Bane of the Taken: Difference between revisions

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(Created page with "{{Images}} {{Stub}} {{Weapon infobox |image= |manufacturer= |style= |class=Legendary |type=Machine gun |level= |accuracy= |impact= |stability= |handling= |magazine=20...")
 
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{{Images}}
{{Stub}}
{{Stub}}
{{Weapon infobox
{{Weapon infobox
|image=
|image=[[File:Bane of the Taken.png|300px]]
|manufacturer=
|manufacturer=
|style=
|style=
|class=[[Legendary]]
|class=[[Legendary]]
|type=[[Machine gun]]
|type=[[Machine gun]]
|level=
|level=40
|accuracy=
|accuracy=
|impact=
|impact=59 - 65
|stability=
|stability=2 - 73
|handling=
|handling=
|magazine=20 / 23
|magazine=20 - 23
|feed=
|feed=
|ammo=
|ammo=Heavy
|mode=
|mode=Full auto
|rate=
|rate=59
|damage=
|damage= 300 - 400
|range=
|range=14 - 52
|aim=14 - 39
|inventory=
|zoom=15
|recoil=66 - 86
|intensity=
|direction=
|service=
|service=
|affiliation=[[Awoken]]
|affiliation=[[Reef]]
}}
}}
{{Quote|The king is dead.|Weapon description}}
{{Quote|The king is dead.|Weapon description}}
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==Perks==
==Perks==
{{Expand-section}}
===Column 0===
*Randomly Selected Perk - This could be one of three randomly selected perks.
**Void Damage - This weapon causes Void Damage.
**Solar Damage - This weapon causes Solar Damage.
**Arc Damage - This weapon causes Arc Damage.
*Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
 
===Column 1===
*Randomly Selected Perk - This could be one of seven randomly selected perks.
**Red Chroma - Activates a Red Chroma glow.
**Blue Chroma - Activates a Blue Chroma glow.
**Yellow Chroma - Activates a Yellow Chroma glow.
**White Chroma - Activates a White Chroma glow.
**Orange Chroma - Activates an Orange Chroma glow.
**Magenta Chroma - Activates a Magenta Chroma glow.
**Green Chroma - Activates a Green Chroma glow.
*Deactivate Chroma - Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.
 
===Column 2===
*Randomly Selected Perk - This could be one of four randomly selected perks.
**Accurized Ballistics - More range and impact. Increased recoil.
**CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
**Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
**Soft Ballistics - Less recoil. Penalty to Impact.
*Randomly Selected Perk - This could be one of four randomly selected perks.
**Smooth Ballistics - Increased recoil. Boost to range.
**Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
**Smart Drift Control - Predictable and controllable recoil. Penalty to range.
**Field Choke - More range and impact. Increased recoil.
 
===Column 3===
*Randomly Selected Perk - This could be one of nine randomly selected perks.
**Guerilla Fighter - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
**Underdog - This weapon gains a boost to range and handling when health is low.
**Eye of the Storm - This weapon becomes more accurate as your health gets lower.
**Life Support - Kills with this weapon while critically wounded have a chance to start regenerating health.
**Danger Close - This weapon gains increased reload and handling when two or more enemies are in close proximity.
**Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
**Hip Fire - This weapon has bonus accuracy while firing from the hip.
**Spray and Play - Increases the reload speed of this weapon when its mag is empty.
**Counterbalance - This weapon has increased stability.
 
===Column 4===
*Randomly Selected Perk - This could be one of six randomly selected perks.
**Perfect Balance - This weapon has extremely low recoil.
**Fitted Stock - Increases weapon stability.
**Speed Reload - Reload this weapon quickly.
**High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
**Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
**Quickdraw - This weapon can be drawn unbelievably fast.
 
*Randomly Selected Perk - This could be one of four randomly selected perks.
**Injection Mold - Increased Stability, Faster Handling. Reduced Range.
**Oiled Frame - Faster Reload. Reduced Range.
**Hand-laid Stock - Increased Stability. Reduced Range.
**Braced Frame - Increased Stability. Reduced Magazine Size.
 
*Randomly Selected Perk - This could be one of four randomly selected perks.
**Armor Piercing Rounds - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
**Rifled Barrel - Increased Range. Slower Reload.
**Reinforced Barrel - Increased Range. Reduced Stability.
**Smallbore - Increased Range and Stability. Slower Reload, Reduced Magazine Size.
 
===Column 5===
*Randomly Selected Perk - This could be one of nine randomly selected perks.
**Rangefinder - Aiming this weapon increases its effective range.
**Last Resort - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
**Hot Swap - Readying this weapon grants a brief period of bonus accuracy.
**Army of One - Quick unassisted kills with this weapon reduce grenade and melee cooldown.
**Persistence - This weapon grows more accurate the longer it is fired.
**Grenadier - Kills with this weapon reduce the cooldown of your grenade.
**Hidden Hand - This weapon gains better target acquisition.
**Crowd Control - Kills with this weapon grant bonus damage for a short time.
**Feeding Frenzy - Kills with this weapon increase reload speed for a short time.


==List of appearances==
==List of appearances==
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[[Category:Machine guns]]
[[Category:Machine guns]]
[[Category:Year Two weapons]]
[[Category:Year Two weapons]]
[[Category:Weapons]]
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