Crota's End/Walkthrough: Difference between revisions

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{{Quest walkthrough infobox
{{Quest walkthrough infobox
|prev= [[Vault of Glass]]
|prev= [[Vault of Glass (raid)|Vault of Glass]]
|next= [[King's Fall]]
|next= [[King's Fall]]
|name= Vault of Glass/Walkthrough
|name= Crota's End/Walkthrough
|image= [[File:Destiny-TDB-CrotasEnd-Raid-Screen.jpg|center|300px]]
|image= [[File:Destiny-TDB-CrotasEnd-Raid-Screen.jpg|center|300px]]
|npcs=
|npcs=
|Bosses= [[Ir Yut, The Deathsinger]], [[Crota, Son of Oryx]]
|Bosses= [[Ir Yut, The Deathsinger]], [[Crota, Son of Oryx]]
|type= [[Raid]]  
|type= [[Raid]]  
|location= [[Hellmouth]], [[Oversoul Throne]], [[Venus]]
|location= [[Hellmouth]], [[The Stills]], [[Oversoul Throne]]
|steps= 4
|steps= 4
|mission= [[Crota's End]]
|mission= [[Crota's End]]
|rewards= Armor, Weapons, Ornaments, EXP
|rewards= Armor, Weapons, Ornaments, EXP
}}
}}
{{Quote|He waits in the dark below|Mission description}}
{{article quote|He waits in the dark below.}}
This is a walkthrough for the second [[Raid]] in ''[[Destiny]]'' and takes place in the [[Oversoul Throne]] on the [[Moon]].
This is a walkthrough for the second [[Raid]] in ''[[Destiny]]'' and takes place in the [[Oversoul Throne]] on the [[Moon]].


== Walkthrough ==
== Walkthrough ==
{{Main|Crota's End}}
{{Main|Crota's End}}
Crota's End divided into four stages, with no instructions or objective markers on how to complete it except by trial-and-error, much like the Vault of Glass. Note that the Raid may be entered by as little as one player, but six is recommended if not necessary to complete. The minimum recommended Level that players should be is 27 on Normal difficulty although they will be at a severe disadvantage as enemies are Level 32
Crota's End divided into four stages, with no instructions or objective markers on how to complete it except by trial-and-error, much like the Vault of Glass. Note that the Raid may be entered by as little as one player, but six is recommended if not necessary to complete. The minimum recommended Level that players should be is 27 on Normal difficulty although they will be at a severe disadvantage as enemies are Level 32.


On Hard Mode, revival is disabled. While inside Darkness Zones, fallen Guardians cannot be revived by their teammates. Anyone who dies will stay dead until the remaining team members complete the current Raid phase or wipe and revert to the last checkpoint. [[Sunsinger]] [[Warlock]]s can still use [[Radiance]] to self-revive. Enemies will be Level 33; Thrall will not flinch, Cursed Thrall and Ogres are [[Major]]s. The Weight of Darkness debuff increases quicker; the bridge stays active for three seconds.
On Hard Mode, revival is disabled. While inside Darkness Zones, fallen Guardians cannot be revived by their teammates. Anyone who dies will stay dead until the remaining team members complete the current Raid phase or wipe and revert to the last checkpoint. [[Sunsinger]] [[Warlock]]s can still use [[Radiance]] to self-revive. Enemies will be Level 33; Thrall will not flinch, Cursed Thrall and Ogres are [[Major]]s. The Weight of Darkness debuff increases quicker; the bridge stays active for three seconds.
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===Stage 1: The Abyss===
===Stage 1: The Abyss===
[[File:Crota's End Lamp Route.jpg|thumb|left|300px|Crota's End Lamp Route map {{Plain|[https://www.reddit.com/r/DestinyTheGame/comments/2t9id9/3d_illustration_of_ce_abysslamp_room_wip/ created]}} by reddit user {{Plain|[https://www.reddit.com/user/dummehh u/dummeh]}}.]]
[[File:Crota's End Lamp Route.jpg|thumb|left|300px|Crota's End Lamp Route map {{Plain|[https://www.reddit.com/r/DestinyTheGame/comments/2t9id9/3d_illustration_of_ce_abysslamp_room_wip/ created]}} by reddit user {{Plain|[https://www.reddit.com/user/dummehh u/dummeh]}}.]]
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team should stand on it until the platform fully forms. There is a [[Dead Ghost]] that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills.  
Crota's End is the shortest [[Raid]] in [[Destiny]]. It doesn't feature any waypoints or markers to guide your fireteam, just like the [[Vault of Glass (raid)|Vault of Glass]]. The raid features three main sections: the Abyss, the Bridge, and [[Crota, Son of Oryx]]. Your fireteam starts out near the edge of the [[Hellmouth]], where you must go to a large, circular platform in front of an invisible bridge where at least one member of the team should stand on it until the platform fully forms. There is a [[Dead Ghost]] that is on one of the pillars to the left of the plate to be collected. Once the bridge is fully formed, the team crosses it and jumps down into a pit known as The Stills.  


Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  
Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  


There are both the regular variety and the exploding kind to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter.
There are both the regular variety and the exploding kind to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter. You can also complete this stage by killing the two [[Ogre]] that spawn at the second to last lamp.


===Stage 2: The Bridge===
===Stage 2: The Bridge===
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==Statistics==
==Statistics==
=== Drops ===
=== Drops ===
N/A
Exotic Armor, weapons, Faction Gear, Vanguard Gear, and possible quest completions. However; most of these are extremely rare, like exotics.


=== Rewards ===
=== Rewards ===
Same as drops, but certain quests may require you to complete Crota's End, giving you Pinnacle drops and gear.
====Chests====
====Chests====
There is a chest after completing Crota's End, but there may be occasional or dropped chests (maybe.)


=== Armor ===
=== Armor ===


=== Weapons ===
=== Weapons ===
[[Abyss Defiant]]-[[Legendary]] [[Auto Rifle]]
[[Fang of Ir Yût]]-[[Legendary]] [[Scout Rifle]]
[[Oversoul Edict]]-[[Legendary]] [[Pulse Rifle]]
[[Word of Crota]]-[[Legendary]] [[Hand Cannon]]
[[Black Hammer]]-[[Legendary]] [[Sniper Rifle]] (Year 1 Only)
[[Swordbreaker]]-[[Legendary]] [[Shotgun]]
[[Light of the Abyss]]-[[Legendary]] [[Fusion Rifle]]
[[Black Spindle]]-[[Exotic]] [[Sniper Rifle]] (390 Only)
[[Hunger of Crota]]-[[Legendary]] [[Rocket Launcher]]
[[Song of Ir Yût]]-[[Legendary]] [[Machine Gun]]
[[Abyss Defiant (Adept)]]-[[Exotic]] [[Auto Rifle]] (390 Only)
[[Fang of Ir Yût (Adept)]]-[[Exotic]] [[Scout Rifle]] (390 Only)
[[Oversoul Edict (Adept)]]-[[Exotic]] [[Pulse Rifle]] (390 Only)
[[Word of Crota (Adept)]]-[[Exotic]] [[Hand Cannon]] (390 Only)


=== Hard Mode Only ===
=== Hard Mode Only ===
[[Nechrochasm]]-[[Exotic]] [[Auto Rifle]]


==Gallery==
==Gallery==
<GALLERY>
<gallery>
</GALLERY>
</gallery>


==References==
==References==
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{{Succession box
{{Succession box
|before= [[Vault of Glass/Walkthrough]]
|before= [[Vault of Glass (raid)/Walkthrough]]
|title= Crota's End/Walkthrough
|title= Crota's End/Walkthrough
|after= [[King's Fall/Walkthrough]]
|after= [[King's Fall/Walkthrough]]
}}
}}


[[Category:Walkthrough]]
[[Category:Walkthroughs]]