Archon's Forge: Difference between revisions

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I've decided to add in Empathy Kill's modified edits anyway.
m (Reverted edits by Empathy Kill (talk) to last revision by Primus Draug'oth)
m (I've decided to add in Empathy Kill's modified edits anyway.)
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*[[Perfected Captain]]--Behaves similarly to an [[Archon]] in that it can teleport long distances and perform Ultra Smashes. Armed with a [[Fallen]] [[Shock Rifle]].
*[[Perfected Captain]]--Behaves similarly to an [[Archon]] in that it can teleport long distances and perform Ultra Smashes. Armed with a [[Fallen]] [[Shock Rifle]].
*[[Perfected Servitor]]--Fires eye blasts that ricochet on hard surfaces and is capable of performing Ultra Smashes similar to Archons. Has a higher health count than any other Forge champion.
*[[Perfected Servitor]]--Fires eye blasts that ricochet on hard surfaces and is capable of performing Ultra Smashes similar to Archons. Has a higher health count than any other Forge champion.
==Strategies==
There are at least two [[patrol]]s available in the Plaguelands that require passage through Archon's Forge in order to obtain the necessary information or locate a specific ""bounty" or "target". One of these missions requires a SIVA Cache Key which opens the entrance to the Forge. Once either one of these patrols have been completed the player has to backtrack through the Forge to make it back to the Plaguelands. In many cases there may be a battle or Public Event already taking place when the player reaches the arena.
If this is the case one has several options to choose from.
*If one's Light level is relatively low and/or they feel unprepared just fall back about 50-100 feet down the small tunnel and wait for the battle to play its course. The longest the battle may last is five minutes but usually its over relatively quick, especially if there are experienced Guardians.
*Another option (and an extremely sneaky one) is to do exactly as mentioned in the first option: Fall back and wait. One place to wait it out is the opening of a small tunnel. Making sure not to be seen by any baddies and dodging incoming fire, take careful aim and chuck a grenade of any sort or fire a shot or two from any weapon into the chaos. Doing so will automatically include the player Guardian to the team once a target's been hit. After this, quickly head back down into the small tunnel, avoid incoming fire and wait for the battle to end. If done correctly, when the battle is over and the dust is cleared the player will get rewards. However this is not as rewarding as the last option.
*The last option is to join the fight. The player can do this one of two ways.
:Stay at the entrance of the small tunnel and pick off any enemy that runs by, occasionally backing into the tunnel to recover health, switch weapons or shake off jitters.
:The second way is to come out of the small tunnel guns blazing or sword swinging and join the chaos. There are numerous enemies everywhere and can overwhelm the unprepared. Just remember to check health and where that small tunnel is located every so often. If the player has an awareness of the battlefield they can retreat quickly to safety.
:Look for the huge arching threads of red SIVA string banded together to make one large one. Find it and the tunnel is located right above it. The small tunnel is the only spot in the arena where the player are completely safe from incoming fire and, nothing will attack from behind.
After the battle is over there will be ammo scattered all over the arena along with several engrams. Other Guardians will begin a new battle or leave, meaning one can sometimes face an onslaught of enemies alone. Depending on the potency of the SIVA offering it is possible to do it alone, but it is recommend to bring a fireteam or wait for a group of others.


==List of appearances==
==List of appearances==