Nokris, Supplicant to Savathûn: Difference between revisions

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[[File:NokrisClose.jpg|thumb|right|300px|Nokris, Herald of Xol]]
[[File:NokrisClose.jpg|thumb|right|300px|Nokris, Herald of Xol]]


Nokris was the boss of the [[Strange Terrain]] mission and was encountered at [[Xol, Will of the Thousands|Xol's]] feeding grounds. He fought primarily by firing Solar blasts at the player and occasionally summoning Hive to assist him. For very third of his health depleted, Nokris broke two of the pillars in the arena and retreated to the gate at the front of the battlefield. Nokris proceeded to shield himself in an immunity shield. To break the shield, the player had to find the large green crystal that came out of one of the two pillars Nokris broke, find the recently resurrected [[Ugul Gar Knight]]s, kill them, and throw the dropped relic at one of the crystals and then the next to stun Nokris and take down his shield. In the [[strike]] version of the mission, two crystals would spawn every phase. During the first immunity phase, Nokris would stand still while summoning Hive, during his second phase, he would begin firing darkness blasts at rapid succession, and at his last phase, he would begin moving around the arena, using his Dying Star ability.
Nokris is the boss of the [[Strange Terrain]] mission and is encountered at [[Xol, Will of the Thousands|Xol's]] feeding grounds. He fights primarily by firing Solar blasts at the player and occasionally summoning Hive to assist him. For very third of his health depleted, Nokris will break two of the pillars in the arena and retreat to the gate at the front of the battlefield. Nokris will proceed to shield himself in an immunity shield. To break the shield, the player must find the large green crystal that came out of one of the two pillars Nokris broke, find the recently resurrected [[Ugul Gar Knight]]s, kill them, and throw the dropped relic at one of the crystals and then the next to stun Nokris and take down his shield. In the [[strike]] version of the mission, two crystals will spawn every phase. During the first immunity phase, he will stand still while summoning Hive, during his second phase, he will begin firing darkness blasts at rapid succession, and at his last phase, he will begin moving around the arena, using his Dying Star ability.


In [[Interference]], there were a few changes to Nokris's mechanics from Strange Terrain, aside from a change in environment. During his first two immunity phases, one crystal spawned on one of two floating islands located behind the arena, guarded by [[Taken]] enemies. Two [[Envoy of Savathûn|Envoys of Savathûn]] also would spawn before Ugul Gar Knights could have appeared. This started with the Wizard variant, then the Knight and Ogre variants in the second and final immunity phases respectively. Additionally in the final phase, two crystals spawned hidden behind walls on new floating islands, which players must have bypassed by climbing up to the islands while carrying their relics in order to destroy them.
In [[Interference]], there are few changes to Nokris's mechanics from Strange Terrain, aside from a change in environment. During his first two immunity phases, one crystal will spawn on one of two floating islands located behind the arena, guarded by Taken enemies. Two [[Envoy of Savathûn|Envoys of Savathûn]] will also spawn before Ugul Gar Knights can appear. This starts with the Wizard variant, then the Knight and Ogre variants in the second and final immunity phases respectively. Additionally in the final phase, two crystals will spawn hidden behind walls on new floating islands, which players must bypass by climbing up to the islands while carrying their relics in order to destroy them.


==Family==
==Family==
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**However during his battles in [[Season of Arrivals]], he tempts the player to leave the [[Light]].
**However during his battles in [[Season of Arrivals]], he tempts the player to leave the [[Light]].
***This is consistent with his attempts to contact the Hive after retreating from the loss of Xol, illustrating desperation and a departure from his previous isolation.
***This is consistent with his attempts to contact the Hive after retreating from the loss of Xol, illustrating desperation and a departure from his previous isolation.
*During the strike "[[Strange Terrain]]", players had a short period immediately after summoning Nokris to instantly kill him, avoiding the 3 damage cycles that normally occur. The most effective way to do this with any given strike modifier was with the [[Exotic]] [[Rocket Launcher]] "[[The Wardcliff Coil]]".
*During the strike "[[Strange Terrain]]", players have a short period immediately after summoning Nokris to instantly kill him, avoiding the tedious 3 damage cycles that normally occur. The most effective way to do this with any given strike modifier is with the [[Exotic]] [[Rocket Launcher]] "[[The Wardcliff Coil]]".


==List of appearances==
==List of appearances==