Exodus Crash: Difference between revisions

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:Reach the Exodus Black's Aft
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
:'''Exodus Black'''


:::::The player exits [[Prodromus Down]] and heads towards [[Exodus Black]] which is full of more enemies. The Vex variant will see several Hydras and [[Cyclops]]es located throughout the area.
:::::The player exits [[Prodromus Down]] and heads towards [[Exodus Black]] which is full of more enemies. The Vex variant will see several Hydras and [[Cyclops]]es located throughout the area.


'''Ghost''': Failsafe, we haven't seen any signs of Fallen tinkering with your ship.
'''Failsafe (Cheery)''': they're still crawling around. They seem right at home.
'''Ghost''': I've located another set of Arc pules. Don't worry, we'll find them.
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
:::100%
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
'''Cayde''': Hello? Everything okay?
'''Ghost''': We're fine! Failsafe was just being fidgety.
'''Failsafe (Cheery)''': Cayde unit? Ghost? Kindly delete yourselves.
'''Cayde''': Failsafe, how you holding up, buddy?
'''Failsafe (Cheery)''': I hid from the [[Vex]] for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! '''(Depressed)''': How do you think I'm doing?
'''Cayde''': Uhhh, Ghost! How are you holding up buddy?
:'''Glade of Echoes'''
:::::The player reaches the aft of the ship, finding their progression blocked by a [[Walker]] and several [[Heavy Shank]]s. However, before reaching these some [[Heavy Pike]]s can be found to the left as the players approach the aft, allowing them to commandeer the Heavy Pikes and destroy the Walker and everything else surrounding the Exodus Black
:Defeat the Fallen walker
::Eliminate the Walker guarding the Exodus Black
:::::The Walker is defeated and all the Heavy Pikes immediately despawn.
:Explore the Exodus Black's Aft
::Enter and explore the Exodus Black crash site


:::::The players enter what remains of the aft section, which is partially on fire.


'''Failsafe (Cheery)''': Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.


'''Ghost''': Haha. Of course. Let's hurry. She's melting.


:'''EX-077 Command'''
:Restricted Zone


:::::The interior is total darkness as the player explores the area. Somewhere in the dark of the ship's interior is [https://www.destinypedia.com/File:NE_EX-077_Command.PNG NE-X77-1]:
::::::'''Ghost''': "This thing is still online. And it's connected to [[Fallen]] comms on [[Titan (moon)|Titan]]. And in the [[EDZ]]. But... those are the only places I'm seeing. Nothing on the [[Moon]], or [[Venus]], or [[Mars]]. Did the [[Red Legion]] wipe them out?"


'''Ghost''': Lights are out. Where did they divert all the power to?


:::::The player manages to navigate their way up towards the boss fight area and enters it.


:Clear the Area
::Kill the Shanks threatening your progress


:::::The arena is a shaped like a large ring with a smaller disc in the center of it, connected to the exterior ring by four bridges, which the player must remain on lest they fall to their death. Jumping between these will be limited during the fight by the shock effect from Overcharge Shanks. At 3 of the 4 sections of the external ring, where it is connected via a bridge more conductive mesh will cover the floor and thanks to electrical emitters connected to this mesh periodically conduct a charge when enemies are spawning in and the emitters are activated, or the Overcharge Shanks are near. These same 3 sections, to the right and back of the are which is slightly elevated, and the front, which has the lowest elevation, will also be sites for Fallen reinforcements to spawn in, and will not contain any decent cover. The exception to this is located to the left of the arena as viewed from entry, as this area has no electrical emitter plugged into its electrical mesh covering the floor to electrocute the player, and does not serve as a spawn point for any Fallen, and provides cover which may be hidden behind, crouched and fired over, or stood on top of which will negate the shock effect of Overcharge Shanks. So the other sections front, back and right are crap, the middle is a deathtrap and only the left is a good location, free of electrically traps, spawning points and provides ample cover. So go left.


:::::The players clear the area of the Shanks, triggering the fight to begin as [[Thaviks, the Depraved]] spawns in.


:Defeat Thaviks, the Depraved
::Defeat Thaviks, and free the Exodus Black from the Fallen


:::::Thaviks is a giant [[Vandal]], capable of cloaking and is equipped with a [[Shrapnel Launcher]]. His main mechanic is to sneak up on the players invisibly and shoot them. When damaged he will vanish and summon reinforcements. It is as this phase that the sections of the external ring will have their emitters activate and the entire sections become electrically charged, and Fallen will spawn, including numerous Overcharge Shanks and Servitors. This pattern repeats until Thaviks' health is reduced to 33% and he will then switch to swords instead of the Shrapnel Launcher.


:::::The players kill Thaviks.


'''Ghost''': Exodus Black is all clear. Failsafe, you feeling any better?


'''Failsafe (Cheery)''': Yes, thank you! As well as a ship AI can when her crew has died.


'''Ghost''': We'll always be here for you.


'''Cayde''': And who's better than us? We're awesome.


'''Failsafe (Depressed)''': Yeah. Yeah, I guess so.


'''''{End Gameplay}'''''


'''''{End Mission}'''''


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Nessus]]
[[Category:Nessus]]