Forum:Ghalkor, the Butcher: Difference between revisions

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The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his [[Cleaver]] can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are [[Major]] [[Shadow Thrall]]s and [[Shadow War Beast]]s, named ''Lost Souls'', which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.
The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his [[Cleaver]] can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are [[Major]] [[Shadow Thrall]]s and [[Shadow War Beast]]s, named ''Lost Souls'', which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.
==Triva==
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