The Dark Within/Walkthrough: Difference between revisions

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(Created page with "This is a walkthrough for the third Story mission in Destiny. ==Level notes== Ghost tells the player that there's something sealed off within the Skywatch that...")
 
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==Level notes==
==Level notes==
[[Ghost]] tells the player that there's something sealed off within the Skywatch that the [[Fallen]] are protecting, and that the [[Speaker]] wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the [[Mothyards]]. The entrance is guarded by a pair of [[Vandal]]s and a [[Captain]], but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a [[Darkness Zone]]. Ghost will prompt the player into unlocking the door.
[[Ghost]] tells the player that there's something sealed off within the Skywatch that the [[Fallen]] are protecting, and that the [[Speaker]] wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the [[Mothyards]]. The entrance is guarded by a pair of [[Vandal]]s and a [[Captain]], but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a [[Darkness Zone]]. Ghost will prompt the player into unlocking the door.


Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of [[Thrall]]s will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of [[Acolyte]]s will also start shooting; at higher difficulty levels there may also be a [[Knight]]. Dispatch the thralls first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs.
Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of [[Thrall]] will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of [[Acolyte]]s will also start shooting; at higher difficulty levels there may also be a [[Knight]]. Dispatch the Thrall first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs.


Ghost will warn the player that a [[Wizard]] ([[Gotra, Eir Spawn]]) is nearby. Before the Wizard can be dealt with, more Thralls and Acolytes appear. The Wizard is inside the final room, supported by more Thralls and Acolytes; it is not completely necessary to eliminate them all, since killing the Wizard will kill all the other enemies.
Ghost will warn the player that a [[Wizard]] ([[Gotra, Eir Spawn]]) is nearby. Before the Wizard can be dealt with, more Thrall and Acolytes appear. The Wizard is inside the final room, supported by more Thralls and Acolytes; it is not completely necessary to eliminate them all, since killing the Wizard will kill all the other enemies.


Before the mission ends, there is a [[Golden Chest]] on the roof above the enclosed room.
Before the mission ends, there is a [[Golden Chest]] on the roof above the enclosed room.
[[Category:Walkthrough]]