Savathûn's Song: Difference between revisions

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==Gameplay==
==Gameplay==
Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awake it, shooting down all players in sight with its Void blasts. It will periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]]. Its weak spot, the eye, will be open to attack until its health reduced by one-third, where it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the Hive reinforcements it summons have been killed. When its health is reduced by another third, it will summon [[Ogre]]s to make it more difficult to clear the adds. These Ogres are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a Void barrier, except it can attack from the safety of the barrier. The only way to disable this barrier is to insert a [[Void]] charge beneath it. This charge must be obtained by killing a [[Savathun's Handmaiden]] [[Wizard]]. It will then teleport back to the main area and will continue to attack until killed.
Savathun's Song will initially be resting in its crystal casing, where it will be immune to all damage. Breaking the crystal beneath will awake it, shooting down all players in sight with its Void blasts. It will periodically vanish and then teleport just like [[Alak-Hul, the Darkblade]]. Its weak spot, the eye, will be open to attack until its health reduced by one-third, where it will retract its protective casing, giving it full immunity. Savathun's Song will only come out to attack again when the Hive reinforcements it summons have been killed. When its health is reduced by another third, it will summon [[Ogre]]s to make it more difficult to clear the adds. These Ogres are very dangerous and must be killed quickly. After a short while, Savathun's Song will fully shield itself in a Void barrier, except it can attack from the safety of the barrier. The only way to disable this barrier is to insert a [[Void]] charge beneath it. This charge must be obtained by killing a [[Savathun's Handmaiden]] [[Wizard]]. It will then teleport back to the main area and will continue to attack until killed.
==Transcript==
{|border="1"
!Version 1!!Version 2!!Version 3
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|'''[[Sloane]]''': Operation Caliban, welcome to the show. We've got several fireteams missing beneath the Arcology. We got one report a few hours back, but it's been radio silence since then.<br/>'''[[Zavala]]''': This is combat search and rescue in extremely hostile territory. The [[Hive]] are notorious for their cruelty. Expect the worst.<br/>'''Sloane''': Those Guardians are my responsibility. Get in, get out, and don't die.
|'''[[Sloane]]''': Operation Caliban, welcome to the show. We've got several fireteams missing beneath the Arcology. We got one report a few hours back, but it's been radio silence since then.<br/>'''[[Zavala]]''': This is combat search and rescue in extremely hostile territory. The [[Hive]] are notorious for their cruelty. Expect the worst.<br/>'''Sloane''': Those Guardians are my responsibility. Get in, get out, and don't die.
|'''[[Sloane]]''': Operation Caliban, welcome to the show. We've got several fireteams missing beneath the Arcology. We got one report a few hours back, but it's been radio silence since then.<br/>'''[[Zavala]]''': This is combat search and rescue in extremely hostile territory. The [[Hive]] are notorious for their cruelty. Expect the worst.<br/>'''Sloane''': Those Guardians are my responsibility. Get in, get out, and don't die.|-
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|colspan="3"|:'''The Rig'''<br/>:Follow the Lost Fireteams<br/>::Retrace the footsteps of the lost fireteams<br/>:::::The player enters the [[Solarium]].
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|A
|B
|C
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|}


==Trivia==
==Trivia==