Exodus Crash: Difference between revisions

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**[[Khirin, Blinding Captain]]
**[[Khirin, Blinding Captain]]
**[[Siege Minotaur]]
**[[Siege Minotaur]]
==Transcript==
:'''Prodromus Down'''
'''[[Zavala]]''': The [[Fallen]] have tracked us to [[Nessus]]. They have the [[Exodus Black]] on lockdown, and damaged [[Failsafe]]'s systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
'''Ghost''': Piccolo? really?
'''[[Cayde-6]]''': We don't have to call it that. We'll give it a better name. Later.
'''[[Failsafe]] (Cheery)''': I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
:::::The players move off from their starting point towards the pulses. Not far from their start they encounter 3 [[Pike]]s which they can commandeer and use against the enemies in the area. In Version 1 these will be Fallen, with several [[Vandal]] snipers positioned through the area as well as more Pikes being piloted by the Fallen. Web Mines are also present.
:::100%
'''Ghost''': One more set of coordinates! Those Fallen can't be far.
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
:::::The players advance, following the pulses towards a cliff. The cliff is accessible by a mined bridge, or by a Vex gravity cannon which will launch the player to the back of the cliff immediately besides the Exodus Black rubble acting as Ghost Scan [https://www.destinypedia.com/File:NE_Prodromus_Down.PNG NE-PD-1]:
::::::'''Ghost''': "This antenna snapped off an escape shuttle... that didn't do a great job of escaping. No one made it out of the Exodus Black before it went down. There must be crashed shuttles all over Nessus."
:::100%
'''Ghost''': let's see... Okay, the Fallen went that-a-way!
:::::Progression along the cliff is blocked by an energy barrier controlled by the Fallen, led by [[Khirin, Blinding Captain]]
:Defeat the Fallen
::Lower the barrier blocking your progress by eliminating the Fallen warriors
:::::The players kill Khirin and the way clears
'''Failsafe (Cheery)''': Captain. May I speak with you in private?
'''Cayde''': This sounds juicy. What's going on?
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
'''Failsafe (Cheery)''': Boop! '''(Depressed)''': Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.
:::::The player moves through the Vex structure, which in this version contains Vex units. The players clear the area and enter a larger courtyard the entrance of which is blocked by yet another barrier. At the rear is a large piece of Fallen equipment powering the device. The floor is covered by a conductive mesh.
:Analyze the Fallen Device
::Have Ghost take a look at the Fallen equipment
::Hack
'''Ghost''': I'll be right back!
:Defend Ghost
::Progress
:::[0-100]%
::Protect Ghost while he tries to lower the barrier
:::::The player must stay near the device while Ghost hacks it to lower the barrier, in order for this to advance. If the player gets to distant they will receive a reminder saying:
:Return to Ghost
::
'''Ghost''': This webbing on the floor looks like some kind of [[Arc]] conductor.
:::::Enemies spawn in and attack the players. These enemies may be Fallen or they may be Vex. In the case of the Fallen, modified [[Shank]]s called "Overcharge Shanks" will spawn in. These Shanks are modifications of the [[Exploder Shank]] and behave in the same way, approaching the player to detonate themselves in an explosion, except that the Overcharge Shank also constantly emits Arc energy, which will electrocute players nearby, slowing their movement, damaging them and preventing them from jumping away to safety as the Shank closes in and explodes.
:::::In the event of Vex enemy waves, the Overcharge Shanks will be replaced by [[Fanatic]]s
:::::The webbing around the device will also shock the player and Ghost when either the Overcharge Shank or Fanatic is near, extending the range of these proximal electrocution effects as the enemies close in on Ghost
'''Ghost''': Ow. Ow! This really stings.
:::::The player defends Ghost and drives the enemies back.
'''Ghost''': Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.
:::50%
:::::The various enemies are defeated and a consistent sequence occurs as Fallen arrive, led by two [[Ultra]] class "Jamming [[Servitor]]s", as well as large numbers of Overcharge Shanks
:Destroy the Servitors
::Servitors Destroyed
:::[0-2] of 2
::A pair of Servitors are creating interference preventing Ghost from completing his hack.
:::::The players defeat the Servitors. With the servitors defeated either the Fallen will continue to spawn or the fight will revert to the Vex variation, which will be reinforced by several Quantum [[Minotaur]]s and a [[Hydra]]
:::100%
:::::The enemies are defeated.
'''Ghost''': Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.
'''Failsafe (Cheery)''': Arc overloads Vex systems. They start leaking milk.
'''Ghost''': Lovely.
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
:::::The player exits [[Prodromus Down]] and heads towards [[Exodus Black]] which is full of more enemies. The Vex variant will see several Hydras and [[Cyclops]]es located throughout the area.


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Nessus]]
[[Category:Nessus]]