Forum:Ghalkor, the Butcher: Difference between revisions

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==Description==
==Description==
''TBA''
Ghalkor will have a helmet with spikes protruding and curving backwards with smaller spikes protruding from the top of the helmet. His helmet will have two blades sticking down from the cheeks, giving the impression of two large fangs. He wears robes which cover mostly his back, with hooks coming down from these robes. The chitin on his arms are like that of normal [[Darkblade]]s but with stripes of cloth hanging from them. On his left shoulder hangs the helmet of an [[Abyssal Sorcerer]] (like that of [[Omnigul, Will of Crota]]), and his right is natural, with spikes jutting backwards. From his right hip hangs a [[War Beast]] pelt and from his left hangs a [[Captain]]'s cloak overlapped by a [[Hunter]]'s. His legs are, once again, covered in upward facing spikes. His helmet shows a dark and faint green light where his eyes would see. His chitin armor will be of a blackish olive color. His [[Cleaver]] would be blood-stained, serrated with razor sharp teeth and the top of the blade holding a rear-facing, angular hook.
 
During the damage phase, Ghalkor will burst into flames and his armor covered in a glowing, crackling blaze. His eye patterns will be a bright white. After enough damage is done, Ghalkor's chitin will be seen broken, cracked, and singed along with his "collection".


==Gameplay==
==Gameplay==
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The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his [[Cleaver]] can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are [[Major]] [[Shadow Thrall]]s and [[Shadow War Beast]]s, named ''Lost Souls'', which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.
The team must find dimmed out lamps while avoiding Ghalkor, his traps, and his hook, where his [[Cleaver]] can instantly kill a Guardian. He will often maintain a walking pace, but will run to catch up to a Guardian target and can teleport if one is far enough away. Also roaming in the dark are [[Major]] [[Shadow Thrall]]s and [[Shadow War Beast]]s, named ''Lost Souls'', which behave much like they normally would, hunt and chase any target down. Then, the team must try to activate these lamps to brighten the room and do damage to Ghalkor. If enough time passes and the lamps aren't activated or enough damage phases pass, Ghalkor will get impatient and charge his foes down. Once the lamps are activated, the team will go to the middle altar lamp to initiate a damage phase. To note is that, when a lamp is activated, Ghalkor will not go into the light of said lamp. Once the team rendezvous at the middle lamp, a barrier around the lamp activates (trapping the team in), and the arena will brighten, "igniting" Ghalkor. The team will then lay into the weakened Knight, while Ghalkor will try to run them down. Once enough time passes, the barrier will collapse, Ghalkor will shatter the light, and anyone within range of the lamp will be detonated. This is to be repeated until his demise.
==Triva==
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