blast===
'''Miniboss: Devil Walker'''
 
This large open area contains multiple fallen enemies, including a single Devil Walker. To proceed, the players must destroy the walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the walker, but there are also a few vandal snipers in the ruined building to the walker's right. It is possible to flank the tank on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Players should try to take opposite sides of the map so that the walker has to rotate whenever it is being aggroed.
 
If the players didn't bring any [[ammo consumable]]s, there's a possibility of running out of ammo. Killing the shanks that the walker deploys, or any of the fallen that appear, can yield ammo, but be advised that the walker may target players out in the open collecting ammo if the walker isn't currently being distracted. Be advised, even if you kill all the other fallen enemies, more may appear so long as the walker is still alive. Before leaving, there is another Dead Ghost to the left of the walker, up a set of stairs and on a table.
 
===The Devils' Lair===
'''Boss: Sepiks Prime'''


After defeating the walker, players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the guardians. Furthermore, more waves of fallen will appear periodically via [[Fallen Skiff|skiffs]]. Sepiks' weakspot is its eye, so concentrating fire on it will bring it down more quickly.
After defeating the walker, players will now enter the lair proper. Sepiks Prime will be in the center of the area, shielded but immobile. Killing all of the fallen around Sepiks Prime will cause it to lower its shield and begin attacking. Using the crates for cover will help, but Sepiks will teleport randomly around the area, including behind the guardians. Furthermore, more waves of fallen will appear periodically via [[Fallen Skiff|skiffs]]. Sepiks' weakspot is its eye, so concentrating fire on it will bring it down more quickly.