Forum talk:New Weapon Idea...

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Um, Isaac? This was all your idea. I don't care about sidearms. But if there's anything you need help with about this idea, I can help you. User:Primus Draug'oth (talk)

So, what kind of an idea do you have in mind? Dante the Ghost (talk) 23:44, 30 June 2016 (EDT)
Well, this is my little brother's idea, but in the explanation somewhere, it says that this sidearm has a scope to help with precision, which, well, doesn't actually make much sense. A sidearm is supposed to be something that you can pull out in a pinch and use to quickly react to attackers at close range. Give it a scope, and its handling characteristics become those of a typical sniper rifle, which would be bad for this weapon. Also, sidearms are only to be effective at close, and sometimes, middle range engagements; this is not supposed to be a long range instrument of precision. But maybe there can be some accuracy-increasing perks like Hidden Hand, Hot Swap or Rangefinder. Also, since there are three different firing modes, they should alter the stats: semi-auto (default firing mode) should give bonuses to range and impact while limiting the rate of fire; burst-mode should give a bonus to rate of fire and stability but a penalty to impact; full-auto should push the rate of fire to its max while also upping the impact at the cost of a slight penalty to range. Those are my suggestions for him so far. Primus Draug'oth (talk) 06:50, 1 July 2016 (EST)
Nuke the scope idea, since I agree with you. Honestly, what use does a scope have for what is essentially a smaller version of the hand cannon, which is an oversized pistol? Hand guns don't have scopes, so neither do sidearms (or hand cannons). Altering the modes of fire, yeah, that can be good. I don't like the semi-auto. I'd rather like the hand cannon's mode of fire for the sidearm, really. Dante the Ghost (talk) 14:11, 1 July 2016 (EDT)